Adamicz
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Everything posted by Adamicz
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just downloaded the first vid... really nice, but why so shaky capture again? Â edit: also second vid is very nice... nice to see improvement of damage system on vehicles since OFP Â only one thing which makes me worried. It's loading of map during a gameplay...
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Don't know about Russian version but Czech ArmA is pressed almost a week. So GOLD status of first ArmA version must have been long time ago
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Any real confirmation? Those fan sites usually just write what they see here on the forum, and i never saw confirmation on that here on the forum.. EDIT: Seems like i always get what i want http://armed-assault.de/screenshots/igromir-pc-specs-1_1_1556.jpg http://armed-assault.de/screenshots/igromir-pc-spec_1_1554.jpg edit: I'm late
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Awesome !! Â Â Â Â Really nice progress with optimalization BI Â
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I still can't believe that, but if it's true... Â Â Â
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It's stated in the article. The screens are from GC version.
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Textures and Models need major overhaul !!!
Adamicz replied to Loki Sunrider's topic in ARMA - GENERAL
Very funny reading, really  -
Hehe, according to this Invex ArmA preview (Czech)... http://saigos.blog.cz/0610/armed-assault-neskutecne-skutecne ...the island on which is Sahrani based really exists. And it's relatively well known island.
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Awesome, I must install OFP again   Thx for this masterpiece Â
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You forgot AAVP7 And the "Marine Cargo Truck" is MTVR I believe
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LESANY 2006 HIRES HIRES HIRES HIRES HIRES HIRES
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On this screen, the grass distance looks much bigger than on others, what do you think? http://armedassault.sk/images/invex_06/invex08.jpg
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The water is still strange for me. Probably because of wawes direction along shore.
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Yeah I know... it works now
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Don't know if these screens were already posted, so don't beat me if were HIRES HIRES HIRES HIRES
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not as "Armed Assault" but as "ArmA: Armed Assault"
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- most of the buildings are destroyable - orders and answers aren't reproduced only by radio but also by mouth. So if someone screaming close to you, you can hear him together with his order in radio. - people and animals have different modelling of skeleton - fast working and responsive scripts
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Invex vid's http://arma.bigames.info/sekce/videa-z-invexu/ Invex 2006 ArmA Gallery http://arma.bigames.info/gallery/invex-2006/
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Some info from czech visitors of Digitex: When you fall down into water, the soldier throw off everything what he has, except pistol (if he has). (So he probably can swim ) You can ride over debris of demolished house. BI also presented vid from VBS2. There's also island which is about 6000 square km big.
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Well, that's not true... in CGM preview, it was already stated, that works on Game 2 were stopped until ArmA release.
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To me that screenie looks like it was done on really low settings, so maybe part of the terrain was missing or something because of the LoD... We can just hope
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So, on Sahrani, the trees also growing from the water? Even from sal water http://www.arma-zone.pl/modules....pl1.jpg
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With photoshop? You wanted to say rather with ArmA? Â btw your picture reminds me this.. http://www.armedassault.eu/images/photoalbum/1156442367978.jpg ...place
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A gameplay vid from newest build would be enough for me Really hope, there won't be GC build
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But fully destructible vehicles, that's already know feature  Holy shi!!! Imagine that something rips off the roof of a Stryker on a night CTI, and you can see the sky and stars while driving in 1st person! Lovely!  Well if somebody do that, I don't think the player could be still alive yet to see that stars and the sky