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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    New vietnam island

    Once again, tall grass seems not to obstruct AI's line of sight at all. You know, it is very annoying when everybody around you (I mean AI) is shooting at something 100 meters away and you can't even see what it is... Even worse there's return fire coming from there, hehe.
  2. ag_smith

    Marv [dune buggy 4] by joe lemonades

    The turn radius is way too big, isn't it? It looks like vehicle is sliding sideways when turning...
  3. ag_smith

    Hiiu island by stacker!

    Another thing I've just realised is that this tall grass doesn't block AI's line of sight properly. Guys form Inv1944 would certainly know how to fix that...
  4. ag_smith

    Hiiu island by stacker!

    Hmmm, I wouldn't call my Duron 800,256 MB Ram, Geforce 2 mx high end computer, but I don't have any problems with lag, even with a 4 squads of Tonal rebels running around. Maybe add some fog/reduce viewdistance
  5. ag_smith

    Usmc gaia island

    Yeap, it seems old versions of my addons are distributed with WGL pack, please download latest versions from my website.
  6. ag_smith

    Late x-mas release

    This should be awarded "The Funniest OFP Addon" prize!
  7. ag_smith

    Marine assault pack

    Or you could modify config.cpp to make them ECP compilant. Read more about it here. Something to fix, should there ever be update.
  8. ag_smith

    Dkm tunguska v2

    ADATS are supose to attack MBT's, their missile in a dual purpose AA/AT system. I was thinking otherwise, but Sgt. Milkman seems to be right(from globalsecurity.org): More info.
  9. ag_smith

    Battle over hokkiado demo

    Hmmm, when toying with the new AH-64D, first I got some rotor downwash script errors, and after a few minutes CTD. Anybody getting the same results?
  10. ag_smith

    Dkm tunguska v2

    Jeeeeez, that's looking great! I see some very high quality textures! Thanks DKM! Good job! PS. New ADATS would go along nicely with this one... PS2. ...snowing addons?, yeah!!! I wonder what christmas presents are we going to get tommorow?
  11. Spoted on Opflashpoint.org: The ORCS Development Studios have released their ICP_crew V1.0b which includes russian crew in both summer and winter clothing and the BETA version of their ICP weapons pack. Link to download pagehere.
  12. ag_smith

    Laser had relased something again!!!

    ROTFL. Â Â Â Edit: Bad ORCS, bad!
  13. ag_smith

    Another christmas present!

    Arrrgh, I'm really sorry for creating second thread, must be getting old, cause I'm apparently blind.
  14. ag_smith

    Battle over hokkiado demo

    Goddamn it! Downloading at 2kB/s, ETA 19 hours. Mirrors are badly needed.
  15. ag_smith

    Ofp combat photography. No pics over 100kb.

    Nice pics, I like jungle pictures. I see S70 is based on BAS UH60 model, isn't it? Has it been already relased? (If yes, d/l links please. )
  16. ag_smith

    Marine assault pack

    now I now wat hapend to other Russian marines with sight optics I don't have them have only 6 files  Check Russian naval spetznaz weapons crate, you should find rifles equiped with two diffrent optic sights: Cobra aimpoint and 1p29 scope. 6 files is all you should have, there's nothing more.
  17. ag_smith

    Marine assault pack

    Okay, I have found one small glitch: RPK74 image is missing in notepad. I also have one question: what are pbo file dependencies? I mean, I've got 2 mod folders, one for US and the second one for Russian stuff. I want to know which .pbos go to which folder (if it's possible to keep them separatelly). Thx.
  18. ag_smith

    Marine assault pack

    Yeeeeeeeaaaaaaahhh!!!! Finally. Thank you so much. Merry Christmas guys.
  19. ag_smith

    Merry christmas...

    My list of wishes to Santa is: -MARPATs -BAS Pavehawk -Nimitz BTW. Edge, they're looking very nice, thx. Merry Xmas everybody!
  20. ag_smith

    Usmc gaia island

    C'mon guys, you know what I'm talking about.
  21. ag_smith

    Usmc gaia island

    Actually, this is corect to some extent only. From T-72 field manual: it IS FORBIDDEN to run over the trees that trunk's diameter exceeds 40 cm. I think it's quite the same with every other tank. Tanks IRL can't drive across normal forest knocking down everything on their way.
  22. ag_smith

    Joint ammo and magazines (jam)

    Little bit offtopic, but here's what I've recently noticed: It seems the whole JAM project become partly pointless as only units to fully implement JAM weapons are the BAS' ones. As far as I can remember this initiative was first developed to provide ammo compatibility between BAS Delta/Rangers and Suchey/Earl USMC. But I've just read that JAM support for these units will be optional and will require some manual add/removemagazine initialization. Other people complain that they don't like sounds or claim that projectile params are not enough realistic. Once upon a time I hoped that this project would bring full magazine exchangeablity to Flashpoint. Now I feel a bit disapointed... Â (I'm not saying there's something wrong about JAM, though...)
  23. ag_smith

    Ecp released!

    I've just done little grenade test (about 100 grenades used ) and they were working without any problems for me. So I vote for enabled by default. Number of debris flying around after FFAR explosions IMHO is way OTT. Keep up making them more "CPU-friendly", though, as they look very nice. PS. I used regular config, not DR, nor INQ.
  24. ag_smith

    Black apache released

    I don't think so. AFAIK helis operated by 160th SOAR are: A/MH-6 A/MH-60 MH47 Regards Â
  25. ag_smith

    Black apache released

    Have you got working d/l link? I tried to download it a few days ago but the link was dead.
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