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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Reskinned f-16's

    Do I get that right? Without making new p3d file? How?
  2. ag_smith

    The ultimate c-130 from hawk

    Hehehe, no wlasnie Tysiek, nie pisz tutaj po polsku. Â Â Â Â Â
  3. ag_smith

    Reskinned f-16's

    Has the crappy Vit's geometry been changed or it's just a reskin? If it's only a reskin, here's what I think: I think we definatelly need somone to take care of that. Model is nice, but it has loads of Geo-LOD problems and single resolution LOD. Also some custom gear, canopy animations and the flare system would be most welcome.
  4. ag_smith

    Ballistic addon studios

    @ 9mm: cool pic, and no, we're not getting any MH60s...
  5. ag_smith

    Ofp combat photography. No pics over 100kb.

    Some imagination, please..... Â The island.... yes... It's my custom work nver relased to public. Don't expect it'll ever be relased. In fact it's in early not-even-beta stage, and I'm not going to finish it. (This pic shows the only completed area.) (I forgot to erase that soldier, damn it! )
  6. ag_smith

    Class names for sounds

    Anyway, I want EVERY serious addon maker to read this and then remember about it when creating config.cpp.
  7. ag_smith

    Ofp combat photography. No pics over 100kb.

    Of course, you ARE a russian soldier that stole 5T truck, because its mirror is the only big enough that you could see (I mean paste...) the Apache in it... Â Â
  8. ag_smith

    Class names for sounds

    Hmmm, I was going about the sounds that come with addons, ie. door sounds, ramp sounds, that kind of stuff. AFAIK Amore is meant for music, radio phrases, etc, ?
  9. ag_smith

    Ofp combat photography. No pics over 100kb.

    That's what I 've recently digged up from my HD.... Â Somewhere over the jungle of Ia Trang valley... Just did a little Photoshop editing... Oh SHIT!!! Â Â
  10. I haven't downloaded this yet so I'm not sure if this is still an issue, but the old BMD3's 100mm cannon seemed to be terribly overpowered. As far as I can remember it could take out an Abrams with one hit. Â Â Has this been fixed in the meantime? BTW. It looks sweet. Â
  11. ag_smith

    Beta: wrp-buddy v0.3b released

    Sorry to go off-topic, but are we going finally to see "copy&paste" function in any WRP tool for OFP?
  12. ag_smith

    Street fighting

    Hmmm, I'd like to see update of this. Â Â I think it's generaly good idea, but still needs some work (fix Geo LOD, maybe remake textures). I can clearly see that you could also save some aditional (not neded) faces here and there..... If I only had some free time, I'd surely help you. Unfortunatelly, I don't have it ... Â Â To remind you, actual geometry LOD size limit is 64 meters, not 80m! Â
  13. After many requests and suggestions I decided to relase a new version 2.1. What's new in there?: - new cool features, as many requested: * animated powerplant and refinery exhaust made by Vektorboson. * sound for doors' animations. * custom fire effects. * new "dirty" textures for oil tanks thanks to Cheeky Monkey. * 2 new ambient sounds (industrial and city) * oiltanks burn when destroyed. - new oil pipeline objects: * pumping station * pipeline-over-road * pipeline corner section * pipeline 25m long section that follows ground contour (pipeline_fgc.p3d) - fixed issues: * refinery Fire-Geo-LOD problem * AI paths added to many objects. - script to enhance WRP-built-in objects. BTW. Don't forget to check out NEW demo mission. Download link Have fun PS. Somebody could mirror this file?
  14. ag_smith

    Industrial pack - new version (2.1)

    Well, I know that, but it's not that easy to achieve this effect in OFP.
  15. ag_smith

    Industrial pack - new version (2.1)

    2 reedkiller: which ones? Â 2 HotShot: thank you for your cooperation. Â Â
  16. ag_smith

    High detail weapon pack released!

    1. Why? Why not make it modular? Two PBOs. One with soldiers, the other weapons. If you need to fix one and not the other, it's easier to download. If someone or an MP server wants to make use of one and not the other, less addons are processed by OFP. Following the Avon's explanation, probably everybody has BAS Rangers, so it'd be no problem to make it an required addon for this pack. Simply 2 identical models are taking twice as much of your memory. They WASTE your memory, that you could save for other cool addons. Â Look, what SJB did with theirs SRT Pack. These weapons look damn good, but what I've written above is the reason why I won't be using them until version with 2 separate PBOs will be relased.
  17. ag_smith

    Super config discussion

    One more suggestion. I think it's very important to add properly balanced (realistic) dammage and armour values for tanks and choppers. I'm sure this has been discussed a lot before so just dig up some old threads for details. Most important issues to be fixed: - proper Hellfire dammage - one hit, one destroyed tank. - proper tank cannons damage - T72 can't mess with Abrams. Also here one hit usually means one destroyed tank. I think Sigma-6's tanks had this issues solved properly. Damn, I realy look forward to see this changed.
  18. ag_smith

    Afghanistan map out!

    Maybe somebody asked this before, but where are the legendary caves? I've the latest version and can't find them. Did they disapper like the town in one of the posts before? Please somebody give me map coords.....
  19. I'm looking for some help with improving my industrial buildings pack. I need someone with good understanding of "drop" command and event handlers. What I would like to get? ( Using init handler and sript using "drop" command: ) - black smoke over the chimneys of the powerplant. - large transparent white clouds over the coolant facility of the powerplant. - flames of burning gas over the chimneys of refinery. - large fire after the oil tanks got destroyed. I've a nice sound for this, it's already included in my pack, just de-pbo it. I guess that's where the kill handler can be used. These scripts should have the option of disabling them by using public boolean variable (eg. "NoSmoke = true"). I also need some sounds to add for opening / closing doors and hangar doors. If anybody can help, please contact me at: kpalka@pf.pl Thanks in advance... PS. More ideas on improving this addon are welcome in this thread. I mean "improving", not creating new buildings - I don't have time to do this.
  20. ag_smith

    An oil refinery

    This is a new version of my previous Industrial Pack. It contains a set of oil refinery objects. Now you can make "taking over Iraqi oil installations" mission. Here's a link. Have fun.
  21. ag_smith

    An oil refinery

    Problem is i don't have the Raven Shield. How about this: you could send me some at my email?
  22. ag_smith

    Industrial pack

    If you send me some good sound files, I will include them in future versions. Texture issue will be fixed too. As far as AI paths are concerned, nothing more can be done about it. In fact, even BIS's factory buildings don't have Paths-LOD at all! OFP's AI is extremly poor in tis case. Strange effect when getting in the vehicle in hangar, etc. - nothing can be done about it too - it's engine related problem. And, sorry, I don't have enough time to make the interior of powerplant. I've noticed that time spent for OFP is taking too much of my life. Sad, but true. The only thing you may see in the future in this pack is the oil refinery. Maybe.... Anyway, keep smiling.
  23. ag_smith

    Industrial pack

    I would like to inform you guys that there is a new version of my latest industrial pack, fixing most bugs and issues that have been pointed out recently. Head to this page for more details: My Webpage Agent Smith
  24. Just relased my new industrail buildings pack. Contains a huge powerplant, 2 warehouses, oil tanks, animated hanger, etc. Go to my webpage for more details or simply click this to download. Filesize is 1.9MB. Agent Smith
  25. ag_smith

    Industrial buildings pack

    Yes, actually I do. But it may take a long way ahead... I'm already working on it but, no relase dates yet...
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