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almanzo

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Posts posted by almanzo


  1. Kimi, quick question before I give this a test run:

    Regarding the RHS helicopters, especially the MELBS: Does your mod introduce a reticle for the weapons on it as part of the HUD? For as much as I love the MELBS, flying them with TrackIR makes it very hard to aim, and this mod could potentially save me so much pain.


  2. 1 hour ago, magnetar said:

     

    Keybindings is not something ACRE touches. I think it would be better if you approach CBA for this matter.

     

    2 hours ago, GieNkoV said:

    I think he means radio PTT. Not sure if CBA Keybinds does support #4 and #5 mouse button's.

    Wysłane z mojego XT1068 przy użyciu Tapatalka
     


    Thanks to both of you, I was not aware that the binding of custom keys was a feature of CBA, I must adress them then. Thanks for pointing me in the right direction! :D


  3. 10 hours ago, polpox said:

    I forgot about Communism and Cold War Dawn... I don't know why but current version of OFP haven't these tracks... Anyway, its added.

    And I also forgot about Take on Noisecontrollers... Noisecontrollers' tracks are also added.


    Thanks!

    Oh, and by the way, great thread!

    The soundtrack for OFP is one of my favorite soundtracks for any game, besides Final Fantasy VII and Deus Ex. Nice to get a chance to let the old music shine a bit =)


  4. Your missing 

                Decide
                Lifeless
                Overdose
                Communism
                Cold War Dawn
                Organ Works

     

     

    I'm gonna go with "Decide" due to how epic it felt for me as a 15 years old when you retake Malden with "Decide" just blasting in the background, with the chorus going "Taking it back, taking it back, taking it back!!!"

    I so hated the enemy, it felt so good!

    But the sound track of Operation Flashpoint is simply just amazing, it's one of my favorite sound tracks and it is way better than anything BIS has shipped in ARMA, ARMA 2 and ARMA 3. All of the songs from the OFP sound track listed here are simply amazing. Walk... Secret... March hell... All amazing!


  5. Oh god, how much I hate to end up in the middle of two clear positions... But here we go:

    I'll adress Vegeta first. Representation in games is important to some degree, but while the AAA market might focus on a spesific demographic that is mainly male dominated, there are huge markets that directly cater to women and other minorities. Companies such as "Her interactive" is a good example, and there are a lot of developers who are making games for both casual players, or players who wants a different experience than is offered by the AAA industry. In short, there is enough demand for alternative games and the current system is flexible enough to meet that demand. The fact that different games deliberately caters to certain demographics is not a problem, no matter if we are talking about men, boys, girls, motorheads, gun nuts or people who enjoy sexualized women in their games.
     

    Quote

    Girls are instantly viewed differently when they are discovered in an online game, even by people who aren't going to talk shit to them. They are viewed differently because they are so uncommon in those games. It's not weird to see a Brazillian, or someone from any other country playing an online game. That is just as normal as anything else. It is not normal yet for girls, and your attitude seems to be completely against that. Everything you're saying to me is basically this: video games were targeted toward men first, and that should never change (just because!), and anyone who wants it to change is going to ruin gaming, and women should just deal with it. "Just don't play it" is a shitty thing to tell someone, when the reason they aren't playing is because of one aspect that is completely irrelevant to the gameplay makes them uncomfortable. It's like if the next Arma game had giant penises for weapons, and you told everyone "just don't play it then if you don't like it". What are we gaining from that?

     

    It's rare to find women who play shooters, I agree. However, you seem to think that the main reason for that being the case that the community is toxic or that the games themselves are sexist. In no part of your reasoning do you seem to ever consider that men and women in general have different interests, but that in all statistics there are deviations and variations from the norm. Just as it's rare for men to be interested in knitting, it is rare to find women who enjoy shooters. The reasons for this is to some extent up for debate, but there is demonstrably a difference. Now, gaming is a hobby, and so are playing fps games. In my mind, I can't find any reason for thinking that there is a problem with the fact that FPS games don't appeal to most women, the fact that those who play FPS games are mainly men should not be a problem. What does matter though, is that the women who do play are treated fairly. My point is that there is nothing wrong with games targeted towards men, and you seem to ignore that a lot of games are targeted towards women or have women as their main audience, in addition to a lot of games that have a more general appeal. Statisticly, women play more games than men do, but they play different games than men do. Please give me a reasonable explanation for why this should be a problem?

    Now I'll address Cephel: First of all, in a lot of countries in Europe, who are members of NATO women serve in combat roles. That's just a fact. I live in Norway, and Norway's armed forces is based on conscripts, and the rules apply to all. Women are conscripted at the same rate as men are, and women are found in allmost all branches of the norwegian military. The same is true in a lot of other countries. As such, female soldiers would make sense in ARMA.

    However, what matters more is the complete lack of female civilians, and this is a huge limitation for mission makers and others who are designing and making content for ARMA. ARMA II had a lot of female models in their game, and there was no one who ever complained that their existence took away anything from the experience. Not only did ARMA 2 have female civilians, the civilian population itself was reasonably clothed and actually looked like they inhabited Chernarus and Takistan. The terrible, terrible civ faction in ARMA III is severly lacking, and they all look like they are tourists. The civilian faction even in Operation Flashpoint was more fleshed out than this. So yeah, I can't see how adding female models would do anything but add to the experience of ARMA, they absence at least as civilians is completely stupid.


  6. Please, please, please for the love of everything that is beautiful in this world do not implement an upgrade system and rank system. Keep it competative, keep the level playing field. Don't make this into another battlefield, we don't need that.

    • Like 2

  7. Maybe I'm being harsh. I'm sorry.

     

    *Snip*

    I can't believe that I'm supporting BIS new DLC policy, but here goes...

    This here is Sam. Sam is a happy ARMA player, but he is also a student with a limited gaming budget. Sam has a favorite server, and with the release of marksman DLC the server host wanted to introduce a sniper slot to incorporate the new weapons and models for players owning the DLC.

    Since Sam automaticly has the files needed, this doesn't effect Sam at all. He can still play on his favorite server, since he has the DLC files required to see the models allready loaded into his game by default.

    Now, if the DLC files wasn't distributed, what would happen if Sam joined the server and someone was playing as said sniper role? It wouldn't work. Sam would get an error message saying "this mission requires custom content to be played" or along those lines, and Sam would be automaticly kicked from the server.

     

    • Like 6

  8. Nah man, for a huge part of the community, COOP is where the fun is at. Most coop missions out there are made by the community though, check out the steam workshop or better yet, join a community.


    It might seem like a huge step, but I promise you it'll be worth it. Head over to https://www.reddit.com/r/FindAUnit/or https://units.arma3.com to search for one! There are plenty of units around.

    If your not interested in using mods, or want to play vanilla to start with, I also reccommend checking out FOLK.

    http://folkarps.com/

    As far as I know, they do not have any membership requirements or trainings, and there are no mods needed to play with them. 

    • Like 1

  9. You need to understand this mod is NOT FEMALE MOD, and its not important to me.  :)

     

    That extends body parts like a gum when it uses out of male skeletons.

    Im shaping up to female hands. But its limit of male skeleton.   L:shape up R:ver 0.4

    The thing is, good sir, is that not only have you provided a mod that is amazing, I think you also have proved Bohemia Interactive wrong in some regards. I am asking these questions because they (and others) have claimed that female models have been impossible financially as they require their own animations and skeleton. We've been told that using the male skeleton would give weird results that looks terrible and won't work. Based on the replies to my question, this seems to have been disproven to some extent.

    If I understand correctly, female skeletons would make it better, but it also seems like you have been able to make functional and well made female models that doesn't look awkward or weird.

    Edit: After testing, this really did prove BIS wrong in some regards. Female civillians on the level of ARMA II would be decent enough and with better functionality using this method. Giving them their own gear in less variety is better than having none. Thank you for a great mod Zabb!

     

    • Like 1

  10. A simple question here. If someone is able to, could you upload a video of the female models in action? Would be nice to see how the animations look. I'm curious to see if the claim of how complex the animation work required would be to implement women.

    How do people find the animations, does it look weird?

    This opens up a lot of options, great work dude!


  11. Hi!

    I just discovered the new units function and the ability to get both tags and the patch ingame. However, after testing it I noticed that my e-mail was visible from the connected players list on the server, and I really didn't like that. There should be an option on your profile page to edit what data that is visible. Also, it would be nice to be able to edit your remark and everything that is personal.

    automatically showing private e-mail adresses is not cool, but otherwise a cool feature!

    • Like 3

  12. Hi!

    I've been trying to figure out how to do this on my own, but haven't been able to. We use persistent death in our community, and we use the MCC spectator script. I've seen that Shactac uses the same, but the key difference is that ShacTac is able to hear the people they are spectating as if they where there. In our case, if you are dead you only hear the other people who are dead.

    Is there a way to do this, and if so, how?


  13. In terms of length, does anyone have any thoughts about how many missions a good campaign should have?

    Remember this?

    It was three missions long, and it was by far the best campaign for ARMA II in my mind. Lenght isn't that important, for as long as it has the same quality througout. 

    • Like 3
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