alderous
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Looks like the flag is upside down, but it was really attached in that way
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Never heard about irony? BTW I guess that calling other people "idiot" makes you feel intelligent?
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Oh! You've been there when it happend? Actually only sixteen cavalry charges took place during the whole campaign and none of them were directed against tanks. It's just a "urban myth"
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WarGames League v.5 (WGL 5) Full Release
alderous replied to .kju's topic in ADDONS & MODS: COMPLETE
Not if its fitted with PKS-07 check this and notice that -
WarGames League v.5 (WGL 5) Full Release
alderous replied to .kju's topic in ADDONS & MODS: COMPLETE
I've found something unrealistic. SV-98 sniper rifle in WGL has adjustable optic zoom (something about x8/x23 while SVD has fixed x8 zoom), but it looks like its equipped with PKS-07 optic sight. In such case it should has fixed x14 zoom. -
WarGames League v.5 (WGL 5) Full Release
alderous replied to .kju's topic in ADDONS & MODS: COMPLETE
Funny. I didn't notice that But nevertheless in my opinion that MON-200 issue it's not a bug in WGL, but some kind of incompatibility with other addon. -
WarGames League v.5 (WGL 5) Full Release
alderous replied to .kju's topic in ADDONS & MODS: COMPLETE
I can't reproduce this error. Can you describe the exact steps and units used to recreate this? Make a test mission for yourself where you can reproduce this issue. (I can place MON200:s and IED:s just fine and when they blow up, they are gone) It's somehow connected with other addons. I've got that bug when I've used WGL and DMA Lean mod simultaneously (-mod=@wgl5;@DMALEAN in shortcut). Although I've heard form the person who has noticed that first, that he doesn't use DMA Lean, so I don't know what is the real reason. DMA Lean in combination with WGL create odd results (at least in my case). For example I have BIS binoculars instead of WGL ones. There are also some error messages about missing addons when I try to load MP missions. -
Then you guess wrong. When you import 3ds model to o2, you get only one LOD (the high-poly one). So you still need some resolution LODs (to make and to map textures) and all those geometry, fire geometry, memory ect. LODs. You have to make config as well. Consequently it's a lot of work.
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AFAIK It will give you a bit strange result in MP
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A couple of ideas: A drugstore - small building with healing abilities. A gun store - Could be useful while you're playing unarmed civilian. A post office or some kind of communication center (radio station?) - common objective for invasion forces or revolutionists (you know what I mean - "size the radio station so we can broadcast our revolutionary manifest"). Basically a building with some radio antennas and satellite dishes on the roof, but it would be nice if we can get inside (one room with some devices would be enough). A bank - There is one in Megastalker's City objects Pack v1.0, but quite big, so maybe smaller one? A prison - Not a military one. Just ordinary penitentiary. A TV-repair shop - you can put the BIS TV set in the shop window.
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It's OFP bug. As far as I remember it's connected with transparent .paa textures.
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Actually I'm responsible for adding that red star. I didn't know how it should look like and didn't plan to create something really accurate. I simply wanted to give community small addon which wouldn't have looked odd while used with BIS units.
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This BRDM was created to fit to the rest of BIS east-side vehicles. It's very sad that it can't be used with your remarkable, 100% accurate addons, but I hope that red star won't be such a big problem for average OFP player.
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He answered u in the same way u asked him - ironicaly and sarcastic. So what is your problem?
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Well, the addon is ready. You can download it from here (2.53 MB). It's manned by standard BIS East crewmen (gunner & driver) and can hold additional three passangers. The vehicle contains standard BIS ammo loadout (AK74, PK, SVD, RPGLauncher magazines). Numbers on vehicle's sides are given randomly. I hope you find it useful even if its not unarmed FUG replacement.