-HC-Para
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Everything posted by -HC-Para
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I thought it was released? Been a long time since I even looked at it - and it used VTE objects actually. Maybe in VTE mod?
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Been there, done that
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Unfortunately that would be quite difficult to do at this stage. I could do a mixed NAM objects / BIS objects version without too much trouble of course. Want that instead?
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Thanks for the update, I will include some battlefields (ok... islands) using these addons in a future pack. I will try to get a pacific island out using them asap, really helps show the versatility of this excellent objects pack. Suggestion: OFPnam is missing nice rubber and banana plantation forest squares. Production of some form or another is important to even the smallest of hamlets, whether it be farming, fishing, light industry, etc. Each town or hamlet needs 'a reason to be'.
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Awesome! I look forward to it's release, happy to have a look if you need testers.
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Cripes Scud.... You obviously don't use time acceleration to 'test' islands! I use it to run around the km after km I've just wrptooled almost on a daily basis - it is one of OFP handiest features. Can you imagine exploring an island like AAO without it?
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Here's a compromise for the Nam island builders out there - use WRPtool's 'region tool' to add a layer of Ebud's grassfield.p3d from the Ilo final or igrassfield.p3d (same grass, just slightly different texture shades) from VTE. I've tried it myself - limits the AI line-of-sight nicely and makes playing in that wonderful Unsung jungle a greatly less frustrating experience. It is a nice beta lads, great work - hope you can fix the issues with the vegetation, I'd release an 'Unsung Island Pack' for sure if you blokes can
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The old multiple addon folders and multiple addon versions within trick eh..... Catches us all every now and then! I remember once one of my mates had different meekong versions in his \ofp\addons; \res\addons\ and \nam\addons\ folders. Took us bloody ages to figure out why despite having the latest island version, he was always 'running thru air' or sunk in the ground Keep up the good work Scud, I built AAO to fly the RAAF birds on -PTP was too small for much flying and the Dat was on a 'coastline' - So I may include some updated Nam islands in a coming island pack, I have about 30 odd battlefields (eras 1942-2005 for the Pacific, Vietnam, Timor, Euro, Med and Desert) which should see the light of day before we shelve OFP for AA
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Nice work as always, I love your work Scud
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Pupsi; As one island builder to another, I truly salute the hours and effort that have gone into Anjou, from the first version to the present. Also glad to see I'm also not the only island builder that believes you never truly "finish" an island! I know the pleasure and the pain that goes into making OFP battlefields, so thanks for Anjou, it is a wonderful island(s).
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For those that have asked for a version of the island with replaced trees, etc - please just take the 5 minutes required to do this yourself with WRPtool's 'replace objects' feature. What do I use for the objects to replace? Well, personally my choice would be Berghoff's Nature Pack v2. I hear a new version is in the pipeline, so it will be supported in the future with some new additions and a bunch of bug fixes. In the meantime, the current pack is 95% bugfree - I'm using it myself for a Hi_Res Kolgujev and some new versions of my own European islands, it is very nice! Paddy
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To all members of the Operation Flashpoint community - especially all 'Nam Freaks'. This release of VTE is unsanctioned by Vietnam: The Experience mod members. It is an embarrassment to all concerned. As you all know, the claims made against myself in the readme file are so ridiculous, they are truly laughable. As such, I will not bring myself to SnakeMan's level by even bothering to refute them, it simply adds further dishonour to the entire project. The "mod" you are downloading here does not reflect either the intended quality, or indeed the intended 'feel' of the original concept. SnakeMan has, it seems simply in anger against myself, quickly cobbled together a 'mock-up' of the project rush released it, without going through the required inhouse testing that such releases should always receive. If there is to be claims made of a 'leak' of VTE, then this surely is it.... My islands, my ideas and my time have all been misused in this release. If you have any respect for myself as an island builder and mission maker, or indeed any respect for the rich history of Nam modding for Operation Flashpoint in general - do yourself a favour and leave this one alone. If you have posted a link or mirror for it, remove it - you know what the right thing to do is. Thanks in advance, I am truly sorry to all concerned that a so called 'team' has had it's dirty laundry aired in such a public manner; Para VTE mod member & self confessed "Nam Freak".
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And it's not even the first date yet!!! Looking awesome lads, keep those Nam fires burning
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Dawn at the Brown Water Navy Base - Another fast attack patrol heads out while the early morning airbase run takes off in the background: Addons: VTE Meekong + CSJ Airboat + CSJ Iroquois + Col Klink's Nasty + Unsung Namsky. Daytime at the Brown Water Navy Base - Constant activity at the helipad: Addons: VTE Meekong + CSJ Iroquois + TOW CH-34 + SEB NampackII + GST Truck + Unsung Namsky. Dusk at the Brown Water Navy Base - Safe home again, time for a beer: Addons: VTE Meekong + CSJ Iroquois + Col Klink's Nasty + Unsung Namsky.
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ahhhh spoil sport!
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ZOMG Ebud's going to make some new Nam troops :O Thanks Col, I didn't think I'd ever hear Ebud say those beautiful words again.....
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If you want the same style of hills, valleys, rivers etc - don't fret, more of the same on the way on other islands (and it works). I relearned the art of Nam "mountaineering" after downloading this island, I liked the hills a lot. If you want same island but with all the objects "fixed" I think you may be out of luck. It is a monster job, to fix them all. I wouldn't feel right asking someone to attempt that and I will be the first to say I don't have the skills. If you want to get just the forests working, that is dead simple - replace them with Ilo or Tonal ones. If AI pathways are a problem then reduce stacked forest squares from 3 or 4 per cell to 2.
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Bonza Mate! My god, you have been *busy* lately.... EDIT: Any chance of implementing a system by which the noseart could be altered? Such as that used on the NP2 Hueys. I want to change "BUSH RANGER" to "NED KELLY" of course [lightbulb] Then again.... If I wish hard enough, be good, do all my chores, walk old ladies across the street, etc, etc, etc - is there any chance of the prototype "theory tester" gunship being included? I believe aircraft serial A2-1025, UH1-B. [/lightbulb]
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Frustrated? Don't flame, come ova'here!
-HC-Para replied to LizardX's topic in ADDONS & MODS: DISCUSSION
All mods should be released piece by piece. The only "finished addons" end up as long forgotten ones - much better to release bit by bit, fix by fix and build a community of users (testers if you will) for the work. If you don't have users for your addon or mod, it is a terrible waste of time and energy. Personally, as an island maker, I find that I am *never happy* with my own work and constantly need to improve older work as skills improve, ideas change, etc. I put 130,000 objects on the first Meekong. The current Meekong has under 60,000 - but looks, works and runs much nicer! Every single mission ever made using this addon will benefit from the changes and all are a simple few editing minutes to get working on the latest version at most. I ask - would you rather have never seen Meekong, except screenies, for all the years of it's editing - or is it better to have a number of upgrades and fixes - but have had the chance to actually spend some time playing on it? As someone who works 10 hours a day as the sales manager in a busy IT distributor, who spends time with family, friends and lover - and who finds time to play the odd simulation game and edit some flashpoint - I say PUSH - play now, fix bugs as we find them and keep it alive..... -
Frustrated? Don't flame, come ova'here!
-HC-Para replied to LizardX's topic in ADDONS & MODS: DISCUSSION
Push! We ain't getting any f@#king younger. -
Two images of Scud's Porter on new map Australian AO: On Luscombe Field, Nui Dat. & WP strike on ruins near Nui May Tau. Another beautiful addon Scud, thanks so much!
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Crashed hueys are nice scud, keep up the good work!
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Scud, please don't remove the door gunner or forward gunner Bushrangers, they both have their place and it leaves the option up to the mission builders. In terms of what I think of door gunning in general, and Iroquois in particular - the smile on my face in this photo tells all. I am told that smile lasted for days!
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Snake Man, I have made it clear to you in previous discussions that you are unwelcome to use the tag VTE which was registered by Lis. Again, I will ask - please discontinue the use of the VTE tag. Thank you for your consideration.
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Latest Hell's Circus island releases.
-HC-Para replied to -HC-Para's topic in ADDONS & MODS: COMPLETE
A second Enfilade42 co-op mission has been "finished". You can download from ofp.shafted.com.au Pic on site