zaphod
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Everything posted by zaphod
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yes, but it has to become standard as soon as possible. new addons come out almost every day and time will come with 8gb addons on hd you cannot leave in arma folder all together... as the most people use a client side managing tool it will be fine... otherwise clientside XAM itself wasn't a good idea ...as cool as it is.
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({_x in Blackhawk}count units(group player)) == ({alive _x}count units(group player)) wolf just missed a _x ...
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use a simple addon managing tool ... this will keep your arma folder clean and will copy/activate addons on demand/server. download ArmAwatch, a derivate of the good old ofpwatch addon managing tool! And don't leave it on when you want to connect to a server with many players ... that's un-killer.
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agree with Q
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Picture In Briefing Problem
zaphod replied to ColonelSandersLite's topic in ARMA - MISSION EDITING & SCRIPTING
just take a look at the paa's that shows in briefing of genuine cti mission of arma... maybe you can analyze them. as i can say i was unable to reproduce them, or create a new one that looks the same. but i didn't spend time about this for months as i said.. regards zap -
Picture In Briefing Problem
zaphod replied to ColonelSandersLite's topic in ARMA - MISSION EDITING & SCRIPTING
i got the same problem in berzerk map pack ... the berzerk logo itself looks too dark in briefing. creating marker images for the briefing pages wasn't successful too... take a look at the marker images used in the genuine CTI mission that comes with arma ... they got nice paa's but i cannot create some that work like these ones ... spend a whole night with this briefing-paa stuff in january and failed. The best results came from texview1 ... but its 6 months ago... regards, zap -
that'th it ... but wasn't set in your first code example ... regards, zap
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use the emergency caddy release .... if there is a little hole under the caddy ... take a 5 cm long needle and release the caddy manually.
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woops ... mixed 2 replies (wrong thread) ... forget it. so you are really J. Hyneman? bombing stuff away? playing ArmA games? ...and better talk about texture-maps instead of maps. regards, zap
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who needs new tools for creating new missions? notepad is still out and working well...
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you are? you aren't? can't believe i still don't agree with some "bustings"
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Queen's Gambit ...
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it's part of the genuine ArmA SP campaign ... one of the first missions to accomplish... flash flash flash ... as i remember 5-6 satchels needed to blow the bridge.
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i implemented a tx/rx solution and request my actions from client to serverside script with it (done in berzerk map pack v2.0 coming soon)... so dont need this support affected by client side setpos / createvehicle actions to the network. as it still works for cheated scripts and console actions makes it senseless, yes, but so far i can use it to control deletevehicle / respawn actions for my point. a suggestion might be leaving the current states implemented in the sqs parser .... and develop the sqf parser to a higher server based level. or copy the sqf parser to something new like sqx, and leave sqf as it is an develop sqx to that point, using same syntax with MP limitations.... but who nows what's best...
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i agree that there are just a few problems caused by the fact that commands like setpos, createvehicle, setdammage ... can be executed by a client in a MP game. requesting these things at the server side script (for example with an implemented tx/rx set by scripting language! instead of publicvars this time..) might be the better solution avoiding most cheats and console actions...
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disabling grass = ofp cannot agree with that ... why to create a bunch of no-grass versions as people gets a new computer within 12 months anyways to play anything !? ... i'm not willed to leave improvements brought by arma, just to fit all needs on the worst computers ... this is a heavy battlefield simulation and not all community warcraft playing. instead of leaving grass i'm thinking of increasing setmaxviewdistance up to 1600-2000!!!
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yes it should ... did you just wait a minute? be patient ... sometimes (on longer games) it can take a while until your client is completely synced to the server (as you get a question mark, server cap's are reached(?)). i don't really know it, but i can connect as your buds do...
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need basic script for flag taken event
zaphod replied to --R--Sgt.Dimz's topic in ARMA - MISSION EDITING & SCRIPTING
unpbo original ctf missions that come with arma, that might help you a lot understanding what is needed ... as you can modify them to fit your needs. you can find several tools to extract pbo files. regards, zap -
i recommend PS 5.0 with this, you get most for less money. (look on ebay too! )
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nope ... i meant the label Harthouse Frankfurt. got almost all of 'em on vinyl + EyeQ nearly complete, too ... but there's much more in my archive ... like Megadeth Harthouse library on discogs My (techno) collection on discogs PS: another two VERY good music recommendations i prefer is: CCCP - American Soviets (Clockwork) !!! & Paul Hardcastle - 19 (Chrysalis) in~in~in~in~in~in~in~in vietnaaam he was nineteen! -> ber[z]erk rulez! <-
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Megadeth - Peace sells .... but who's buying? (1987?) video on youtube (with A10 Thunderbolt scenes) PS: Harthouse will never die!
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_vehicle setvelocity [_x,_y,_z];
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so what about a global IP-range ban list ...
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the "sinking" effect only works on bodies (as i know so far) the command for is "hidebody _unit;"
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Why doesn't a simple poll work?
zaphod replied to celery's topic in ARMA - MISSION EDITING & SCRIPTING
hi celery, why you guys all use the deprecated sqs scripting? did you try out init.sqf, and just switch your values? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> primary=floor(Param2); helitype=switch (primary) do { case 0:{"AH6"}; case 1:{"UH60"}; case 2:{"AH1W"}; case 3:{"Mi17"}; case 4:{"KA50"}; //default{...} }; secondary=(Param2-primary)*100; switch (secondary) do { case 0:{gun="default";}; case 1:{gun="TwinVickers";mag="500Rnd_TwinVickers";}; case 2:{gun="TwinM134";mag="4000Rnd_762x51_M134"}; case 3:{gun="M197";mag="750Rnd_M197_AH1"}; case 4:{gun="GAU12";mag="300Rnd_25mm_GAU12"}; case 5:{gun="2A42";mag="230Rnd_30mmHE_2A42"}; case 6:{gun="FFARLauncher";mag="14Rnd_FFAR"}; case 7:{gun="FFARLauncher";mag="38Rnd_FFAR"}; case 8:{gun="57mmLauncher";mag="96Rnd_57mm"}; case 9:{gun="80mmLauncher";mag="40Rnd_80mm"}; case 10:{gun="HellfireLauncher";mag="8Rnd_Hellfire"}; case 11:{gun="VikhrLauncher";mag="12Rnd_Vikhr_KA50"}; //default{...} }; regards, 6*9=42