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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Uss nimitz by hawk

    Let me rephrase myself: It IS DaSquade's Nimitz finished by Hawk. ( no offending )
  2. ag_smith

    Ofp combat photography. No pics over 100kb.

    Which script is this? Where can I get it? It is probably Camera.sqs which is a script built into the game. To disable the crosshairs, press 'L'. To call the script, just type in the init field of a unit, trigger <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "Camera.sqs" It´s not the built in thing .. blackdog released a modified version some time ago, here´s a link to it: http://www.tacticalblunder.com/~uploads/mrburns/bd-camera.zip In the normal camera.sqs L works for crosshair toggling but not in bd´s script  Tried to download it, but link is broken. Can anybody supply me with the working one?
  3. ag_smith

    Uss nimitz by hawk

    I think it IS DaSquade's Nimitz, just finished by Hawk. // Now I hope somebody will make all this ammo carts and flight deck crew, so we won't have to use 5T trucks onboard.
  4. ag_smith

    Bradley pack by rudedog

    Rudedog, can you tell us what's the status on this addon, ie. what's done and what still needs to be done? I'm really looking forward to play with this baby, argh... PS. Will the model include any animations, like, for example animated TOW launcher?
  5. ag_smith

    Black apache released

    Downloading now... Should there be a new relase in future, I'd realy apreciate if you set damage inflicted by Hellfires to realistic level (I think BAS' AH60 Hellfires are good reference).
  6. ag_smith

    Uss nimitz by hawk

    Really cool movies. Must see download. Nimitz seem to be finished and fully functional. Strange thing is that textures look exactly like DaSquade's ones to me.
  7. ag_smith

    Su-25, sukhoi 'frogfoot'

    That absolutelly doesn't explain sending posts that have absolutelly nothing to do with this forum section. I think it's high time to close this topic.
  8. ag_smith

    Usmc gaia island

    In editor, look for WGL - Men, WGL -Vehicles, etc...
  9. ag_smith

    Usmc gaia island

    Now I know why it lagged to me - I had two copies of game running at the same time. No comments
  10. ag_smith

    Su-25, sukhoi 'frogfoot'

    What you are is a gramatically challenged individual who needs to grow up. I know I speak for many here when I say that you are causing alot of frustration with you confusing, irritating posts. Please, I beg you, try your very best to be a positive member of the community. That's exactly what I meant. Thanks, Sgt. Milkman, I just hope he'll understand.
  11. ag_smith

    Usmc gaia island

    Is it just my PC (personal calculator ) or using thousands of trees instead of forest objects is causing quite big lag? That would be strange for specially MP meant island... Besides object placement here and there could be better. Texture work is quite impressive, but Tonal will remain my favourite island. As far as remade units are concerned, I like deploying static weapons from vehicles, really cool idea. PS. This TOW Launcher - I've seen it somewhere before, just can't remember where.
  12. ag_smith

    Su-25, sukhoi 'frogfoot'

    There you go, stop spamming forums with you pointless posts.
  13. ag_smith

    Usmc gaia island

    Download at 98%...., took me over 2 hours, 119mb is huge. Will check it out soon.
  14. ag_smith

    New sepc ops 7.62 m-4 variant

    Somebody already made this one, don't remember who but sombody did for sure. (well, maybe it was beta, I should have it somewhere on my HDD). Edit: oops, BilOlson was first...
  15. ag_smith

    Redressing the balance

    I remember seeing a CCIP script for Su-25 that used on-screen waypoint marker to show impact point. You know what I mean? Search OFPEC, it's got to be there.
  16. ag_smith

    Unscripted war: vietnam pack

    It's very disappointing that people like this one are among us
  17. ag_smith

    Apache variations?

    hmmm, that's sad. Well, I hope at least sombody will be able to make use of BOH new Apache model and provide us with US Army version...
  18. ag_smith

    Unscripted war: vietnam pack

    It seems like maybe he was talking about 30/11/2004! Hope this'll be ralased soon...
  19. ag_smith

    Apache variations?

    The format BIS converted their models and still converts their models to so it saves memory and doesn't allow people to steal the models (probably other developers, this format was developed before they decided to release O2 to the public). On second thoughts... BIS OH-58 is available in ODOL format only, but BAS somehow modified this model for theirs Kiowa Warrior project, adding new weapon loadouts, etc. Same with several of OPFOR vehicles. Anybody care to explain? Hmmm, I see kind of secret deal between BIS and BAS Â Â They have a model opener thingy that OFP Internals made that can open ODOL. Where can I get this? OFPInternals is down as far as I know.
  20. ag_smith

    Apache variations?

    The format BIS converted their models and still converts their models to so it saves memory and doesn't allow people to steal the models (probably other developers, this format was developed before they decided to release O2 to the public). On second thoughts... BIS OH-58 is available in ODOL format only, but BAS somehow modified this model for theirs Kiowa Warrior project, adding new weapon loadouts, etc. Same with several of OPFOR vehicles. Anybody care to explain? Hmmm, I see kind of secret deal between BIS and BAS
  21. ag_smith

    Apache variations?

    Yeah, but the problem with the BIS model is that it is not editable unless some geek's just found out method to decrypt ODOL format. That's why new model had to be made.
  22. ag_smith

    Ofp combat photography. No pics over 100kb.

    Sorry for digging up old posts, but what're these ships on the picture? Can't remember seeing them before. Any d\l links? Edit: Never mind, I've found pics with subtitles about 10 pages ago, I already know what they are.
  23. ag_smith

    Animated trees

    Guess that's the feature to be implemented in OFP2
  24. ag_smith

    Apache variations?

    Yeah, US Army version is realy badly needed. And make it have 16xHellfire loadout, plz.
  25. ag_smith

    Choosing who you want to be

    Looks like somebody played Ghost Recon too much. IMHO such an option would totally kill the game's atmosphere, so my vote is NO. Edit:Just a typo.
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