Daniel
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Everything posted by Daniel
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ACE did it years ago. No reason why BIS can't do it. Just make it so Apaches can't fire AGM-144L in the absence of Longbow FCS. I'm not really against the tab system either, as long as it reflects the radar's real life range and capabilities.
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Murdoch throws News of the World under a bus to protect the mangement.
Daniel replied to walker's topic in OFFTOPIC
Aw, they didn't let Coogan get up to full speed! Great links though da12thMonkey, cheers. -
How would it affect PvP?
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Can't vote: you're poll is missing choices and your options aren't precise enough. For example moving the mouse would be an accurate simulation for firing the AGM-144K - it's following the beam that's slaved to your control or your line of sight. BIS actually need to make the distinction between the K and L versions and what aircraft can utilise them. The FCS does need a major overhaul but this thread isn't the right way to discuss it.
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Thanks for the link! This is actually pretty cool, especially linked with this. Just had an in flight call a few minutes ago checking in off the west coast of Australia which lined up perfectly with the map. Such as shame its the last mission.
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That still has nothing to do with render to texture. I doubt any vehicles in Arma 3 will have mouse clickable buttons.
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What weapons/vehicles would you like to see in ArmA 3?
Daniel replied to archaon98's topic in ARMA 3 - GENERAL
Seen that video before, sounds good to me. Anything unique with high gameplay value that's cool at the same time has my vote. As you say, as long as it's not possible to lone-wolf it, you'd end up with some really cool missions. One of the best suggestions so far. -
Again, I could be wrong, but I believe this method was in place before BAF was released. At least this way people don't confuse BIS units with community work in the event of bugs or compatibility issues.
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I'm pretty certain ratoa won this argument.
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That's a fair point. Though in my mind they'd get used more than knives. I assume everyone else's minds work differently. :p
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We had bayonets in OFP, we used them often enough.
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Arma 3: Interview with Ivan Buchta, Creative Director of Bohemia Interactive
Daniel replied to Butulino's topic in ARMA 3 - GENERAL
There isn't. Apart from a few malcontents who seem to think they are the PvP community. -
Arma 3: Interview with Ivan Buchta, Creative Director of Bohemia Interactive
Daniel replied to Butulino's topic in ARMA 3 - GENERAL
Mate, if you represent the PvP community, i'd go on ignoring you too, not that I think BIS is. If you want to inspire some change, you're going to have to be a little bit more constructive. -
But you have to agree that Arma 3 is going to ship with stock MP Missions. Missions that are available on servers from the word go are going to be played by all the new players that buy the game as soon as its released. And that Jojo's was a suggestion for one of those missions, not for what the programmers should be working on.
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New Video: Real life flying Part 2
Daniel replied to nightsta1ker's topic in TAKE ON HELICOPTERS - COMMUNITY PREVIEW
Ah back when Pendulum were good... Awesome video nightsta1ker, thanks for sharing. -
I think this current choice keeps it in line with other UK vehicle addons, correct me if i'm wrong.
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Yeah, I could see that working quite well. Obviously with a few tricks thrown in to show people what Arma can do compared to Insurgency. :D
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British Army Phase 2 Training
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The danger is that the AI would not be competent enough to deal with the player armed with a knife. There would have to be serious repercussions for the player not getting the kill exactly right, such as the AI shouting out, or overpowering the player, or simply not dying straight away. Personally, I think stealthy throat slitting and take downs would be sort of cool and certainly useful under certain circumstances, but I believe it would take too much development to get it right, especially in Arma.
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Absolutely. It'd be a victory for BIS and honest journalism.
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That's because according to a Creative Lead at BIS, there isn't one. So no tribute this time around unfortunately. Ha, point superbly proven.
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It's not at all like a British tabloid to print utter bull. Oh wait...
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+1 for a green paint job, it'd be a real shame not to see this on all the great non-deserty maps.
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That's not really fair, it's perfect if you only need a small map but with lots of micro terrain and a shit ton of atmosphere. I've had some excellent firefights there, against enemy armour too (although i was too busy trying to not get shot to notice any path-finding issues). If anything it could be the higher terrain resolution causing problems.
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The OP's point is that tanks shouldn't really struggle somewhere like Proving Grounds. There's no forest - just lots of ground clutter. You could argue that even fallen trees wouldn't do a tank much good, but for the sake of gameplay... amirite?