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-NHS- Snip

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About -NHS- Snip

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  1. i've take it from some missions already working. I don't know why it's not working with mine
  2. I have two trigger 1)trueEnd and forceEnd with End no 1 2) with: (param1<10000 and ((time >= param1) or (TimeEnd >= param1))) or (param2<10000 and ((WScore>=param2) or (EScore>=param2))) and TimeEnd=time; publicVariable "TimeEnd"; titletext[format ["Mission over\nFinal score : NATO %1 - Soviet %2", WScore, EScore], "Plain"]; this one look like is ok because it show the score
  3. I have a new problem. the mission don't finish. I've try many thing. I have Open a Mission to check the end of this mission, but nothing is good. I thing i have forget something
  4. For the number 1 i have try this in a sqs, and it seem to be ok, they don't start and respawn with grenade and smoke shell: player removeMagazines "HandGrenade_West" player removeMagazines "HandGrenade_East" player removeMagazines "HandGrenade" player removeMagazines "SmokeShell" player removeMagazines "SmokeShellYellow" player removeMagazines "SmokeShellGreen" player removeMagazines "SmokeShellRed" player removeMagazines "SmokeShellOrange" player removeMagazines "SmokeShellPurple" player removeMagazines "SmokeShellBlue" Exit
  5. that is correct? estimatedTimeLeft param1 if (local Host) then {Goto Host;} if (local Host) then {goto Client;} Host test goto end Client if local player end
  6. i mean all the camp, respawn AND the background , i wish to increase the distance between both side, via the menu like for the time and the weather. I think i put the mess with my init. Can someone tell me where are the error? wscore = 0 escore = 0 showscore = false nul=[] execVM "briefing.sqf"; [] exec "timer.sqs" // Use the params set in the description.ext // {"RAINY, DAY", "RAINY, NIGHT", "DAY", "NIGHT"}; combatStatus = Param2; switch ( combatStatus ) do { case 1: { skipTime (12 - daytime + 24 ) % 24; 1 setOvercast 1; 1 setRain 1; }; case 2: { skipTime (23 - daytime + 24 ) % 24; 1 setOvercast 1; 1 setRain 1; }; case 3: { skipTime (12 - daytime + 24 ) % 24; }; case 4: { skipTime (23 - daytime + 24 ) % 24; }; }; estimatedTimeLeft param1 ?(local Host):Goto "Host" ?!(local Host) : goto "Client" #Host #test goto "end" #Client ?! local player : exit #end exit
  7. thanks but my english not so good. Still to find the point one and five (not sure it's possible that one) and to fixe that trigger^^
  8. sorry i just want to be sure i understood well :). Thank again
  9. so, no possibility to have like a storm?
  10. the param it's ok , i've change it. The error, it seem that it didn't take the weather at all now. When i take the night, it's sunny day
  11. sorry, but this doesn't work
  12. you're great, it work. And I prefere more rain, like a storm. Do you think it's possible? I must change: 1 setOvercast 1 or 1 setRain 1 ?
  13. ok i see for the init.sqs i will try to find something to launch this code: titleParam1 = "Time limit:"; valuesParam1[] = {0, 300, 600, 900}; defValueParam1 = 900; textsParam1[] = {"Unlimited", "10 min", "20 min", "30 min", }; titleParam2 = "Weather:"; valuesParam2[] = {1, 2, 3, 4}; defValueParam2 = 3; textsParam2[] = {"RAINY, DAY", "RAINY, NIGHT", "DAY", "NIGHT"};
  14. i'm not in the trigger area, at least 200M. what is a init.sqf? edit: I put one trigger activated by east, and a second one wich is activated by west. it seem to be ok
  15. i think i've done something wrong because i die when the mission start because of one trigger. When i take it away it's ok. OnLoadMission = "TDM-Sniper-Casttle-Rock"; OnLoadIntro = "Don't cross border!!!"; OnLoadIntroTime = False; OnLoadMissionTime = False; respawn=3; respawndelay=5; titleParam1 = "Time limit:"; valuesParam1[] = {0, 300, 600, 900}; defValueParam1 = 900; textsParam1[] = {"Unlimited", "10 min", "20 min", "30 min", }; disabledAI = true titleParam2 = "Weather:"; valuesParam2[] = {1, 2, 3, 4}; defValueParam2 = 3; textsParam2[] = {"RAINY, DAY", "RAINY, NIGHT", "DAY", "NIGHT"}; class Header { gameType = TDM; minPlayers = 2; maxPlayers = 16; };
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