ag_smith
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Everything posted by ag_smith
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Yep... Â Â Â Edit: Thanks for the mirror, Avon!
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TURKISH UNION Addon Pack v.1.0 BETA Released!
ag_smith replied to Murat - OFP TURKISH UNION's topic in ADDONS & MODS: COMPLETE
I hate to bitch over such a nice addon, but have you ever heard about OFPEC tags? Well, good job! -
Hmmm, how about Footmunch's F-15 instead?
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That's a whole bunch of literally ancient addons overthere. Any chances to get rid of them?
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I thought that the good ole' city pack I made a long time ago could use a new look for Christmas. So here it is... probably I'll release it this week. Â PS. Forgive the horrible texture quality on the pic, that's my video card from museum. They look really good up close. Addons: AGS City Pack 2.5
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You guys got me wrong. There's nothing wrong about CS imports. It's just importing the same thing twice and making 2 addons with the same content that seems senseless to me.
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NOT downloading... what for?
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It's an easy mission editing trick to switch stock BIS Resistance units to west or east, no need to make new addons. The idea of Kosovo style conflict sounds interesting.
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Whoa! A shrimp!!! Finally a worthy adversary for Pingu! (Remember Pingushooting?!)
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east block militants/rebels/whatever...? I'm tired of this b*s*t! How about a peacekeeping mission on Tonal, he?!
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I made a little island (10*10km, 488000objects)
ag_smith replied to jjracing's topic in ADDONS & MODS: COMPLETE
Just have seen your post. You need to create a new named property in crossing and bridge P3d files in Oxy ("dammage"="no"). -
Here's the pic: Click me!
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I think SJB's SRT weapon pack contains what you're looking for. There're a few very well textured M16, including one in winter camo. Clickie here!
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No need to make another f-18 pack. All we need is the update to Pennywise's and Hudson's excellent work. It could surely use new skins, some irritating lighting errors need to be fixed and new weapon configurations should be introduced (multipile rocket types on one plane, sth that was not possible while f-18 pack was released). Back to F-14, great job on the update. I finally managed to land on Nimtz. I just wish I could see the original lowvis camo back.
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CTDs happen not only with grey A10 Maverick model, but with all the grey variants... Just had a CTD with A10 (Mk82) grey version.
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Is the original Footmunch's painting version included too?
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Ok, I've got it. That's a shame...
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Have you actually tried it? It'd be good if somebody make an experiment like that and tell us exactly what's happening.
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A simple idea came to me today while I was playing with Osprey. It might be good walkaround for two animations not working together: Instead of animating rotors/props, why don't we animate the fuselage? With the current version based on helicopter class, you have to tilt forward to speed up. Why not to make a script that rotates the whole fuselage to horizontal position at high speeds (while rotors will remain in almost vertical position)? Combined with the boost script, this might hopefully make a Osprey as it's supposed to be. What do you think guys?
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Well, I'm interested... ;-) A while ago I was going to compile an objects pack made of a few other addons (David C's Jungle Pack, BFV jungle plants, Hiuu). Majority of these objects needed some work and tweaking to be useable in WRP. Then I was going to release it as next 3WX compilation. I dropped the project due to lack of time, but if there's enough interest... well, maybe I'll give it a shot... ...provided that I'll not be the only addonmaker on team. PS. For a good Pacific-style island, look for Hiuu by Stacker. It's got to be somewhere on ofp.info. It's small and kind of at beta stage, but still a very good island.
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I just wanted to say job well done. I've missing an addon like that for a while and here it is... If you're planning to improve them a bit, please fix all these ammo belts floating in air. Try to make them stick to the body.
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Winter OPFOR Pack - retexture thingy.
ag_smith replied to lee_h._oswald's topic in ADDONS & MODS: COMPLETE
LHO, thanks, good idea! ShadowY, I'd be very interested in seeing these released. -
That's a great news, Edge. I can't wait to play with your new island.
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Thanks for the answer Edge, much appreciated.
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I have a question about your Lacerta project. Have you considered placing all the buildings, trees and other map usuable objects in separate, independent .pbo file, so that it'd be easier for other mapmakers to make maps using your objects? What I mean is that these new islands should not require the whole CSLA mod, but only one file that I mentioned above. Thanks in advance.