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Daniel

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Everything posted by Daniel

  1. Daniel

    ArmA3 Wishlist and Ideas

    You're right, maybe we should wait for a developer to confirm whether or not they'll be taking all the AI out of the multiplayer game. Or we could get back to the thread topic.
  2. Daniel

    ArmA3 Wishlist and Ideas

    It was sort of funny the first time.
  3. Daniel

    What is wrong with the ARMA Community!

    I take it you were press-ganged into playing with these clans? Don't knock them for what they've put a lot of time and enthusiasm into. There's a squad that suits you perfectly, you just have to shop around. There's enough of them these days and they all play at different levels. Don't get too pissed if they're not your style, move on till you find the right one.
  4. Daniel

    The hip fire reticle should go

    Think of it this way: you spend most of your time in game zoomed out. When you hold your right mouse button, you see distant objects at the same size as you would in real life. Obviously this narrow, true scale view wouldn't be ideal for moving your avatar around, so BIS leave it zoomed out until you need it.
  5. Daniel

    ArmA3 Wishlist and Ideas

    +1011 I'm surprised you don't see that effect in the big budget movies, looks awesome. And it'd be great for fires, missiles, aircraft engines, hot roads, horizons, etc. Not over the top, obviously, but tastefully done it'd look sweet.
  6. Daniel

    Arma III Sniping Mechanics

    Of all the ACE features, I hope ACE bipods make it into the core game this time.
  7. Subs have anti-saboteur devices to detect exactly that. ;) Good thinking though. Nothing better than sneaking in and blowing shit up from the inside St Nazaire style.
  8. Daniel

    The hip fire reticle should go

    This exactly. There has to be some bonus to using your iron sights.
  9. Daniel

    Caring about the Player

    Good points, but again those weren't my main concerns, apart from when you mention teaching your friends the controls. Your friends were lucky in that they had you to help them out, and having "been there, done that" cut a chunk out of their learning curve. Learning to survive in the game is all part of the fun and i'm not suggesting BIS should hold the players hand too much in that regard. But it's not worth disregarding the potential players who don't already have a friend base already in Arma, who have to take the leap of faith on their own and who might take years to get into multiplayer and the community. They're the ones that would benefit most from detailed tutorials on everything from using the gear menus to squad command. And even if you are a seasoned player, it's nice to be able to go over a tutorial made by the developers, and be certain there's nothing you might have missed when you figured it all out on your own.
  10. Daniel

    ArmA 3 Editor

    Absolutely. I hope it's something BIS are working on, it's barely changed since the release of OFP.
  11. Yay, let's bash the hell out of it before we've even seen it.
  12. Gnat, that's almost identical to the rocket I built! I also found the boosters would collide with the main engine when decoupling. One solution is to use a five-way splitter and add five single engines to the main fuel tank. Now we just need a moon to land on.
  13. Daniel

    Caring about the Player

    Good, then they'll see that Arma 3 isn't the game for them. But what about the multitude of potential Arma fans out there who just need that first helping hand to pull them in? I'm not sure what i'd have thought if my first glimpse of the series was the opening Arrowhead mission... There'll always be a portion of the market that will never appreciate Arma 3. The danger is that BIS could alienate exactly the sort of players who would appreciate it given a helpful enough introduction.
  14. Daniel

    ArmA 3 Editor

    That's a terrible argument against a more user friendly editor. :rolleyes: VBS has countless features that aren't necessary to the regular war gamer.
  15. Daniel

    The hip fire reticle should go

    I can't imagine it's all that easy firing an M60 or any GPMG from the shoulder, maybe we should have an option to fire from the hip. At least you get the fire down without your arm dropping off.
  16. Daniel

    Caring about the Player

    So I guess the question is: do you make this part of the opening campaign, or do you have a separate tutorial that covers all aspects but is optional. If it's integrated into the campaign, if ensures everyone plays through it, but it might have a negative effect on gameplay if you already know your stuff. Personally i'd like to see a small tutorial campaign, perhaps at different stages of Scott Miller's training. So set in the past, with SA80s and DPM/MTP. :D You could even feature his first proper mission, playing as a regular infantryman against a real enemy where you have the advantage, but it serves the purpose of introducing the player to live enemy bullets. It sounds as though the proper campaign pitches the player against the whole hostile force from the word go, so this might be a good idea.
  17. Daniel

    Libyan Revolution Helmet Cam

    Contour helmets aren't that expensive either if you shop around. But it isn't, it's a GoPro.
  18. Looks like it has something of a 9th Company vibe to it, similar directing style. Looking forward to it.
  19. Daniel

    FCS for helicopters.

    Ah, excellent, thanks.
  20. Daniel

    Take On Music

    Anything from The Cinematic Orchestra: Crimson Wing. Don't know why I didn't think of that earlier. It's even intended to inspire thoughts of flight. ooKly0unyzM r2rIm_Td2Mk&feature=related
  21. Daniel

    Vehicle Physics

    And therein lies the problem.
  22. Hahaha, yeah seen that one. You can tell it really affected him too. Everyone should get to do that.
  23. Good choices. Learn it on bass, it's piss. :p Great song though. On the whole "leaving the planet" thing. If governments put anywhere near as much cash into space as they do defence, we'd be back on the moon and beyond in next to no time.
  24. Daniel

    FCS for helicopters.

    Noob question time: what does TDC stand for?
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