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Daniel

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Everything posted by Daniel

  1. Daniel

    Bayonet/knife poll

    Just asking because, like Kirby, i'm trying to think of an in-game reason why one might not fit a bayonet permanently. The collision box argument sort of defeats itself, since close-in fighting is when you definitely would want a bayonet fitted.
  2. Daniel

    Bayonet/knife poll

    Wouldn't a bayonet affect accuracy over long distances?
  3. Daniel

    Semi-transparent closeup grass

    Agreed, it's a nice feature. Problem is I think the grass pops up again once you move away, so it doesn't really work for overwatch positions.
  4. Daniel

    Semi-transparent closeup grass

    In real life you make this minuscule adjustment without thinking. We shouldn't have to move our avatar's heads to avoid grass, the grass should be transparent. Nearby transparent grass will not allow you to see through grass that's on level with you in a field. There will still be tactical considerations. But setting up a sniper rifle or machine gun on an incline will no longer be hindered by that 1mm blade of grass waving back and forth, blocking your view with its pixels.
  5. As I said, just far enough for an A-10 to take off. There was enough flat land on the Aiaktalik borders for us to make our own airbase, and human piloted A-10s came in very handy as air support. We actually "built" the airbase from an old abandoned Soviet strip over a number of campaign missions. So given a long enough patch of flat, clear land, we can do the rest.
  6. Even if it was a patch of flat ground long enough for an A-10 to take off, we can do the rest. :)
  7. Daniel

    [ADO] Yapal

    Please consider an improved sat map update for this, it would really make it! Terrain with small, detailed settlements and good distances between them are in demand.
  8. Think that was the original concept, but if you read it into it, Harriers will take off and land conventionally whenever possible. As stated above, they can only take off vertically under the lightest of loadouts.
  9. Daniel

    So many clans, such little acitivity

    If squads play every night, all the time, they soon get burned out. It's more enjoyable to play a fresh session once or twice a week. That's why it's hard to catch a good game randomly, the best take some degree of planning.
  10. Daniel

    So many clans, such little acitivity

    There are plenty of big, active clans and squads out there. Most of them require you join them, but not all.
  11. Try the zip again, shouldn't take long to re-download.
  12. This is an incredible island! Attention to detail is perfect, great scenery too. Only thing i'd say is that it could perhaps use some more small rocks scattered in the countryside, but that's purely my own taste. Back to exploring! :D
  13. Pfft, the UK launched Skynet years ago. I fear bacteria based circuit boards...
  14. Daniel

    Advice

    Buy ArmA2:Combined Operations. Can't go wrong with that. ;) Ninja'd dammit.
  15. Hmm, I played a bit of both, but I only found the time to complete Oblivion (dear God those Oblivion levels...:p). Although I actually enjoyed fighting with swords, shields and arrows in Oblivion, unlike Morrowind. I'll concede Morrowind had a much better atmosphere.
  16. Daniel

    Defence Cuts

    So trying to be three aircraft in one doesn't constitute a Wunderwaffe? :p This is unfortunately very true, it certainly applies to defence companies outside the US.
  17. Daniel

    mechas and walkers - doom-bringers or death-traps?

    Nah, far too buggy for any meaningful test. It'd have to lose the cloak and add a more "realistic" weapon too. I agree with Max Power, in that it's hard to think of a situation for a mech that something like the Apache doesn't already fulfil. Perhaps if the enemy had a strong AA threat, but that's clutching at straws.
  18. Yes, now give it a rest. The category is specifically for mods that are under development.
  19. Daniel

    mechas and walkers - doom-bringers or death-traps?

    I think ArmA2 would be an interesting platform to test the concept, if we imagine the technology is available.
  20. I think areas that could pass as post-apocalyptic, such as wartorn landscapes would be better than "actual" post-apocalyptic terrain. It wouldn't exactly tie in with the rest of the series otherwise. Western European and North American terrain would be too implausible for open conflict. I'd like to see BIS make a big tundra-esque map within the Takistan/Chernarus region. http://www.digitalculture.co.uk/images/central_tibet.jpg http://rst.gsfc.nasa.gov/Sect6/TibetanPlateau3.jpg http://travel-china.net/imagesen/new/1/rongchag-tibetan-village2.jpg That'd make a good mix of new scenary, open expanses, and detailed little villages. There are simply too many settlements, too close together on Takistan and Chernarus.
  21. Daniel

    rotor causes heli to lift?

    The first line is a little difficult to understand. On the collective issue, are you using a joystick and throttle or mouse and keyboard?
  22. Daniel

    DLC- What do YOU want?

    Well, the argument goes that the coders work on the engine and the AI while the artists work on the content. So there's no reason why the production of DLC content (and thus extra funds) should hold up AI/engine development.
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