-)rStrangelove
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Everything posted by -)rStrangelove
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RELEASED Evolution for Invasion1944
-)rStrangelove replied to eggbeast's topic in ARMA 2 & OA - USER MISSIONS
I think Sahrani might also be good for this. -
physics, destruction? dyn shadows?
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The 3 things that decide if I will buy ArmA III
-)rStrangelove replied to Leopardi's topic in ARMA 3 - GENERAL
+1 :D What ... we have campaigns in ArmA? -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
-)rStrangelove replied to Second's topic in OFFTOPIC - Games & Gaming
It will have excellent performance, but it's too pricey. Alienware is overhyped. Still, wish you good fun with it. :) -
Spawn only objects in list ?
-)rStrangelove replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok now i'm lost lol. :D -
Spawn only objects in list ?
-)rStrangelove replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, thats what they (should) do in my version. You could randomly end up with: - obj1 is spawned alone - obj2 is spawned alone - obj3 is spawned alone - obj1 and obj2 are spawned only - obj1 and obj3 are spawned only - obj2 and obj3 are spawned only - all are spawned -
Insurgency
-)rStrangelove replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, thats great news. :) -
RELEASED Evolution for Invasion1944
-)rStrangelove replied to eggbeast's topic in ARMA 2 & OA - USER MISSIONS
Nice! gonna DL when im home :) -
Insurgency
-)rStrangelove replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1. Yes. I think enemies spawn inside and outside buildings. When you enter a building, that building cannot spawn enemies any longer even when still in the red area, but enemies will spawn outside until the area is green. 2. Yes. In the latest versions you need 2 players in 1 area to clear it and both need to be on foot. There are older versions where you can clear areas on your own though (i can PM when i'm at home and have found them) 3. I play in MP Lan sessions sometimes, good for training reactions / aim. Whole point is to collect infos about hidden caches which you need to blow up via satchels (and get away 300m before triggering it). Dead guys drop silver suitcases which you just run over to get the infos. In older versions you needed to approach armed guys inside buildings and hope that they would give up eventually (hands up), after that you needed to interrogate them via E key, but that feature has been dropped. -
Ah i see. You use 'BlackHawkDown' as some sort of mission template, but its not really like replaying the movie.
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Spawn only objects in list ?
-)rStrangelove replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
IMO you'd need a loop around the spawn code which is looped randomly from 1 to X times (x = maximum number of array entries) _pos=this select 0; _chance=this select 1; _objects = ["obj1","obj2","obj3"]; _cache = _objects; _maxloops = floor (random count _cache); for "_i" from 0 to _maxloops do { if (_chance >= (random 1) and spawn) then { if (count _cache) == 0 exitWith {}; _objecttype = (_cache select (floor (random count _cache))); _objectindex = _cache find _objecttype; _cache set [_objectindex,"DUMMY"]; _cache = _cache - ["DUMMY"]; _object = _objecttype createVehicle _pos; }; }; Are you sure you want this? You could have any combination of Obj1 ,Obj2 and/or Obj3 spawned and all of them at the same position. And about your spawn variable - what is this, some global flag you set as true or false in order to stop all spawns anytime? -
Could be good. Are you using black troops of Duala ? Should look more like Somalia.
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Website project: ArmA Player Center - looking for Teammembers
-)rStrangelove replied to [frl]myke's topic in ARMA 2 & OA - MULTIPLAYER
Myke, what a great idea. You have my photoshop skills if you need me. I send a join grp request. :) Basically i had the same idea like some ppl above. You as a player give all the infos about yourself, but you can also look actively for other ppl who share the same interests as you. Oh, and we need a section for REQUIRED MODS. Its always good to know this before trying to joing any game or open clan sessions. For example i'd like to know whether ppl require Ace before i join. All in all, great effort Myke :) -
I want to create a mission that can not be saved
-)rStrangelove replied to jorxe33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Protip: plz use tags for sourcecode, its hard to read for us. -
I would still play it, just msg me on xfire.
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MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
-)rStrangelove replied to Second's topic in OFFTOPIC - Games & Gaming
Stupid me, i always thought giving out an alpha coupled with a signed NDA is to get vital feedback from testers. ;) -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
-)rStrangelove replied to Second's topic in OFFTOPIC - Games & Gaming
Imo to have more BF2 feel they'd need to show more vehicle combat scenes (air, ground and static emplacements). Too much infantry videos, esp with this alpha footage which is just a small infantry / APC map (it seems). So all in all i'd say (or hope) that we didn't see the whole 'picture' of BF3 yet. -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
-)rStrangelove replied to Second's topic in OFFTOPIC - Games & Gaming
If 10 times more ppl preordered this compared to BF2 then i don't think anyboby cares about selector settings and firemodes. -
What weapons/vehicles would you like to see in ArmA 3?
-)rStrangelove replied to archaon98's topic in ARMA 3 - GENERAL
+1 for HK416 / shorty with gren launcher http://www.heckler-koch.de/media/Products/Assault_rifles/HK416_10_links.jpg -
I guess it took too long to make and sales / MP players numbers were already going low for R6 mission disks so they thought might as well give it away for the fans. IronWrath has some very big terrorist hunt levels, a lot to explore and sometimes you cant cover all arcs when navigating the places. Makes it really intense to clear. :)
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Fallujah comes to mind. And best of all its released already. ;)
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How to start the engine of an helicopter?
-)rStrangelove replied to ZackoMKD's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
You're a pilot but havent played the pilot training missions yet? Cause you cant solve them without knowing how to start the engines. Just try them, the game tells you which key you need to press or if there's no key bound to it atm. -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
-)rStrangelove replied to Second's topic in OFFTOPIC - Games & Gaming
wow, falling trees - and i guess they'll block AI line of sight - really wish ArmA3 has this. Dunno how often i was killed by AI because the street is full of mashed trees. -
If there's a manifest telling you how to get chemicals in legal ways so you not raise suspicion and how to build a bomb with that stuff - then i think you're wrong.
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What i don't get is: - they (police, secret service, whatever) read in his manifest that he plans to use the events following his act as a plattform to spread his ideas into the world. - they keep him isolated from the public while being in court to twart his 'info-campaign' attempts. - they fail to keep this manifest from being published in the press Now which is more dangerous to an open-minded Europe - pictures of somebody being taken to court or his manifest being spread?