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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    OFP Navy

    Gnat, I don't know if you have seen this, but this webpage floated in Stryker discussion. It has a free textured model of Burke DDG available for download and apparently it can be converted to OFP - see Stryker thread. Hopefully, this will be of any use to you.
  2. ag_smith

    M1A2 SEP 3.0

    Edit: nevermind after Placebo's post.
  3. ag_smith

    SA-8 repaint

    Looks very well! The only real gripe I could make is that you should use sharp & smooth edges on it. The lighting as it's now looks very ...ugh!
  4. ag_smith

    Polish GROM Update

    Yeah, I have the GROM lying on my HD somewhere. As a matter of fact, it's one of the first addons in 'to-be-finished' line. The problem is that I'm looking for a new job right now which is veeeery time-consuming task (anybody over here wants to hire me? ). I'm hoping to have some more free time once I get hired somewhere and then I will surely take care of new GROM including that Zodiac.
  5. ag_smith

    Civilian Wings Series (static)

    Calling a script is easier, less time consuming and simpler than doing all of what you just described...Pretty much setObjectTexture is MP-unfriendly, savegame-unfriendly and doesn't load mipmaps higher than 256x256 (unless you try some not very convenient trickery). Using scripts is not a good choice for anything, but armpatches, random numbers and such.
  6. ag_smith

    DMA TOYOTA WARS

    Honcho, it's a shame you lost that documents. At least, good you managed to backup other files... DB-ERAUPilot, there's a BRDM-2 in 'Libyan' paintscheme already. Check the first post. As for the tanks, you can always use RHS ones. Continueing on face bug topic, the last problem Cameroon mentioned can be solved by adding a very simple init script for vehicles - see WPS/OFPL addons. Precisely look for OFPL_WPS_0.pbo/reperr.sqs (IIRC). I've supposedly taken over developing the next version of GROM, so when I manage to find enough free time, I'll add a simple all-you-need to know tutorial to come along with it.
  7. ag_smith

    Llauma Head 2.0

    No problem, df2dpxs. Yes, that's the correct init. ODOL explorer shouldn't mess up that selection, after all, it's just one simple face. Even if it does, you can just see where it's positioned and recreate it in your model.
  8. ag_smith

    Llauma Head 2.0

    Yes, this is the code, you have to copy it to your soldier's config. You're gonna also need the associated init eventhandler, just like in previous versions. The animation is just a simple little plane called Fset1 placed anywhere inside the soldier (it should not be visible to user) in View Pilot and resoultion LODs. -- AND -- 2 vertexes named Fset2 in Memory LOD. The position of Fset1 and Fset2 doesn't matter, because script only checks the animation phase. You can always use ODOL explorer (for education purpose! to see how it's exactly done.
  9. ag_smith

    DMA TOYOTA WARS

    That face bug has been fixed with the latest release of GROM. It requires custom animation to be added to the model, though. I though you guys knew about it.
  10. ag_smith

    Umm Qasr

    Re1: It says right there that you need Mapfact mil-object pack for DMA Libya. Since only DMA_libya_o.pbo is required for this map, you might want to consider moving the DMA_libya.pbo to some other modfolder or simply disregard the message. Or even better, why don't you go ahead and download Mapfact mil-object pack, it's one of those standard addons that everybody should have. Re2: You're missing F3WX Object pack or you're using old version of it. Upgrade to the latest version (v1.1). where to get F3WX v1.1 as i guess he put a wrong DL to it... ? the link he has above is ver 1.0 i check your site agent Smith but the links are broken there and on the release thread Don't know why, but almost no OFP site has this version (1.1) mirrored. Anyways, here's a temp mirror. Right click > Save as...
  11. ag_smith

    Redundant PBO's ?

    It doesn't load any faster. As said before, these files are NOT used by OFP anymore, that's why you can delete them safely. ....and since they are not used, they don't have any influence on load times. You're only saving like 200+MB of disk space.
  12. ag_smith

    Umm Qasr

    Re1: It says right there that you need Mapfact mil-object pack for DMA Libya. Since only DMA_libya_o.pbo is required for this map, you might want to consider moving the DMA_libya.pbo to some other modfolder or simply disregard the message. Or even better, why don't you go ahead and download Mapfact mil-object pack, it's one of those standard addons that everybody should have. Re2: You're missing F3WX Object pack or you're using old version of it. Upgrade to the latest version (v1.1).
  13. ag_smith

    Your Best Shot

    It seems like taking down a heli pilot with SVD won't impress anybody here. The funniest one, though, was when fooling around on Lechistan in one of the cities. I poked around the corner to see AI coming straight at me. In the very last moment I noticed I'm out of ammo and switched to pistol.... a flare gun actually... ....nevertheless, a hit in the head did the trick....
  14. ag_smith

    Civilian Wings Series (static)

    Is there any server where I could download that 757? The ofp.info links are dead (their FTP server is down).
  15. ag_smith

    DSF Beta Cloak Generator

    Hehe, why does it cloak the plane but not the shelter behind it? Just a trick with .paa texture and faces order, I reckon?
  16. ag_smith

    Llauma Head 2.0

    It doesn't matter whether you're gonna do the config or the modelling first. You must add the animated face 'Fset1' to the first resolution lod and view pilot lod. Two points in 'Fset2' selection should go to Memory LOD. Hey! There's a new emoticon available:
  17. ag_smith

    DMA TOYOTA WARS

    Honcho, I admire your patience of explaining the same damn thing over and over. Some people are just to lazy to read simple step by step instructions.
  18. ag_smith

    Civilian Wings Series (static)

    I could swear they do, but I double checked and they don't. I must have mixed it up with Aloha Air. Still, I just would love to see a plane with that paint scheme. If you ask me, it's one of the nicest ones I've ever seen on a jetliner.
  19. ag_smith

    Eastereggs

    Damn, I hope I'm posting in the right thread this time... Anyways... Our OFPL Lechistan has more than a fair share of easter eggs. Tonal has some too... The giant Eye of Ra painted on the ground in the middle of desert, cut off head on the pole. Martins DC-3 ... that's my favorite, you can flush the water in the toilet.
  20. ag_smith

    DMA TOYOTA WARS

    Edit: Ooops wrong thread... Yes, Shashman.. Edit2: Damn typos....
  21. ag_smith

    Civilian Wings Series (static)

    Two thumbs up for that Polish LOT 737. They all look very nice, too! Hopefully, somebody will make them flyable, at least that 737. May I humbly suggest on more paintscheme for B737, please? (Yeah, I know it's not 737, but the scheme is the same).
  22. ag_smith

    Addon Optimization

    From my experience, you've to be very careful when making empty LODs like you suggested. A short case study: Grass object, size 50x50 meters. Version 1 LODs: 0.500 - 1920 faces 1.000 - 960 faces 2.000 - 554 faces 4.000 - 202 faces 6.000 - 0 faces I have observed (using LOD markers) that it will NEVER switch to the last LOD, probably because of the object size. Solution: LODs 0.500 - 4.000 same as above 6.000 - 4 faces. Now it will switch correctly to the last lot at certain distance, thus saving a lot of processing power. However, small objects like furniture proxied inside BIS houses, does have last empty LOD and apparently it works.
  23. ag_smith

    DMA TOYOTA WARS

    The same except for BFV Gecko, which is no longer needed.
  24. ag_smith

    Redundant PBO's ?

    They're there as a leftover of pre-resistance versions. They were kept there so that you can still run 1.46 if you want. But I think there's really no reason to do that.
  25. ag_smith

    Redundant PBO's ?

    Yes, that's what I meant.
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