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zaphod

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Everything posted by zaphod

  1. zaphod

    Berzerk Map Pack

    updated code to new publicvariable-events and other new stuff coming with arma 1.09 ... so requiredversion will be 1.09
  2. zaphod

    Berzerk Map Pack

    standard 1200 ... for now
  3. zaphod

    Berzerk Map Pack

    yeah ... i need a new computer
  4. zaphod

    Berzerk Map Pack

    this is a tech board .. not an eyecandy suite ...
  5. zaphod

    Berzerk Map Pack

    Screenshot updates
  6. zaphod

    Instant viewdistance

    i spent some time on viewdistance tweaking on-the-fly last year... because of the problematics with PvP games it was taken out... using higher viewdistances in air depending on speed was a nice feature, but it was left behind, too ... don't mind, it's not senseless .. you can still use them for SP and COOP missions...
  7. zaphod

    HWM - HAC Huey UH-1H

    will there be an east version too? it would be nice if this kind of common chopper would be able to all existing arma sides as east, west, and civil ... very nice that RACS still existing!
  8. zaphod

    Berzerk Map Pack

    the development part is finnished ... i developed on Corazol, so i'm just updating all existing maps right now... ... and i still not signed the addon ...
  9. zaphod

    Berzerk Map Pack

    finnished, but still unreleased...
  10. zaphod

    Berzerk Map Pack

    its not allowed to fire in your base ... you will be warned 2 times ... after that you just die.
  11. zaphod

    Berzerk Map Pack

    Scripting part finnished ... all working as i can see ... new screenshots now adding some weird GUI sounds, packing berzerk addon with signature and final addon selection for mod release ... that's it. HOHOHOOO , zap
  12. zaphod

    Invincible or respawn?

    another way could be (i dont really know the mission goals): move the shilkas to a tiny island ... i mean, park'em there (inside a prohibited area) ... so the shilka is alive, but isn't really there and you can place it where you want during mission... or just "createvehicle" it as needed... maybe this doesn't fit your needs, but it can be a simple, but effective solution to "hide" existing vehicles... Regards, Zap
  13. zaphod

    CBF Shipbuilding

    me too cause i want it ... as static base ... whatever ...
  14. zaphod

    More displays?

    as ModeZt said, we need to share ingame variables to some kind of external API ... with such an API almost any kind of external equipment is theoretically possible ... an USB driven horizont, other cockpit instruments, buttons/switches and yes .. why not a compass ... this might be worth a brainstorming at BI's breakfast table.... and it can develop along with arma scripting/modding ... Regards, Zap
  15. @T_D: when??? the year is almost over...
  16. zaphod

    Displayed Timer

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> zf_countdown={ private ["_t"]; while{_this-round(time)>0}do{ hint format ["time left: %1 seconds",_this-round(time)]; sleep 1; }; hint "timeout 1..."; _t=_this+random(_this*0.2); while{_t-round(time)>0}do{ hint format ["additional time left: %1 seconds",_t-round(time)]; sleep 1; }; hint "timeout 2..."; }; 600 spawn zf_countdown;
  17. zaphod

    Camera follow terrain ?

    you create a camera _c, but you go on with _cam later ... this mustn't happen and yes, don't forget semikolons at end of terms; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _cam="camera" camCreate getPos mk_start; _cam camSetPos [getMarkerPos "mk_start" select 0, getMarkerPos "mk_start" select 1, 20]; _cam camSetTarget [getMarkerPos "mk_end" select 0, getMarkerPos "mk_end" select 1, 20]; _cam camCommit 0; _cam camSetPos [getMarkerPos "mk_end" select 0, getMarkerPos "mk_end" select 1, 20]; _cam camCommit 30; sleep 30; camDestroy _cam;
  18. zaphod

    Camera follow terrain ?

    place empty (invisible) markers the cam should follow, and animate the cam sequence from marker to marker...
  19. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> player setpos [getmarkerpos "markernamehere" select 0,getmarkerpos "markernamehere" select 1,0];
  20. zaphod

    HWM - HAC Huey UH-1H

    I hope this Huey will be an independed addon, too ...
  21. zaphod

    Right mission, wrong map :(

    for e.g. Sahrani: folder: your_mission_name.Sara addon: put "sara" in your mission.sqm create an empty mission in editor and save it, you can take a look at it...
  22. zaphod

    Quarterpipe problems

    what about a non vert version ... for now.... miniramp style
  23. ... and i just want the missing vehicles back ... .. day for day, month for month, patch for patch ...
  24. zaphod

    Preload a scene

    take a look into the original ArmA campaign or the ArmA start Menu sequence ...
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