ag_smith
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Everything posted by ag_smith
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How about this: - a giant underground cylinder textured with water texture. - only the top part is sticking above the ground. Because of the cylinder size, it looks almost flat. - cylinder is spinning around its center axis by a script-driven animation... - add some 'drop' effects here and there, to mask the places where stream sections are merged. I know it sounds very... lame... but has anyone actually tried to see how the visual effect looks like?
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I'm not trying to be a jackass here or anything, HYK's work looks really great, but there has been some models already released that look as good as those, eg. Offtime's WPS Polish soldiers... So no need to announce revolution. Just an evolution towards better quality, yes...
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ECP functions for Kegety's Arctic Units
ag_smith replied to wiper's topic in ADDONS & MODS: COMPLETE
The simpliest method is to remove all occourences of these 2 lines from soldiers config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> EVENT_INJURE; EVENT_DESTROY; PS. Doesn't this belong to A&M: Discussion? -
Rock, I've a special tool I made for this purpose myself. Because it's command line operated and requires JVM, I don't think it's worth to release it. But if you upload the .wrp file somewhere and give me a link, I can repath textures in a minute. Just give me know the old and new paths... Oh,... it works only with 4WVR format. Shouldn't be a problem as it seems you're using WRPTool, right?
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Yes, quite a few of them...
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Looking for very special folder comparing utility.
ag_smith replied to starstreams's topic in ADDONS & MODS: COMPLETE
Check out Total Commander, it has a built-in file comparing utility. This should do the job. Wrong forum, btw. -
I have already got them from ofp.info. Great job, thanks martin!
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@Lee_H._Oswald Yes, that is correct. If in doubt, always check my homepage (link in my sig).
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The Lost world Mod - jarrasic park
ag_smith replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
Don't know if it has been mentioned before, but I've been fooling around with JP stuff for the first time today. Fences, plants, bushes models, etc... pretty much most of the stuff need "canocclude=0" named property to be set in O2. This will prevent the objects behind them from "temporary disappearing"... hope you know what I mean. -
Hello folks, I had my first chance to try out this map for the first time and it become a love at the first sight... Very well done, honcho... the best African desert map ever released. I'm especially satisfied about the fact it's been created with mission making oportunities in mind. I had a really great time ferociously fighting insurgents in the town's bazaars. Reminds why I like OFP so much... and hey... it comes with dynamic missions. Didn't have time to try them out yet, but I'm sure you'll have me stuck in front of my monitor for a longer while. PS. If you ever consider updating the map for whatever reason (not that it needs to be - haven't noticed any flaws), let me know.
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Sounds interesting, downloading now... BTW. What units are those on the pics? (Nevermind if my question is answered in the readme... forgive me, I've been away for a while and I'm still downloading...).
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Hi, it seems, like an old version of my building pack was used to take the pictures (ie. look at the skyscrapers). You can find the link to the latest version on my webpage, click the link in my sig. In regard to rolling stock, it's already working well and compatible wit AEF train. Thanks for the help offer, though.
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You may expect to see the desert uniform versions released by Operation Carrot... sometime in the future.
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155mm Self-Propelled Howitzer 'KRAB'
ag_smith replied to belgerot's topic in ADDONS & MODS: COMPLETE
Hehe, finally this one made its way to the public...? I've had it on my HD for like 2 years now.... -
_ _ Pics by Acecombat I'm afraid this is all that you can expect from me, when it comes to this island. I had plans for some great new features, but no time to make them all. Still, I hope I created quite enjoyable product, so download and have lots of fun. Credits A few notes from developers diary.... (make sure to read the full readme): Download links: Regular version - 18.9MB / 40MB unpacked - BIS Nogova textures - recomended for slower PCs: CAT_Afghanistan_Revisited_1.2.rar - thanks to blackdog for hosting. Filefront mirror - courtesy of The Avon Lady's FAQ. Special Edition version - 33.5MB / 67MB unpacked - Original CAT's ground textures: CAT_Afghanistan_Revisited_1.2SE.rar - thanks to blackdog for hosting. Filefront mirror - courtesy of The Avon Lady's FAQ. More mirrors: Mirrors by rats404: CAT_Afghanistan_Revisited_1.2.rar CAT_Afghanistan_Revisited_1.2SE.rar FileFront Mirrors thx to [HA]kgb-cccpAfghanistan Revisited Afghanistan Revisited - Special Edition version High speed data transfer mirrors from Stealth-Net: CAT Afghanistan Revisited v1.2SE (High Res) CAT Afghanistan Revisited v1.2 ----------------------------------------------- Missions Make sure to check out these excellent missions made for these map: The Last Fight 3 - by Sanctuary. An "instant firefight" type mission, taking place in 4 random locations. As USMC squad leader, hold your positions at the crash site until extraction arrives. Dynamic Afghanistan - by honchoblack, tacrod & Sanctuary. As Russian VDV Airborne squad leader, liberate Afghanistan from terrorism. It's a campaing in a single mission with dozens of diffrent tasks to perform and incredible replayability factor. Village Patrol - by Winters. It's a 1-9 player co-op patrol mission with an additional 5 man playable OPFOR and can also be placed in your SP missions. Convoy Security - by Winters. Single player / 1-12 player co-op mission. Provide security for the convoy supplying the US bases in Afghanisan. Search&Rescue by Pred - Â A-10 pilot has gone down behind enemy lines . Aid in his evac & then give them russians a suprise of there own. Quite good SP mission. ----------------------------------------------- Ok, this post is already long enough, so just download and have fun!
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Here's a riddle: I made an addon with several weapons. It's almost finished so I tried to binarize it and...wham!... muzzleflash is visible all the time after binarizing. I have to mention that it is not visible if I test these weapons in MLOD format. I have what I think is a proper cfgModels and it doesn't help at all: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgModels { class Default{}; class Weapon: default { sections[] = {"zasleh"}; }; class OFPL_SWD: weapon {}; class OFPL_SWDM: weapon {}; class OFPL_UKM: weapon {}; class OFPL_RPG7VE: Weapon {}; class OFPL_RPG7V: Weapon {}; class OFPL_CarlGustav: Weapon {}; class OFPL_CarlGustavSpent: Weapon {}; class OFPL_PM98:weapon {}; class OFPL_WIST94:weapon {}; }; Model names are respectively OFPL_SWD.p3d, OFPL_SWDM.p3d, etc. Edit: Forgot to say, I have data folder extracted where binarize (and the addon) is and I don't get any reports about missing textures. Anybody got any ideas how to get rid of this problem?
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Ok, my bad, sorry. Anyway... maybe not a whole new pack, but an update to RAD planes would be very nice... ie. with fixed camera position, new ACES weapon loadouts, fixed model lighting, etc...
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IIRC, FDF model is the same as RAD, it's made by Hudson&Pennywise. Could be wrong though... ...and don't compare the size to Footmunch's planes - those are definitely too big.
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This looks really good, even on a tiny palmtop screen. Good job man, keep it up!
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This looks really good, even on a tiny palmtop screen. Good job man, keep it up!
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Great job Offtime, I really do appreciate your effort and can't wait to play with these as soon as I get back home.
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A word of advice for you, mate. First try to import this into O2 and if you achieve the success in that, then ask for help. I might be wrong, but this model looks just too hi-poly for ofp and if you're thinking about reducing poly count specially for ofp - forget about it... but like I said - I hope I'm misjudging the polycount. It looks awesome, anyway...
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Are you aware, that this would make 200-300+ MB file, that you would have to re-download every 3-4 months in order to keep it up-to-date? Not such a good idea, many people would hae it...
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Are you aware, that this would make 200-300+ MB file, that you would have to re-download every 3-4 months in order to keep it up-to-date? Not such a good idea, many people would hae it...
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It's such a shame ofp doesn't run on Pocket PC, that I'm stuck with for the next 4 months... I want to try this out... it looked so promising.