zaphod
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Everything posted by zaphod
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Is Berzerk being transfered to ArmA II
zaphod replied to walker's topic in ARMA 2 & OA - USER MISSIONS
@ziggo0: Yes, it is a bug, but it happens only sometimes. From beta40 i will provide a workaround that resets Ammo Max to 10 as you set all Ammo to 0, that will work until i found the bug itself. @Stilla-Killa: Capturing towns bugs on laggy servers, Markers are going wild and changing back to Civil (green). Changed routine to MarkerColours only server- and client-side. Fixes the bug with selectable respawn that are not allowed anymore, too. -
Is Berzerk being transfered to ArmA II
zaphod replied to walker's topic in ARMA 2 & OA - USER MISSIONS
try another link ... Berzerk v2.0 - Sobor beta39 @Householddog >Is there a way to form squads in Berzerk ...? Yes, its possible to form squads, you can recruit 2 team members/ rank with dialog ... for easy use: 2 units / star: select the unit, and press the recruit button, a message should be sent to invite him to your team. that one is very basic, im going to change it soon, there is some nonsense left in code and dialog. @Radioshack. : >Ok after 12h of berzerk (version beta 37) testing here some more bugs: >the delay of the spawn menu is to long sometimes you can spawn in positions that are alreday captured by the enemy since a few seconds. (is fixed) will be fixed from beta40 and for sure in release >The night setting dosent work it should? >The "east javelin" is missing on east weapons menu try Metis AT-13 since beta39 >the east sani bmp is almost unbreakable (ArmA bug) vehicle should be removed MHQ classes changed to LAV25 HQ / BTR9 HQ ... worse that there is less cargo seats, only driver and gunner >some other things I noticed: >the respawn time for tanks and choppers (including the combat choppers) is much to short and should be longer. only for base vehicles ... but that is really important! ... try to use vehicles from tasks, if you need longer respawn times than one minute >Is every vehicle supposed to offer a full weapons menu or just some? because it isnt working on every vehicle. the weaponcargo depends on the vehicle, yes ... a HMMWV with TOW has no secondary launcher, but a normal HMMWV has, for example. the more weapons the vehicle has, the lower cargo it provides, a closer list of features will follow. Regards -
Is Berzerk being transfered to ArmA II
zaphod replied to walker's topic in ARMA 2 & OA - USER MISSIONS
Hello, sorry for the bad bug as someone fires from vehicle at base, hope its better now. fixed from beta35: - Mobile HQ changed to ArmA HQ classes - Tunguska equivalent now Avenger - better no-fire-in-base prevention (again ...) - more weapons -
Is Berzerk being transfered to ArmA II
zaphod replied to walker's topic in ARMA 2 & OA - USER MISSIONS
Hello, plan is to provide 1200, 1600, 2000, and 2400 m as start parameter ... but as you can see its out of parameters long ago =), but same opinion: something looks different to 1200m in ArmA1 If you have problems with multiple connects lagging a nearly full server: - try disabling VoiceOverIP - or reduce max players a bit to around 50 -
Is Berzerk being transfered to ArmA II
zaphod replied to walker's topic in ARMA 2 & OA - USER MISSIONS
Hello, yes, it runs better than expected after the very first online tests. this is the latest and maybe the last beta version before release: fixed from beta32: - respawn task list refresh (didn't work correct) - respawn bug on full mobile HQ - added Mi24P instead of second base Mi17 Medevac - moveInDriver to your custom created vehicles in base - better no-fire-in-base prevention - some minor stuff no one would notice anyways ... feel free to report bugs and suggestions. -
Is Berzerk being transfered to ArmA II
zaphod replied to walker's topic in ARMA 2 & OA - USER MISSIONS
If you want to suggest own improvements (based on 2.0 beta 12), this might be the right time and place ... -
Is Berzerk being transfered to ArmA II
zaphod replied to walker's topic in ARMA 2 & OA - USER MISSIONS
to answer the question of this thread: yes ... 90% done ... re-developed from scratch with lots of improvements ... -
i tested it with a setvariable ["lock", true|false, true] to inform my server loops to lock/unlock vehicles by player-action .... tested on dedicated server, and it works great! thanx man!
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updates and fixes Sahrani: Corazol, North Bases, Sahrani Plains South Sahrani: Desert, Dolores, Ortego delete old stuff from servers > download current v2.0b11 <
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fixed some stuff, as some people still playing ... whatever try these: Berzerk v2.0 a11 (Corazol, Desert, North Bases)
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i went to other projects (not arma related...) berzerk v2 =>
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- a handful betatesters with patch 1.09b in 8 weeks - no servers testing ... - no replies/ hints ... so i didn't run arma myself for 10 days now. whatever, no acceptance = development canceled ...
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i didn't start arma since last week ... and i don't miss a thing ...
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it's possible and it was in sniper list ... due to many requests it was left out as other rifles with optics like G36 variations.
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sniper rifles are limited to 1/8 AAs are limited to 1/8 ATs are limited to 1/2 (maybe 1/3 is better) you cannot combine launchers with MGs/sniper rifles or grenade launchers using vehicles alone ... it's your own risk using the easiest route ... it's your own risk limit weapons/vehicles to roles/ranks makes no sense: your command structure was killed ... you left alone to defend a captured target enemies swarming in ... ... and because you are sani you are not capable of taking a launcher or firing vulcans on incoming?? ...
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Berzerk v2.0 beta5 - Corazol open betatest on [MSD] Truppenuebungsplatz and other servers this weekend - final test of gps issues left... ArmA required version: v1.09b
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So can anyone tell me why everyone is playing coop
zaphod replied to Tigran's topic in ARMA - MULTIPLAYER
Berzerk v2.0 beta4 - Corazol don't cry kids... open betatest on [MSD] Truppenuebungsplatz this week - final test of respawn/gps issues left... ArmA required version: v1.09b -
Berzerk v2.0 beta4 - Corazol open betatest on [MSD] Truppenuebungsplatz this week - final test of respawn/gps issues left... ArmA required version: v1.09b
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got the same problem some months ago ... maybe create a loop, setting dammage to 0.x && checking for "can stand" as long as canstand==true (&& canmove=false (optional)); strange, i know...
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Defcon 2 ... language files done ...
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Czech received ... thanx Dwarden! now french missing only...
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yeah .... finally ... but french didn't come back yet, too ... (2 weeks now ..)
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i have no idea ... maybe i become crazy Houston, we have a problem!
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whatever ... i don't care anymore and going to release without ... lost a whole week listening to that Bata Ilic like stuff.