ag_smith
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Everything posted by ag_smith
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** Shameless advertisment ** Have you guys heard about Third World Explosion Team? We're the mod "specificly for buildings" and even more (plants, all kinds of static objects, islands). We're just getting started, but we have the best addonmakers out there to help us! Just to name a few of those who have expressed interest in our effort: Acecombat: Â 3WX Â Researcher/Middle Eastern Region Photographer. Agent Smith: Â 3WX Modeler/Texturer. Blink Dog: Â 3WX Modeler/Texturer. Colonel Klink: Â 3WX Consultant/Freelance Modeler/Texturer. Dinger: Â 3WX Consultant/Freelance Scripter. Ebud: Â 3WX Freelance Modeler/Scripter. M21man: Â 3WX Feeelance Modeler/Texturer/Consultant. MSpencer: Â 3WX Freelance Researcher/Consultant. Pathy: Â 3WX Site Host/Consultant. Raedor: Â 3WX Scripter/Consultant. Robbo: Â 3WX Public Information Liason. Schoeler: Â 3WX Project Developer/Modeler/Texturer. Tex[uSMC]: Â 3WX Community Liason/Researcher. Anybody else willing to help is very welcome. Visit our forum Our (temporary) website. ** Shameless advertisment END** Yes, these buildings (especially textures) look very nice!
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How about trying this: bas_60mapsize = 512 in BH init line?
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Yeah, Silesian new textures would look very well on this one...
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Do not quote images, please!!!
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Argghhh, pics are over 100kB! Better fix them before mods get over here... It's looking very promising, though.
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Oh boy...
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Hmmm, when I saw this I was ROTFL     Take a look at what's inside huaa.pbo: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">2004-03-08  19:10       4 922 config.cpp 2004-03-08  19:10       1 884 Thx.txt 2004-03-08  19:10       2 865 HUAA.paa 2004-03-08  19:10     20 837 132 HUAA.wrp 2004-03-08  19:10     6 527 465 ags_inds.pbo        <---- 2004-03-08  19:10      223 722 editorupdate102.pbo       <---- 2004-03-08  19:10     3 334 824 ags_build.pbo       <---- 2004-03-08  19:10       2 505 streetlamp.pbo       <---- 2004-03-08  19:10     3 314 199 ags_port.pbo        <---- Now I know why it's that large! Somebody tell the author that this is not the way to do it! Edit: BTW, nice pics.
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The only issue that's been fixed ATM is CTD. All you have to do is to download the old wppdland pack and then REPLACE config.cpp with the one provided by Flaber a page or two back. If you do this, you shouldn't get anymore CTDs then.
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Yeah, it looks much better this way.
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Ok, files sent to Inquisitor, now it's up to him to upload them to his website.
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Ok, I've found two of them Devil's Island and Area 151. I've contacted Inquisitor too. So be patient, I'm waiting for his reply and will send them to him ASAP. Edit: A friendly tip to Pappy and general remark to all of you: name the topics you create in such a way that we know what they're about without reading...
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Too many objects, too many polys, terrible lag, that's what I remember. It looked nice, though. Send me your email through PM, I'll try to find it in my archives.
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Belly land? I have done that several times Even once with F-18 on Nimitz... and I actually survived! Comments on the model: looks good but the hull itself could use some more polys, and try to use smooth/sharp edges if you haven't already. Anyway, looking forward to this one.
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Yeah, I agree with Hellfish, there's something wrong with this guy. Too much sterides!
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Ladies and Gentlemen, Announcement! I'd like to inform you that Third World Explosion Team has set up the forum for your convinience. You're welcome to visit us and tell us what you think about our projects. Should you be an island maker, you can tell us what you need for you new island. Finally, we'd like to encourage you to contribute to, or join our team. Our Forum We're looking forward to your visit! Â
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Oh Silesian, don't be picky on him, not everyone asking to change textures has to be a cheater. Maybe we've got another texturing star, like Maarfy (or you) over here?
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The sling is somewhat missaligned but who cares... If anybody wants to update bas_mah60.pbo manually, here's the script: Click me!. Enjoy EDIT: Script updated to work with desert versions of HMMWVs.
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I'm afraid I don't get it. Could you give us a clear explanation of what you mean by that "a island with units full of scripts"?
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Ok, guys, here in Europe it's 23rd minute of day two of BAS week... What goodie are we going to get today?
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Actually it's not that difficult, the script that does the job is located at bas_mah60.pbo\scripts\bas_60sling.sqs and all that's needed is just adding a few additional lines here:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> (...) _heavycargo1= nearestObject [ _helo, "hmmwv"] ; **** NEW CODE **** ?(_heavycargo1 distance  _helo > 15):_heavycargo1= nearestObject [ _helo, "rflHMMWVtt"] ?(_heavycargo1 distance  _helo > 15):_heavycargo1= nearestObject [ _helo, "rflHMMWVopen"] ;and so on.... ;*** REST OF THE CODE *** (....) That's all I came up with after a quick look, but don't have time to check it out at the moment so I might be wrong. Maybe some BAS member could confirm if that's correct.
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Ahhh, thanks for your reply, mate I'm happy we'll finally have some working humvees and I'd also prefer ZIP version, no g**d*** installers! ** me goes to figure out how to change BAS H-60 choppers cargo script to include new hummers **
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Forgive me, that I'm too lazy to read back all the 25 pages, but I'm curious what's current status of this addon? Has the old CTD issues been sorted out by config.cpp posted on the previous page or do they need altering models?? Anyway, I'm looking forward to release.
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Hawk's 2S19 MSTA-S 152mm howitzer -> lookie here. It's all Polish, but you should easily find download link down there.
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IIRC Colnel_Klink created some good-looking embassy, but it was never really finished... (I'm not sure why, it was lacking textures or something???) Maybe you could talk to him and finish it? Just a suggestion...
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I've been trying to download latest F-16 beta, but link seems to be broken. Help, please...