Daniel
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Everything posted by Daniel
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So the tactic was wrong? I.e. they used the wrong weapon for the job.
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Is that the fault of the bayonet or the tactic?
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I agree, but as you say, it happens, and is a plausible scenario. So what happens when you're low on ammo? You might be granted air support. You might be forced to fix bayonets and charge your way out of a tight space. Both have happened over the last few years. Both plausible scenarios. I don't see why they shouldn't both have a place in ArmA2.
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What's wrong with being low on ammo? It's a perfectly plausible scenario.
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I still think the "smoke" in the distance looks like contrail that has been spread by the winds at high altitude. Have any videos of the "accidental launch" appeared from different angles yet?
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WIP: Stuff you are working on 2!
Daniel replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ah, Fox, read the post again. :p And Pufu, that is some insane level of detail. -
Looks good! Reminds me of how Terminator Salvation could have been had it not sucked. :p
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Always amusing to see the conspiracy engines slowly churning into gear.
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That'd be smart for an update. Keep these "regular" Chechens and add some with more civilian gear too. Sort of like different tiers.
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British Troops DLC released & Official 1.01 Update
Daniel replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
lol @ quoting Tankbuster. Thanks for the update BIS! -
Is it a bird? Is it a plane? No, it's Richard Branson! No, actually it's a plane. With a sunlit contrail.
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Do you think it's necessary for BIS providing lockable binPBO?
Daniel replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
That's a very good point. -
Do you think it's necessary for BIS providing lockable binPBO?
Daniel replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
That's your personal opinion, and a very good one. But if someone else would prefer some protection for their own free addon, what harm is that? It's not selfish. What right has anyone else to force otherwise? The particular addon would be released with the intention of being played, not as a tutorial. I don't think it would discourage other authors from releasing work that can be accessed easily and learned from. You said yourself you don't mind others learning from your work. -
The real thing(s) is still under construction, the only photos are artists impressions and are likely to change, especially considering the recent Defence Review.
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Do you think it's necessary for BIS providing lockable binPBO?
Daniel replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
My bad, should have checked his post. -
Do you think it's necessary for BIS providing lockable binPBO?
Daniel replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
Well, it lead to a response from BIS that confirmed BIS won't be implementing extra protection for community authors. But it also let's people express their views, which is healthy. As long as people respect each other's posts and don't start getting petty. -
ACE 1.5 (Advanced Combat Environment) for OA/CO
Daniel replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Disregard. Had an error with ace_clientside_config.hpp but had a friend send me theirs and overwrote it. -
Ha, if you've ever seen the concept art for Astute class, you'll know it varies widely and rarely matches the finished product.
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eBay yourself some Marmite!
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Nice one Stag! Testing now. :)
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Do you think it's necessary for BIS providing lockable binPBO?
Daniel replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
Ha, glad someone else picked up on that too. :p -
Ah excellent, can't wait to test!
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Why are you playing BIS games?
Daniel replied to nettrucker's topic in BOHEMIA INTERACTIVE - GENERAL
Because i'm still addicted. :eek: -
Disregard.
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Do you think it's necessary for BIS providing lockable binPBO?
Daniel replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
That works fine until people start exploiting the work of others for real money. In fact the above system works and has worked perfectly well for missions, scripts, terrain, you name it. Models, however, are more of an issue. Especially for any modders who could choose to sell their models, but choose to release them as ArmA2 addons on the understanding that they don't appear on Turbosquid. Nobodies saying scripts and other community content aren't "worth" as much as models in sheer hard graft, but you can't deny they can fetch a better price outside of ArmA2. Hope we can keep a healthy discussion up here, i'm almost sitting on the fence as it is. It's obviously one of the more heated and opinionated topics.