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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Streetlamp

    The one, we're going to provide you with, yes it is WRP-friendly.
  2. ag_smith

    Fischkopp's hmmwv pack

    So actually, what's the diffrence between these ones and rfl_hmmwv?
  3. ag_smith

    A wall addon

    Pic is not working.
  4. ag_smith

    New water textures

    WOW, the first one looks very FarCry-like. Will go well with any tropical islands... if we only had any... PS. (no, not islands like Tonal).
  5. ag_smith

    Streetlamp

    3WX team will be releasing an objects pack for map makers soon. There you'll find the streetlamp with reduced brightness (as well as broken one).
  6. ag_smith

    Large ships

    Ad2. No, it isn't. Judging from this pic, it is 12 meters high (keel to mast top)!!! (Don't know height of the real thing, but I'm sure it's more than that). Keep in mind that O2 grid is 1x1 meter. Also, you don't need to cut it into sections shorter than 60 meters, so the whole ship (~140 meters long) should come in no more than 3 sections.
  7. ag_smith

    Utopia aircraft shelter addon

    Hey Klinkster, some faces, especially inside the building just scream "press e > flat lighting > OK". Other than that, very nice addon.
  8. ag_smith

    Mapfact nogova released

    Good job, guys! Thank you!
  9. ag_smith

    Binos on vehicles

    I think there're binos on Airwolf's Mi-2 Police. And they seem to be properly working.
  10. ag_smith

    Large ships

    It also looks like it needs some resizing too. It's definetely out of scale.
  11. ag_smith

    Aces airport textures release

    Good job, mate!
  12. ag_smith

    F18 pack v1.3 by hudson & pennywise

    @Pennywise, so how about that proposed F/A-18 update? That would make this nice plane even better...
  13. ag_smith

    Concept creations

    Maybe just release both version?
  14. ag_smith

    Soldier of fortune weapons pack

    IMHO Shotguns are nice, but they are useless. OFP AI is to stupid for good combat in cities. There are mainly fights in  the open fields. Maybe in OFP 2? Personally i liked most pistols from this pack. After all there is some nice "usual" sidearm for US. Oh come on... I don't care about how stupid AI is... I just kill'em Still, if you make some effort to setup everything properly (eg. put AI snipers on rooftops, in buildings), missions in densesly urbanized terrain are far more interesting than conquering the next field/forest/hill/whatever. Unfortunatelly, my AI teammates are still dumb. As you said, let's all hope this will be changed in OFP2.
  15. ag_smith

    Soldier of fortune weapons pack

    May I remind you what happened with Martin, when somebody said he had stolen textures from M$-FS2004? Discussions like these lead to nowhere, because it's already too late, he has already released it and nothing's going to stop people from redistributing and using them. Back on topic, the USAS12 feels really nice. I wish it was properly configured as a shotgun... I wish somebody made some more automatic shotguns like Pancor Jackhammer, Neostad or H&K CAWS.... Anybody?
  16. ag_smith

    Concept creations

    For one, I am interested in trying this one out!
  17. ag_smith

    Operation flashpoint: commander

    What is this thing anyway? A mod (with it's own config.cpp) or a heavily scripted MP-mission?
  18. ag_smith

    Operation flashpoint: commander

    What is this thing anyway? A mod (with it's own config.cpp) or a heavily scripted MP-mission?
  19. ag_smith

    Soldier of fortune weapons pack

    Most of the weapons are little bit oversized and some muzzleflashes are HUGE. The shotguns shoot single bullets and the non-disappering shells are b*shit, as said above half of team flies away somewhere.
  20. ag_smith

    F18 pack v1.3 by hudson & pennywise

    Seeing this bumped... I'd like to ask if anybody has been thinking about possible update? Just to bring this great plane to current standard... What badly needs upgrading/fixing: -folding wings problem, when staniding on Nimitz -multi-weapons, making these Sidewinders at wingtips working. -inverted faces lighting problems on wings. -animated afterburner . -decrasing top speed.
  21. ag_smith

    Eurofighter typhoon screens

    Like life vests for pilots? I hate do die every time I eject over water. I wish I had a life vest and a Pavehawk coming to pick me up every single time it happens...
  22. ag_smith

    Werewolves pack released !

    LOL, what are these things? They look... strange. What's mounted on the end of barrel of "krummlauf"?
  23. ag_smith

    Third world explosion team

    No, this train is NOT my project. I've only made these platforms, so you can use them once the train will be released. Read the full post, not just the pics, please.
  24. ag_smith

    Third world explosion team

    Ok, now we've got permission from Martin. Thank you! AXE has seemingly left the comunnity quite a while ago. We did our best to contact him, with no luck. I think it'll be okay with him if we re-release his addons (PS. water tower ladder bug fixed) and give him a full credit. Now, we just need the permission for using FDF Mod objects. Is anybody from this mod team around?
  25. ag_smith

    Earl & sucheys marines problem!

    Looks like there's nothing else you can do than redowloading.
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