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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Ofp combat photography 2. no pics over 100kb

    Am I crazy? Â Â I don't expect you to answer this question. BTW. Even though I couldn't get it launched from catapult, I managed to takeoff anyway.
  2. ag_smith

    Uss nimitz by hawk & dasquade

    @StuartBoyer: This is link to Hawk's website. It's in Polish only, but you can still use it. Just click on the pictures. @Apollo: I'll see if I can improve it little bit more. However, some test I did have the following results: 3 Migs-27 -1 run over carrier, 0 planes survived, depending on situtation 0 up to 3 guns destroyed. I even had one kamikaze, when shot down Flogger hit the island  Vulcans engaged planes at about ~1200 meters. 5-7 Migs-27 usually some planes survived the first strike, but once Vulcans had targets identified, I noticed they engaged targets even at 1500-1700m. PS. I think their turn angle should be restricted, tweaked because sometime Sparrows tend to hit the island and the Vulcan next to Sparrow launcher (one at the end of carrier)  destroys the launcher very often.
  3. ag_smith

    New island in progress

    I see you're going to use my buildings. Well, that's very kind of you, but a longer while ago I realised that some of them have to many polys to be suitable for project like this. I'm thinking of updating my buildings pack with a number of new low-poly objects especially for project like this, but I will start working on it no sooner than late February (don't have time for this atm ). I've also planned making new wide city streets with sidewalks & stuff... Anyway, I'm happy to see somebody come up with project like this.
  4. ag_smith

    Uss nimitz by hawk & dasquade

    First of all, quickfix for missing brake.sqs script: Find this line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">statement="[(vehicle player),this,18,20] exec {land.sqs}"; and change it like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">statement="[(vehicle player),this,18,20] exec {\hwk_uss_Nimitz\script\land.sqs}"; -------- Same here: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">statement="[(vehicle player),this,27,-18] exec {land1.sqs}"; Should be: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">statement="[(vehicle player),this,27,-18] exec {\hwk_uss_Nimitz\script\land1.sqs}"; There're several more occurences of this error, just look for them in config.cpp, than you know what to do. EDIT: Now, how to fix Vulcans to give them realistic (??) engagement ranges. Ok, here we go: The following changes have to be applied to class AAgun in cfgVehicles: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgVehicles { Â Â Â Â Â Â (...) Â Â Â Â Â Â class AAgun:M2StaticMG Â Â Â Â Â Â { Â Â Â Â Â Â vehicleClass = "HAWK - Vehicles"; Â Â Â Â Â Â model="\hwk_uss_Nimitz\AAGun"; Â Â Â Â Â Â icon = AAgun.paa; Â Â Â Â Â Â accuracy=0.30; Â Â Â Â Â Â side=TWest; Â Â Â Â Â Â nameSound="mgun"; Â Â Â Â Â Â unitInfoType=UnitInfoShip; Â Â Â Â Â Â displayName="Nimitz Vulcan"; Â Â Â Â Â Â weapons[]={AAdeckGun30}; Â Â Â Â Â Â magazines[]={AAdeckGun30}; Â Â Â Â Â Â // (...changes start here....) Â Â Â Â Â Â gunnerCanSee = 31; Â Â Â Â Â Â //irScanRange = 6000; Â Â Â Â Â Â //irTarget = true; Â Â Â Â Â Â //irScanGround=true; Â Â Â Â Â Â //irScanRangeMin = 4000; Â Â Â Â Â Â //irScanRangeMax = 10000; Â Â Â Â Â Â //irScanToEyeFactor = 5; Â Â Â Â Â Â irScanRangeMin = 20; Â Â Â Â Â Â irScanRangeMax = 4000; Â Â Â Â Â Â irTarget = true; Â Â Â Â Â Â irScanGround=true; Â Â Â Â Â Â irScanToEyeFactor=10; Â Â Â Â Â Â nightVision=1; Â Â Â Â Â Â //(...rest of the code remains not changed ...) Â Â Â Â Â Â }; Â Â Â Â Â Â (...) }
  5. ag_smith

    Uss nimitz by hawk & dasquade

    I'll have a further look on it later tonight and will report results here. What I'm going to do now is to see how ZU-23-2 AA gun is configured as I remember it has long engagement range (~2km or sth?). I'll look for the diffrences between ZU-23-2 and Hawk's Vulcan.
  6. ag_smith

    Uss nimitz by hawk & dasquade

    I'm little bit short of time to try it ATM, but if you want to do some experiments try to change AAdeckGun30 class in cfgAmmo section in config.cpp. Should look like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgAmmo { class Default{}; class BulletSingle : Default {}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Bullet30E: Bullet30{}; class AAdeckGun30: Bullet30E { hit=90; indirectHit=45; indirectHitRange=2; minRange=20; minRangeProbab=0.800000; midRange=500; midRangeProbab=0.950000; maxRange=3000; maxRangeProbab=0.050000; cost=30 airLock=true; irLock=true; }; (...rest of cfgAmmo) }; (extracted from BIS' M-163 config) Tell me if it works. If not, I'll try to come up with something else.
  7. ag_smith

    Uss nimitz by hawk & dasquade

    @Apollo, there's no such engine limitation. That's just something to be fixed in config.cpp
  8. ag_smith

    Help needed: female voicepack addon

    Give me your email address and I'll send you decrypted cpp, or look for pbo decryptor 1.3. It can decrypt config.bin files.
  9. ag_smith

    Hh-60j jayhawk, seahawks and hc-130h

    Bug report on Hellfires: I tried them out on 4 T-72 sitting ducks in the middle of desert about 50 meters apart from each other. Launched 3 Hellfires, got 3 hits = 3 killed tanks, so far so good. But then to my supprise the last tank exploded too. Conclusion: Hellfires have too big indirect dammage or/and too indirect dammage radius.
  10. ag_smith

    Csla 2

    WOW! I've been waiting for this for a while..!!! ...And looks like I'm going to wait for another 4 hours
  11. ag_smith

    Uss nimitz by hawk & dasquade

    I've been wondering the same thing for a longer while and I came to conclusion that probably such a patch would involve too many changes to code and maybe have some performance impact. One more thing, iirc somebody a while ago was talking about some kind of ILS script that allowed planes to land on HMS Hermes. I can even remember pics showing a jet landing on Hermes in thick fog. Anybody remember who made that script and if it was ever released? Edit: typos
  12. ag_smith

    Ofp combat photography 2. no pics over 100kb

    Where did you get that gun?? STGN it's a SPR I made for myself Are there any chances that you release it? Pleeease, it looks so nice.
  13. ag_smith

    Uss nimitz by hawk & dasquade

    WOW! ROTFL. No, it wasn't me. It's got to be the "real" Hawk. I sent him link to this thread a few days ago and obviously he read my mail, so he came here.
  14. ag_smith

    Uss nimitz by hawk & dasquade

    Once again I repeat: I tried to contact Hawk, but I haven't got any word from him so far. Just in case he says it's "unauthorised" release , I advise you NOT to post any news about Nimitz on any websites.
  15. ag_smith

    American tanks

    AFAIK Asad Babyl ("Lion of the Babylon") is name for one of Iraqi's T72 version.
  16. Moreover, when you compress file with, let's say Winzip, metadata isn't compressed with it.
  17. ag_smith

    Uss nimitz by hawk & dasquade

    Hmmm? img]http://lee.plankton.ch/USSNIMITZ4.jpg[/img] Nothing?? Go... go... go... Â Â Â Â oh sh*t, my cocpit canopy!!! ... blown away!!! Â Â
  18. ag_smith

    Uss nimitz by hawk & dasquade

    With just these carriers (no planes on them) I had no lag at all...
  19. ag_smith

    Ofp combat photography 2. no pics over 100kb

    Size comparision of OFP carriers.
  20. ag_smith

    Uss nimitz by hawk & dasquade

    Just a size comparision for you all: From the left: HMS Hermes by Falklands Mod Admiral Kuznecov by ivan6425 USS Nimitz by DaSquade & Hawk
  21. ag_smith

    Uss nimitz by hawk & dasquade

    Hey guys, keep in mind that it's still half-unofficial beta. Let's just wait and hopefully Hawk will fix all the problems, especially the ones concerning on-board weapons.
  22. ag_smith

    Uss nimitz by hawk & dasquade

    It's available on his public ftp, so he is probably aware of the fact that anybody can find and download it.
  23. ag_smith

    Ofp combat photography 2. no pics over 100kb

    @da_ofp_man: your pics are working fine for me. Maybe your host is visible only within .pl domain?
  24. ag_smith

    Uss nimitz by hawk & dasquade

    @ExtracTioN: I'm very glad to hear that. I'm looking forward to play with them. @havocsquad: Calm down nobody knew about it (except for Hawk, maybe ), until I found it by coincidence in his public ftp folder.
  25. ag_smith

    Uss nimitz by hawk & dasquade

    You're welcome. You know, this carrier will go nicely along with your Seahawks, when they get relased.
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