Daniel
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Everything posted by Daniel
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Good job!!
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Cool, trying it out now. Check this out too. Second wrote:
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I'd say leave the bikes out. They're very unstable in their current form anyway.
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When the term "strafe" is used, I don't believe the author means Quake style running at full pelt, 90 degrees to the target. Â Â "Strafing" as in the way human players can side step around obstacles to engage targets would have been nice to see for the AI. I personally think they need a big overhaul to bring them up to standards in the way they move. BIS should, in my opinion, spend a lot of time getting the AI to act believably rather than relying on super human reactions to balance AI with humans, once most of the bugs are out of the way. Â
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Very cool!
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Definately feeling the OFP-desert packs nostalgia now. Looking forward to more reskins.
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Ah right, I havn't seen any help on how to get ArmA to use more RAM by default before. Whats the best way to get the most out of your sticks then? Â
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(OT) How much does ArmA use at the moment? (1.05) Got 2GB RAM myself, would be cool to know it was all being used.
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Kind of unecessary for the sake of trying to get a giggle. Not sure it needs a WL though.
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SciFi Project: UNICON warfares
Daniel replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
They kinda remind me of the futuristic blocky vehicles from the MechWarrior 2 and Mercenaries games. Cool! -
Aye, tis cool! Happy Easter!
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I guess the boonies make sense if you don't want sunburn on long patrols anyway. Great work Serial!
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It's weird how you get used to being able to hit targets without a crosshair marker, with floating crosshairs on. Â Using crosshairs in the editor feels like cheating for me now. Although I agree, better indiciation when using lockable weapons in veteran mode is a must.
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My installer first off tells me it doesn't recognise my distribution and gives me a list to select mine from (Which is actually german morphicon download patched up to 1.05). If I choose Deutsche Online Version, the patch installs a Beta folder, I click the new Arma icon and get the error: This application has failed to start because IFC22.DLL was not found. Re-installing the application may fix the problem. If I then delete the beta folder and reinstall using the Sprocket option, I am given a locked beta ArmA icon that asks me to "activate my product". Fuck that shit. Really don't need hassel like when trying to test a public beta. Anyone else having similar problems?
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I think it will get a hell of a lot less boring when the first high quality islands are released. I find Sahrani somehow terribly uninspiring as a mission maker.
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I obviously have the same issue, looking forward to a fix. Although the "winter" effect already looks cool, can't wait for new terrain themes now.
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SciFi Project: UNICON warfares
Daniel replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
Just make it nuclear powered. Then you don't have to turn the engines off for the forseeable future. Â what if it gets blown up then ? then we got lots of damage to environment and humans. in the nuclear powered subs they got a guy that sits at a single button, protected by lots and lots of armor. his only task is to shut down the nuclear reactors if he thinks the sub will sink or blow up. are you gonna have one to watch the one it that little APC ? would be much more effective to just use normal fuel and shut down the engines. Nope, the operators that can SCRAM the reactor are just normal operators in a normal smoke sealed room. Anyway, havn't you seen Thunderbirds? In the future everything is nuclear powered! The Tracy family has an atomic oven! -
SciFi Project: UNICON warfares
Daniel replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
Just make it nuclear powered. Then you don't have to turn the engines off for the forseeable future. -
Ammo Boxes: Single item, labeled, "realistic"
Daniel replied to frederf's topic in ARMA - ADDONS & MODS: COMPLETE
Nice one, thanks! -
Anyone interested in this ammo box mod?
Daniel replied to frederf's topic in ARMA - ADDONS & MODS: DISCUSSION
I would love my unit to implement this, would be a very useful addition/feature. Yes please. Â -
Well, it wouldn't have been totally unexpected, considering they modelled rope arms onto the Little Birds. But yeah, they would have had to put a lot of effort into making it look good.
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Thanks! The sea looks really big and spooky in ArmA in the right situations. EDIT: The smokey fireball is the wreck of what I think was a Little Bird, after Cpl Apex got shot down on an attack/recon run. We got there shortly after he was downed, so I'm not too sure.
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In game with the Rifles Regiment CSGT Chris overlooks the object of Everon.
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Totally agree with you Greg147.
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I can see why, seemed to make more sense when I typed it. Â I love the plateau to the east of North Sahrani, great flat and rocky combat area. And the farms to the south of the plateau. Would have been nice to see more useful and tactical areas like these to have engagements at, rather than the little villages separated by too-steep-for-combat gradients found on most of North Sahrani. berowe True, I hate large flat areas that a tank can easily control over infantry. But to me the steep areas are the other end of the extreme when used to that % of an island. What I love are flat-ish areas with good manouverability for vehicles, but also provides plenty of cover for infantry. Infantry fair better in real life because real life has a much more complex terrain model. Lots of hard cover over relativley flat areas in the form of rocks, small dips and ridges for troops to take cover and fire from.