ag_smith
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Everything posted by ag_smith
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Well, I help you a bit... provided that I'll get some help. If somebody extracts text (briefings, etc) and repack it after translation, I could do some tanslation. Yet another question: Can you recommend any good coops that are playable for only 2 players?
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Cwc islands with resistance objects
ag_smith replied to SpaceAlex's topic in ADDONS & MODS: COMPLETE
Arghhh, are you aware that the last post in this topic is 10 months old! -
Weapons... why to make new Russian weapons while we've hundreds of high quality one floating around. You should not waste your time and do something that has been already done.
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You neeeeeed to use smooth & sharp edges on this baby to fix the normals... (that's why lighting looks so strange)
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UPDATE: Version 2.51 is now uploaded, please download again. Sorry. I fixed the cfgMaterials classnames, that conflicted with Inustrial Pack. Should be ok now. Here's a new version of my old City Buildings Pack. No new building models this time..., but this pack gives a whole new look to the old objects. Â Click for pic! Download links v.2.51(4MB): Mirror 1, courtes of Operation Flashpoint Center PL. AGS City Buildings Pack V2.51 download mirror, courtesy of The FAQ. Download mirrors, courtesy of ofp.info. Thank you for mirrors! Â Merry Xmas. Enjoy! Â
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"Reference" on named properties
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Ekhmm... they ARE binarized. It's just a bug in WRPTool that makes it think they are not.
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Hawk's nimitz class aircraft carrier
ag_smith replied to miles teg's topic in ADDONS & MODS: COMPLETE
C-130 Landing on aircraft carrier. Scroll down to the bottom of the page for videos. Would you belive? -
Just wanted to say that me and my brother had a lot of fun with your DMs last night. Thanks!
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 haha.. you mean these guys: [mg]http://codeblue.opflash.org/images/screenshots/maps/03.jpg[/img]   Yes, these ones. Huh? I don't know what you mean.
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Job well done! Thank you, finally there's a good Abrams in OFP.
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Are they (your soldiers) still as fat as they where in the old demo released ages ago? Â
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My comment was in regard to this picture. The textures on the side of hull look kind of greyish and that's what makes it look little bit dirty in my opinion.
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Looks very...... dirty!?? Â Â Â Â It's pretty nice, though.
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Yep, blackdog is right. Rocks are badly needed there if you want to have a realistic desert (S-W America, of course). (You might want to check F3WX_O1 addon. There's a couple of rock "forests" models there.)
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Good job, Blink Dog... I've been wondering what ever happened to these for like a... six months now?
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Just a remainder: 32K = 32768 = (32 * 1024)
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WOW! This looks so cool. Reminds me of southern Arizona...
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Classic woodland please. E&S MARPAT is more than good enough...
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Gotcha! I'll think about it... someday... I might even have teh kiosk textures for you. Maybe we'll start some co-operation here?
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JOHN's Winter island! (ardennes pack)
ag_smith replied to Cpt. FrostBite's topic in ADDONS & MODS: COMPLETE
Amazing textures and good models (apart from all the mentioned bugs). You should use canOcclude=0 property on all your tree (and fence) models. The bridge, as mentioned before, is pretty much useless. Wire fences are bulletproof... -
Harbor Pack update is on the way too. Industrial Pack had a major update a long time ago (here).
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Arghh, now I see! Fix is on the way! Sorry. Â Ok. Update posted.
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Ooops, how could I missed something that simple... Â Shame on me. I will definitely fix it in the next version... Material definitions are exactly the same (I've been to lazy to create new ones...) so they should work ok for now. Â PS. Again, thanks for mirrors.