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andylee054

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Everything posted by andylee054

  1. andylee054

    Kinmen island by taiwan workshop !!!

    Thanks for you like the island. Actually, the air pack and amour pack are my weakness point. I can make all kind of weapons and units for my mod, but I am short of skill to make the others. So I always asked permissions from others who can make air and amour pack. I will try to make some if I have more time, because I always think the campaign is the most important part for helping the community of FANs, not just addons. Cheers. AndyLee054
  2. andylee054

    Kinmen island by taiwan workshop !!!

    Hi, I am the guy who made this island. I need to tell you a funny truth, one of the animation intro is one of my secret missions, it is the "\twkm_anims\intro1.twkm" one. The mission is a military training exercise demo, and you will see the soldiers fighting hard but see no anyone dead. And I will add this mission in my new campaign later, of cause for this island. Cheers.
  3. andylee054

    Larger ai engagement range pack

    Where is the link?? Don't waste upon our time!!
  4. andylee054

    Have a problem with wound textures

    That might be the problems of your script. In your cfgModels, the sections is wrong. You need to add the original script in sections, such as headinjured, leftarminjured.....etc., something like that. Also you can add the sections name of yours, but it must be added after the original script.
  5. andylee054

    Idea for combat with bayonet

    Good Idea! I will try to set the ai fire distance and hit range. Thanks.
  6. Actually I made a addon to let soldier can load bayonet like loading mortar for rifle, and I already scripted the both cfgAmmo and cfgWeapons. I scripted it use like stroke gun not firing bullets from muzzle for I don't know how to creat my own animation for fighting with bayonet. It works fine when I loaded the bayonet and killing some enermies. But no matter how close to the enermies, the AI soldier will not engage when they loaded the bayonet. So, I keep trying till now. Any one are intresting in developing the same thing like that? or good any idea could share with us? Thanks. AndyLee054 Operation Flashpoint Taiwan Workshop.
  7. I setted a soldier's badge as named "rank" in 3D model. Then I worte that model in cfgmodels too. Also I did hiden selection {"rank"}. All I need is replace the texture into sod1.paa. So, I added the script as below: class EventHandlers { init = this setObjectTexture [0, "\roctest1\sod1.paa"]; }; But, I saw some error message everytime when I load this addon. The message like setobjectTexture need Bool or object ...some thing like that. Did I make anything wrong?
  8. andylee054

    Proxy weapon problem

    that's a simple problem that you met. In cfgweapons, your "ammo=Mk81" is wrong. You defined the ammo in cfgammos is Mk_81, isn't it?
  9. Actually, I tested this solution, and it works fine. But I need to define all soldiers in Initialization feld one by one. It tooks me a lot of time to set all each others in one mission, you know. It will be nice if we can load that automatically and they will set the rank randomly like random face, isn't it?
  10. So, we have to remind player who had our addons about how to script the correct texture in readme, right? And the setobjecttexture script is for over version 1.75 not for 1.46 or below. As I tested the solution, we cann't do the same way automatically and randomly. Maybe BIS will save us in some other time, I hope. Thanks anyway.
  11. I made a Taiwan soldier for my MOD, you may see it as below. Now the question is, I need to change the badge on soldier's left arm randomly. Did anyone know how to do that? Please tell us. Thanks.
  12. andylee054

    Colt 1911!

    Actually, it just playing a magic trick. I made this addon and trying to find the way for making it act like blowback. But I didn't know how to make it move. So, I make one more slide and change the property like flash. That's the best way to make it like "blowback". If anyone know how to make it really move, please share with us. Thanks.
  13. andylee054

    M249 mg pack

    Hi every one, I remodeled and retextured those babies. but I cann't fixed the speed of the belt. I will publish them again soon and asking for help if any one can help for speeding up the belt. thanks all the suggustions anyway. :-)
  14. andylee054

    M249 mg pack

    Thanks all the comments form you. Actually they are in beta version, for I spent too many time to debug the problem of showing shadows for those babies. And I tried hardly to make the belt move faster, but I failed. I will try my best to make it more better. If someone know how to make the belt move faster, please let me know or give me some hint. Thanks. :-)
  15. andylee054

    Mg pack from taiwan workshop

    Thanks for intresting of my works. For I have no Resistance, so I didn't fix the muzzle bugs. I will fix it and make it more better after I can purchase the Resistance in my country.
  16. It might be the one that you needed. M249 saw (OFP Taiwan workshop) Have fun.
  17. Add those commands in the Initialization line: RemoveAllweapons this; this addmagazine"M249mag";this addweapon"M249";this addmagazine"M249mag";this addmagazine"M249mag";this addmagazine"M249mag";this addmagazine"M249mag" You need to add magazine first and then add weapon following the magazines. If you add weapon first, the AI soldier will not fire the weapon and reload magazines as you gave. It's the problem of OFP's, I don't understand why.
  18. andylee054

    O.t.w andy release m249!

    It's not my problem for AI soldier shooting in single shot, You need to change the Skill in edit mode. switch to middle or full level( skill = 0.5 or sill = 1), and you will see them shooting nicely in full automatic. Nice you enjoy it, have fun.
  19. andylee054

    O.t.w andy release m249!

    1) Thanks, I did not summit this weapon onto OFPEC, It will be nice if you do it for me, but PLS don't forget to put our team name OFP Taiwan workshop on it. by the way thank you again. 2) Another thing that I need to tell everyone after I ask Fliper how to remove the Muzzle flash bug, the answere is they are still working on it, Please wait for the solution come. 3) I tried many times to modify a new PIPed SAW, but always failed. Because of the model are limited that I cann't find enough points or shapes to make it into all I want. I will make a brand-new SAW and PIPed one if I got the Oxygen tools. So far, Plase wait. Thanks for everyone again.
  20. andylee054

    O.t.w andy release m249!

    Thanks my friends, I will try my best to fix this bug. please wait.
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