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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Co-Op Mission Pack

    Well, I help you a bit... provided that I'll get some help. If somebody extracts text (briefings, etc) and repack it after translation, I could do some tanslation. Yet another question: Can you recommend any good coops that are playable for only 2 players?
  2. ag_smith

    Cwc islands with resistance objects

    Arghhh, are you aware that the last post in this topic is 10 months old!
  3. ag_smith

    OBLIVION-Mod

    Weapons... why to make new Russian weapons while we've hundreds of high quality one floating around. You should not waste your time and do something that has been already done.
  4. ag_smith

    Usmc uh-1n

    You neeeeeed to use smooth & sharp edges on this baby to fix the normals... (that's why lighting looks so strange)
  5. UPDATE: Version 2.51 is now uploaded, please download again. Sorry. I fixed the cfgMaterials classnames, that conflicted with Inustrial Pack. Should be ok now. Here's a new version of my old City Buildings Pack. No new building models this time..., but this pack gives a whole new look to the old objects. Â Click for pic! Download links v.2.51(4MB): Mirror 1, courtes of Operation Flashpoint Center PL. AGS City Buildings Pack V2.51 download mirror, courtesy of The FAQ. Download mirrors, courtesy of ofp.info. Thank you for mirrors! Â Merry Xmas. Enjoy! Â
  6. ag_smith

    Cell7's Bridge

    "Reference" on named properties
  7. ag_smith

    AGS Buildings Pack v2.5

    Ekhmm... they ARE binarized. It's just a bug in WRPTool that makes it think they are not.
  8. ag_smith

    Hawk's nimitz class aircraft carrier

    C-130 Landing on aircraft carrier. Scroll down to the bottom of the page for videos. Would you belive?
  9. ag_smith

    OFP Addon Quiz

    NO Mi-26, for sure!
  10. ag_smith

    DM Pack vol. 1

    Just wanted to say that me and my brother had a lot of fun with your DMs last night. Thanks!
  11. ag_smith

    Codeblue stuff

    Â haha.. you mean these guys: [mg]http://codeblue.opflash.org/images/screenshots/maps/03.jpg[/img] Â Â Yes, these ones. Huh? I don't know what you mean.
  12. ag_smith

    M1A2 SEP

    Job well done! Thank you, finally there's a good Abrams in OFP.
  13. ag_smith

    Codeblue stuff

    Are they (your soldiers) still as fat as they where in the old demo released ages ago? Â
  14. ag_smith

    M113 Based ADATS

    My comment was in regard to this picture. The textures on the side of hull look kind of greyish and that's what makes it look little bit dirty in my opinion.
  15. ag_smith

    M113 Based ADATS

    Looks very...... dirty!?? Â Â Â Â It's pretty nice, though.
  16. ag_smith

    Bonaire Island update

    Yep, blackdog is right. Rocks are badly needed there if you want to have a realistic desert (S-W America, of course). (You might want to check F3WX_O1 addon. There's a couple of rock "forests" models there.)
  17. ag_smith

    Because buildings excite me!

    Good job, Blink Dog... I've been wondering what ever happened to these for like a... six months now?
  18. ag_smith

    Poly/Points Limit @OFP-Engine ?

    Just a remainder: 32K = 32768 = (32 * 1024)
  19. ag_smith

    Bonaire Island update

    WOW! This looks so cool. Reminds me of southern Arizona...
  20. ag_smith

    USMC Addon studio

    Classic woodland please. E&S MARPAT is more than good enough...
  21. ag_smith

    AGS Buildings Pack v2.5

    Gotcha! I'll think about it... someday... I might even have teh kiosk textures for you. Maybe we'll start some co-operation here?
  22. ag_smith

    JOHN's Winter island! (ardennes pack)

    Amazing textures and good models (apart from all the mentioned bugs). You should use canOcclude=0 property on all your tree (and fence) models. The bridge, as mentioned before, is pretty much useless. Wire fences are bulletproof...
  23. ag_smith

    AGS Buildings Pack v2.5

    Harbor Pack update is on the way too. Industrial Pack had a major update a long time ago (here).
  24. ag_smith

    AGS Buildings Pack v2.5

    Arghh, now I see! Fix is on the way! Sorry. Â Ok. Update posted.
  25. ag_smith

    AGS Buildings Pack v2.5

    Ooops, how could I missed something that simple... Â Shame on me. I will definitely fix it in the next version... Material definitions are exactly the same (I've been to lazy to create new ones...) so they should work ok for now. Â PS. Again, thanks for mirrors.
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