aj_addons
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Everything posted by aj_addons
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its ok i can fix it myself any way just means i need to some jiggery pokery with the config please consider the trees though
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when i played online using a 56k the two words that kept spring to my mind was leper and outcast
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anit going to happen though unless bushs dreams of world domination come true i have to agree democratic socialism probably is the best way forward (Mon the ssp )
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the beast of war its about the russains in affganistan thats a good film, saying that i think it might be american but its not about them
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could you please reduce the roll rate on the mig a tad its a bit of twichy bird to fly with a joystick compared to all the other ofp planes and could you please get rid of some of trees at the end of the runway at the end of the runway on the border map as ive never seen an ai plane take off once without smashing into a pine try two seconds later
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looks nice any chance of a beta nudge nudge
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i dont know why but ive always like the look of the sheridan
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i made one of those awhile ago rudedog never got textured though if your looking for blue prints and data you know where to contact me
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Does hiddenselections or setobjtexture works on
aj_addons replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
not just make it a veihicle which you cant enter (ie script a logic into the driving seat) and has a speed of zero? -
if i remeber correstly there was plans to invade your place during the last oil crisis ace mate if i was you i would start arming your self to the teeth
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yeah the suspension script is good idea just needs a slight tightening up in that it seems a bit to floaty for my likeing but very good never the less
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youll find that most addon makers bin there config file so you cant even look at it anyway download one of those config creation tools if youre having trouble
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saying that i get it in fdf and any other map with bridges where either they are custom or bis
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yeah theyll have been binned saying that ive got one that will open them but all you can access is the textures, sounds and possible the config but never the p3d model
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i have this problem to
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i get a scripting error on the BMP3 arena when a non bis guided AT weapon is fired at it? ill take a pic if you want
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i think ive got permission to start fixing up the bofors for use lot plus ive also got a nice mig-23 and mig-27 with airbrakes
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what only four and 6 lods i usually use 8 but saying that i do have a nasty tendency to model everything in polygons(dam graphic comunication telling me that the more acurate something is the better ) and then reduce it down until its a nice polygon count. saying that i think the ofp engine copes remarkably well with high poly models what it does cause it to die on dodgy machines is the amount of objects or ai on the map
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i dont mind the locking ability has anyone here ever tried to hit a tank at 2500m in game even the AI has trouble at that range so thats when you use the at missiles
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ive pm'd my old boss at adf about bofors mate but i still anit got a reply back
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in one word pretty useless the last two just look like really fancy screen savers how the hell do you work on somehting that is flying about upside down
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that was the orcs team mate there not going to release it as they supposedly sold the tech behind it, the thing im wondering is how they managed to implelment pixel shaders as you would need to mod the source-code for that and as we all know bis anit for releaseing it
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the odd thing tactical blunder says the server is still being upgraded http://www.tacticalblunder.com
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the AN-94 akaban is a compleltly different rifle from the Ak-74 and i doubt even the spetsnaz use it because it is so expensive
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website is down again im afraid the old site is working again http://www.tacticalblunder.com/~hammer/ very strange