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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    AGS Buildings Pack v2.5

    Yep... Â Â Â Edit: Thanks for the mirror, Avon!
  2. ag_smith

    TURKISH UNION Addon Pack v.1.0 BETA Released!

    I hate to bitch over such a nice addon, but have you ever heard about OFPEC tags? Well, good job!
  3. ag_smith

    Instant Battle MOD

    Hmmm, how about Footmunch's F-15 instead?
  4. ag_smith

    War Of Desert

    That's a whole bunch of literally ancient addons overthere. Any chances to get rid of them?
  5. ag_smith

    Opf engine based photography 3 -no pics > 100kb

    I thought that the good ole' city pack I made a long time ago could use a new look for Christmas. So here it is... probably I'll release it this week. Â PS. Forgive the horrible texture quality on the pic, that's my video card from museum. They look really good up close. Addons: AGS City Pack 2.5
  6. ag_smith

    WSE_west weapons

    You guys got me wrong. There's nothing wrong about CS imports. It's just importing the same thing twice and making 2 addons with the same content that seems senseless to me.
  7. ag_smith

    WSE_west weapons

    NOT downloading... what for?
  8. ag_smith

    Which ennemis for the campaign?

    It's an easy mission editing trick to switch stock BIS Resistance units to west or east, no need to make new addons. The idea of Kosovo style conflict sounds interesting.
  9. ag_smith

    Shrimp Mod

    Whoa! A shrimp!!! Finally a worthy adversary for Pingu! (Remember Pingushooting?!)
  10. ag_smith

    Which ennemis for the campaign?

    east block militants/rebels/whatever...? I'm tired of this b*s*t! How about a peacekeeping mission on Tonal, he?!
  11. Just have seen your post. You need to create a new named property in crossing and bridge P3d files in Oxy ("dammage"="no").
  12. ag_smith

    So many M16 / M4 AddOn

    Here's the pic: Click me!
  13. ag_smith

    So many M16 / M4 AddOn

    I think SJB's SRT weapon pack contains what you're looking for. There're a few very well textured M16, including one in winter camo. Clickie here!
  14. ag_smith

    F14 Tomcat Footmunch & TomiD

    No need to make another f-18 pack. All we need is the update to Pennywise's and Hudson's excellent work. It could surely use new skins, some irritating lighting errors need to be fixed and new weapon configurations should be introduced (multipile rocket types on one plane, sth that was not possible while f-18 pack was released). Back to F-14, great job on the update. I finally managed to land on Nimtz. I just wish I could see the original lowvis camo back.
  15. ag_smith

    A-10 Thunderbolt II v0.5

    CTDs happen not only with grey A10 Maverick model, but with all the grey variants... Just had a CTD with A10 (Mk82) grey version.
  16. ag_smith

    F14 Tomcat Footmunch & TomiD

    Is the original Footmunch's painting version included too?
  17. ag_smith

    CV-22 Osprey

    Ok, I've got it. That's a shame...
  18. ag_smith

    CV-22 Osprey

    Have you actually tried it? It'd be good if somebody make an experiment like that and tell us exactly what's happening.
  19. ag_smith

    CV-22 Osprey

    A simple idea came to me today while I was playing with Osprey. It might be good walkaround for two animations not working together: Instead of animating rotors/props, why don't we animate the fuselage? With the current version based on helicopter class, you have to tilt forward to speed up. Why not to make a script that rotates the whole fuselage to horizontal position at high speeds (while rotors will remain in almost vertical position)? Combined with the boost script, this might hopefully make a Osprey as it's supposed to be. What do you think guys?
  20. ag_smith

    Pacific Thunder

    Well, I'm interested... ;-) A while ago I was going to compile an objects pack made of a few other addons (David C's Jungle Pack, BFV jungle plants, Hiuu). Majority of these objects needed some work and tweaking to be useable in WRP. Then I was going to release it as next 3WX compilation. I dropped the project due to lack of time, but if there's enough interest... well, maybe I'll give it a shot... ...provided that I'll not be the only addonmaker on team. PS. For a good Pacific-style island, look for Hiuu by Stacker. It's got to be somewhere on ofp.info. It's small and kind of at beta stage, but still a very good island.
  21. ag_smith

    Generic OPFOR BETA 1

    I just wanted to say job well done. I've missing an addon like that for a while and here it is... If you're planning to improve them a bit, please fix all these ammo belts floating in air. Try to make them stick to the body.
  22. ag_smith

    Winter OPFOR Pack - retexture thingy.

    LHO, thanks, good idea! ShadowY, I'd be very interested in seeing these released.
  23. ag_smith

    Csla 2

    That's a great news, Edge. I can't wait to play with your new island.
  24. ag_smith

    Csla 2

    Thanks for the answer Edge, much appreciated.
  25. ag_smith

    Csla 2

    I have a question about your Lacerta project. Have you considered placing all the buildings, trees and other map usuable objects in separate, independent .pbo file, so that it'd be easier for other mapmakers to make maps using your objects? What I mean is that these new islands should not require the whole CSLA mod, but only one file that I mentioned above. Thanks in advance.
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