-IC-Wedge
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Everything posted by -IC-Wedge
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Is it possible to have a plane with the same texture on both sides?? If i explain...... I am making a metal gang/walk way. I have created the texture in Photoshop with correct alpha channels etc. In 02 the texture works perfectly...ie i can see through the holes in the metal floor. However..... I cannot seem to find out how to repeat the texture on the bottom of the plane keeping the transparency. I tried cloning the original plane and flipping it but then you cannot see through the transparent sections again because the bottom of the plane has no transparency. I hope this makes sense to someone. Sorry if this has been asked before i used every term in the search function to no avail :-) Thanks in advance Wedge
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not quite sure what you mean..... Is it not possible to do it with a single plane??? also how do you invert?? Many thanks Wedge
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@spirit i will happily help were i can....just gimme a pm
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this was my effort some time ago http://www.armaholic.com/pfs.php?m=view&v=3-ica_wintermod_01.jpg http://www.armaholic.com/pfs.php?m=view&v=3-ica_wintermod_05.jpg http://www.armaholic.com/pfs.php?m=view&v=3-ica_wintermod_03.jpg
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. ========= IC Barbuda ========= Created By Wedge For The International Conflict Arma Tournament ========== Foreword ========== Isla Barbuda is a project that has been designed for the IC-Arma Tournament. Therefore it has been designed with the tournament style play in mind.I would not normally design such a terrain with a symetrical layout but for this it is needed.All heightmaps were made by hand in PS. This island has not really been designed with AI in mind so thier effectiveness is unknown in citys/towns etc. ========== Island Info ========== Island Size - 1024 x 1024 Object Count - 76'675 Island Style - Desert Citys - 1 Towns - 15 Bases - 3 (With Airfield's) ========== Known Bugs & Others ========== V0.9.0 -No Sat map texture for runways, so it does not show in editor. -Airfields not properly configured for Auto Pilot. ========== Contact ========== Please Report any bugs to myself @ www.ic-arma.com Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 DOWNLOAD LINK [32.5mb] Please could someone help host All the best Enjoy Wedge Internal Coordinator IC-ArmA
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I have now made 2 custom islands and on both i seem to have a problem with ladders. Ladders just dont work, no options to climb up. Any help on this one guys...what am i missing?? Wedge
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This might be a dumb question but i couldnt find anything covering it. Sorry if its doubled. I want to make a runway that doesnt bounce around when your trying to take off. Ive tried adding it to the road definitions and it wont recognize the binarized P3d's. I then resorted to laying the tiles by hand but then of course it doesnt mimick a roadway...just the surface underneath. Some help please if anyone can. Thanks Alot Wedge
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Mine read p:\ca\ic_barbuda works fine
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Yeah i also agree the runways are a little short. We live and learn I have no problem landing them and as i said they are not really designed for AI but if it doesnt mess too much up then i will tre and extend them on the next version.
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What resolution is your sat\mask map?
-IC-Wedge replied to dmitri's topic in ARMA : MAP EDITING (VISITOR)
Same... Im running a 64 x2 dual core 4200+ with 2g ram there is no way i could edit any size bigger in ps than 10240. It already takes about 15 mins to save that as it is when u got all the layers etc :-) -
Where can I find this object(s)?
-IC-Wedge replied to ProwlerWolf's topic in ARMA : MAP EDITING (VISITOR)
These models are called Pytle = Sand bags -
As i said in the 1st post..this island is designed for tournament style play...therefor a very symetrical layout. Also stated that it would not be how i would normally design an island. I had to find a mix between the two and i feel i have achieved that for its purpose. Had i designed a basic island i would have had one main runway and maybe a secondary dirt runway. Thanks for the feedback guys posotive and negative.......its all a learning curve One things for sure...i wont be getting the airport wrong next time.
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Well as you can see if you look at the editor there is a fairly large area of water to the right this was left for a bit of expansion ...so you never know. The East may yet have more in store :-)
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he he thanks for the responses. Yeah the runways are bugging me anyway but hadnt even thought about the numbers lol i knew they meant something but had no idea what . The main thing thats bugging me is the runway on the sat map. Just couldnt get it right....mainly due to the size of the sat map and amount of layers it takes about half an hour to save it and import it and test it. What do you guys think of the central city. Its my favourite part. Oh and if anyone can give me back any info on frame rates that would be good. Early betas proved it to be fairly smooth. Wedge
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Ok i have tested all buildings in my island...these include Factory hotel church tank garage all the ladders worked as they should My island WAS in the P:\CA folder and binarized with Binpbo and works 100%.
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a couple of questions Do you have the most recent version of Visitor as the old one did not use to convert. I have nothing in my folder - objects section of the preferences (never have) and is the path of your original rvmats correct
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Schmalfelden Visitor Source Files Posted
-IC-Wedge replied to Nicholas Bell's topic in ARMA : MAP EDITING (VISITOR)
Mate thanks so much...so simple but it worked. I think i can finally release my island -
Just had a thought when i import sat & mask to empty layers it is all in PNG format and then when i access bulldozer it starts converting. You said that you had .paa files in there?? is this correct
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Holy Sh*t burgers my ladders are working. Before now on my custom island the Tank buildings and church buildings definatly did not work. I followed this thread THIS THREAD with my own island and Used Bin PBO as specified and boom these buildings now work. My only problem is that when i use BinPBO i am getting a texture error with the RVmats and cannot see any textures on my island... aaaaarrrgfh
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It should be in P:\ca\mckenna\data\layers. make sure the path in the Visitor Project Preferences points to ca\Mckenna\data
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Schmalfelden Visitor Source Files Posted
-IC-Wedge replied to Nicholas Bell's topic in ARMA : MAP EDITING (VISITOR)
Hmmmm I have followed what you said here but im still getting <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Cannot load material file ca\islandname\data\layers\p_000-000-l00.rvmat. Have i made an obvious cock up with the paths??? PS.. if i use kegs PBO tool textures are fine..its only with Binpbo -
Visitor script central - contributions
-IC-Wedge replied to [aps]gnat's topic in ARMA : MAP EDITING (VISITOR)
Good job mate. Just a suggestion it would probably be a good idea if we all put heads together and worked out what kind of scripts we really need. Just a thought Wedge -
Hi guys Is there anything specific i need to do Config wise or other to make this work on a dedi server. I am having a few problems so any help is good Many thanks Wedge
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Custom Island on Dedicated Servers
-IC-Wedge replied to -IC-Wedge's topic in ARMA : MAP EDITING (VISITOR)
rgr thanks mate for having a look..let me know if you find anything -
Custom Island on Dedicated Servers
-IC-Wedge replied to -IC-Wedge's topic in ARMA : MAP EDITING (VISITOR)
Really sorry mate i did just work that out ..haha Did you take a look at my config aswell coz im guessing (as i am so poo at configs) theres probably some issues in there too?? edit:- I have just looked at my RPT file and have some questions.... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning Message: Cannot load material file ic_barbuda\data\layers\p_019-016_l00.rvmat. Cannot load material file ic_barbuda\data\layers\p_019-016_l00.rvmat is this to do with the before mentioned problem? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">w:\c\Poseidon\lib\Shape\material.cpp(1691) : Unknown terrain vertex shader during conversion to grass w:\c\Poseidon\lib\landscape.cpp(965) : Unknown terrain material WTF??? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ca\buildings\dum_olez_istan2.p3d: house, config class missing I thought i had this problem sorted, Obviously not...what am i doing wrong??