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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    The Lost world Mod - jarrasic park

    The last pic... Good job, guys!
  2. ag_smith

    I found this in Vilas mod...

    Don't waste your time reading the forums there. It seems like every not-Russian made addon looks like shit for them. You wrong. Most addon's are good. But, this addon's - bad. You have to be either blind or have very short memory. Sometimes out of curiosity I read the comments for the addons I've participated in making and most of them are just the same kind of insults. They've nothing in common with constructive criticism. If that's the Russian sense of humor, then it's absolutely non-understandable for anybody but Russians. Thus nobody else should bother reading comments there.
  3. ag_smith

    Mapfact discussion thread

    Hm? Any wishes? What has to be updated? Object lighting => Sharp edges? My only wish. Same for Barracken addon.
  4. ag_smith

    I found this in Vilas mod...

    Don't waste your time reading the forums there. It seems like every not-Russian made addon looks like shit for them.
  5. ag_smith

    OFPL Lechistan, Object Pack i PKP 1.0

    As I said before, I'm NOT going to make anymore signs. There are enough tutorials lying around, that you can easily learn how to make them on your own. Thank you for understanding.
  6. ag_smith

    Object Packs...

    Have you visited Poland already? OFPL Lechistan
  7. ag_smith

    OFPL Lechistan, Object Pack i PKP 1.0

    I'll try to remake that model from scratch and see what's gonna happen. It's very weird indeed.
  8. ag_smith

    OFPL Lechistan, Object Pack i PKP 1.0

    More signs like for example what? There're like 30 diffferent signs in the pack. I'm glad you like it, but I don't think we're gonna expand this addon, at least not until ARMA arrives. I mean, I could carry on working on this addon forever, but I have to move on to finish my other projects.
  9. ag_smith

    Latest screenshots available

    Old poor grass texture, still no proof of multi-gunners, water effect still looking like from 3 years ago? Using aircraft hangars instead of proper looking warehouses like on some B-class OFP maps made by amateurs? Too dark vegetation? I'm disappointed. C'mon guys, I know you can come up with something better than that.
  10. ag_smith

    OFP photography - Questions & comments

    Actaully it's a part of this addon.
  11. ag_smith

    Textures and lods

    The roadway lod of objects can be textured to achieve specific footstep sounds. There have been at least 2 topics here about this already.
  12. ag_smith

    Cast Away

    Why not just take a look at google satelite photos? Plenty of real island shapes to choose from.
  13. ag_smith

    Latest screenshots available

    I won't repeat what other already said... I also hope they're gonna get the scaling of vehicles (BMP!! right this time.
  14. ag_smith

    OFPL Lechistan, Object Pack i PKP 1.0

    Alright, I'm back. Had a great time, drank a lot of good Czech beer. Do you remember which models exactly cause the problem? The straight/curve/inter- section?
  15. ag_smith

    Casurina Island

    As long as you don't modify the original addons, you don't need to ask for any authorisation. Those objects are released for people like you to use on the islands.
  16. ag_smith

    OFPL Lechistan, Object Pack i PKP 1.0

    To answer to Cameron's PM (and any other wondering) question... I'll try to investigate more what's exactly causing this effect. I've encountered it with some heavily scripted plane addons as well. I'd much rather fix the problem itself than just remove railroad tracks from the island. However, can't promise anything anytime soon, I'm going out for vacation for a couple of days... Kyle, that's a real "prank" sign you can sometimes see on Polish streets, not just my sick imagination.
  17. ag_smith

    OFPL Lechistan, Object Pack i PKP 1.0

    Yeah, the gun textures are in OFPL Extension Pack, so you'd need that to see the textures. I just didn't want to copy like 4MB of textures just for that table. The height above ground seems to be a binarize bug. I've seen it already, but thanks for reporting. BTW. Still many more easter eggs to be found.
  18. ag_smith

    OFPL Lechistan, Object Pack i PKP 1.0

    That's actually a mascot of my paintball team. Congratulations, you're the first to find it. Still, a few more easter eggs to find out there.
  19. ag_smith

    COMBAT! HMMWVs 1.2 Release

    Glad to see you guys still releasing something for OFP and cheers for the update!
  20. ag_smith

    OFPL Lechistan, Object Pack i PKP 1.0

    Hehe, I've been thinking about this recently. But since AI is unable to drive trains and not reliable enough to let the fly a plane... in ARMA, maybe? Glad you like it, guys. But the credits go to the whole team, not only me, with the special contribution to Ofpman, who created most of the map, and vektorboson, who made the train model... and a few others who made most of the objects. I can take credit for cities layout and most easter eggs, though.
  21. ag_smith

    OFPL Lechistan, Object Pack i PKP 1.0

    Doh! You deserved it! In case you guys have problems with getting the required addons, OFP.info is back online. AGS Buildings Pack 2.6 AGS Industrial Pack 3.0 AGS Harbor Pack 2.0 Mapfact barracks V 1.5 Mapfact Nogova Mine Ltd. / Airport addon 1.2 Project Farmland Objects Pack 1.2 AEF Train addon 1.11
  22. ag_smith

    the FTMOD topic

    Do yourself a favor and start using sharp & smooth edges on your models. This will improve the lighting A LOT.
  23. ag_smith

    OFP videography

    Just watched the video... just wanted to drop a line. It's fabulous! I WANT MORE!
  24. ag_smith

    Ka-50 Blackshark

    I think somebody here would be well surprised if one actually checked the face counts and textures on the models we use on daily basis. It makes your argument look ridiculous. Out of a sudden it turns out you're using many hi-poly units without realizing it. Majority of vehicles today are over 5000 faces, most weapons are around 2k, player models are 3-4k and nobody makes a big deal about it. No, I'm not neglecting the performance issues. It's just I think you're underrating your own rigs. If you don't like that fact, nobody stopes you from going back to cave age of original BIS units.
  25. ag_smith

    Flashpoint Photography 4 - No images over 100kb.

    Beghoff, I take it that those sky effects are photoshoped, right?
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