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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Wargames addpak

    Reading this thread, I was going to say exactly the same about HumVees... Guess we gonna have to wait for BAS. In the meantime I'll probably try to rip them and this beautiful TOW launcher out of the pack for my private use. Concerning TOW, is it going to be relased with any other addon?
  2. ag_smith

    T12um1 black eagle released

    I don't belive in this anymore, since people will always come up with something like "I can do it better! I can make better sounds, blablabla...". All we need for vehicles is kind of a table with armor, dammage, etc. values, that everybody would use, so that new addons would be consistent with existing ones. I know there were probably dozens of pages about that in A&M:D. However now, I think is good moment to do that, cos teams like RHS, ONS, DKM and BAS (together!) have enough "power" to set up defacto standard, that everybody else would want to be compatibile with. @termipete: I found your info about NZA using OFP very interesting. Thx.
  3. ag_smith

    T12um1 black eagle released

    LOL, another aplication of OFP, for training real soldiers, right? Do they use VBS or just regular OFP? PS. Welcome to our Forums, TermiPete!
  4. ag_smith

    Bas littlebirds

    What do you mean by saying backward" countries? For you information 45kph is 24.2 knots, acording to Google calculator.
  5. ag_smith

    Unified zombie pack release imminent

    I checked the script three times and I still have no idea what could possibly cause the crash...
  6. ag_smith

    Automatic things

    Nah, not possible. OFP engine's fault again...
  7. ag_smith

    Unified zombie pack release imminent

    One thing I noticed so far is that you pass one parameter to the script here: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? count gblAllUnits !=0: [_zombie]exec "\zombies\movemalezombie.sqs" but you try to receive to 2 parameters inside the script itself: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_z = _this Select 0 _t = _this Select 1 (corect me if I don't understand something..). Don't know if that's the reason of your problem, though. Edit: typo.
  8. ag_smith

    Automatic things

    I hate it when during landing ramps and door open automatically on cargo planes, while it's still going at 200kph. Same with choppers, it's annoying when flying NOE with automatically retracted gear.... Save automatic things for AI only...
  9. ag_smith

    Unified zombie pack release imminent

    I can wait for you to polish this addon. Maybe you can provide us with more detailed description of your problem (show us the script if not to complicated), so that somebody over here could help you.
  10. ag_smith

    Improved nogova

    Yep, using Tonal is a bit over the top. Secondly have you got permission from BAS to do that?
  11. ag_smith

    Unified zombie pack release imminent

    C'mon guys, there's no problem with their side, if you want them to be on west side you can group them with west officer with 0% probability of presence. Same deal with setting them to resistance side.
  12. ag_smith

    Battery

    Feature request: Make it rechargable. Ps. Recharger would be very useful too.
  13. ag_smith

    Re-done police car

    Me too! Me too! Me want the island! I think you should relase it somehow to the public.
  14. ag_smith

    True hovercraft

    Yeah we have one and now got a scripter to try and get it to work like a hovercraft Out of curiosity: how are you going to code you LCAC? Maybe the way I described above?
  15. ag_smith

    True hovercraft

    UPDATE: It seems that max. speed can be set in config.cpp, eg.: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">maxspeed = 120;
  16. ag_smith

    True hovercraft

    Yep, that's basicly how I see it working.
  17. ag_smith

    True hovercraft

    Inflating/deflating changes the shape of air cushion. That's what animations are needed for.
  18. ag_smith

    True hovercraft

    Technicaly hovercraft could be done using helicopter class and some scripts reducing its speed and max. altitude. This would also solve the problem of animating rotors. Inflating/deflating could be simulated with animations.
  19. ag_smith

    Battery

    Eeeekhm, a what? A battery? Say that again? Can I inquire what it's for? (Maybe throw it into fire and wait for it to explode,hehehe)
  20. ag_smith

    Hh-60 seahawk + hh-60j pavehawk

    I know BIS choppers compared to BAS choppers there is a huge difference BAS one is 1000 times beter than BIS model  I allready asked DM for using their Seahawk addon DM told me once they have edited their Blackhawk to a seahawk and it is released to public than I can get a mlod of their seahawk Hope they release it fast enough so I can make my Seahawks with help of BAS better than this version Something tells me that we will have to wait a looooooong time, but I hope I'm wrong...
  21. ag_smith

    Re-done police car

    Wow, it's looking cool! BTW. What's this island?
  22. ag_smith

    Hh-60 seahawk + hh-60j pavehawk

    No offence meant here, I know how much work it takes to model these things in O2, but I don't like your H60 models cos they're based on crappy BIS model. Ever since BAS relased their Blackhawks, they're the only ones I use in my missions, the old ones look so poor. I think BAS could supply their base UH60 model to selected addon makers (like you) to provide us with a variety of high quality stuff. Ever heard about cooperation, guys Please...
  23. ag_smith

    Ofp2: simulation or arcade

    Desert Storm was in 1991 not in the 70's. So i dont think we have to see a repeatment on this conflict. Maybe Arab-Israel conflict maybe. I think he meant Conflict Desert Storm game, which was totally unrealistic arcade type... Restricting vehicle driving to NPC only? One of the worst idea I've seen here so far! That's what I love about Flashpoint - absolute freedom, you can do what you like! If you like infantry fights only, then simply don't use any vehicles!
  24. ag_smith

    New vietnam island

    Where can I download the first version? I really liked this forests with grass, but I deleted it by mistake. Â Now I want to do some engineering and swap forests in the latest version. Somebody help me please... Â Edit: Actually all I need is p3d files. If sombody could send me these at: kpalka@pf.pl, I'd really apreciate it.
  25. ag_smith

    Marv [dune buggy 4] by joe lemonades

    That's unfortunatelly imposible due to engine limitations (already tried to do it before)...
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