

pssh
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Everything posted by pssh
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KIZ schicken dich in die hööööölle! eiiiskalt! Good scripting
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God these look so fine it will be a pity to see them perish while exploding
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Wow @ the rocket video! God i love how the rocket slowly gets out of the Sub! and it has a nice realistic heavy punch, too! Keep up the good work.
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A.C.E. Advanced Combat Environment Public Release!
pssh replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Lets see: Smoke Scripts Sounds Deflected shells Wounds Projectiles New Russian soldiers Vehicles Helicopters This is freaking sick. sell this as a content patch for ArmA and your rich. -
This has a really special feeling to it, also give Icebreakr some kudos for informing us
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beautiful work, the Hat, Ghillies and Cobra Texture look simply amazing
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GAZ 2330 "Tigr" Series public beta release 0.7b
pssh replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Excellent, this thing is just so fast, driving is realistic! Love to see Vehicles rarely modeled in other games! -
GAZ 2330 "Tigr" Series public beta release 0.7b
pssh replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Well, i dont believe a 30mm low velocity grenadelauncher could harm a m60 Tank, especially not in the ACE Mod when theres more focus on actual Armour penetration. @Psychosim I know it means that it will withstand that kind of round, but its a russian vehicle, Russia not being in the Nato classifies its Armour for it, you know what i mean? Russian Kalibers are different -
GAZ 2330 "Tigr" Series public beta release 0.7b
pssh replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
god this is awesome, now we need another wave of Soviet/Russian FSB units to play with...would really fit this, as we already have some Omon guys in chechnya mods. btw, why does a Russian vehicle get a NATO (! armour certificate? -
Robert 23, BC Central, respond Code 3 to 10-31
pssh replied to Delta Hawk's topic in ARMA - ADDONS & MODS: COMPLETE
wow, amazing work, hope some rpg-mission going to use this -
Its not pilotable i suppose, only saw it in "empty" also, someone give me a link to that awesome viper!
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Nice work! i just love the cannon, so much fun, also its fun to simply drive over the countryside because of the Gear
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Yes, no offense to anyone but this 109 will upgrade the WW2 mod. Great, the detail is sick!
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Nightstalkers: Shadow of Namalsk, version 0.3 out!
pssh replied to Sumrak's topic in ARMA - ADDONS & MODS: COMPLETE
Sick mod! perfectly brings the armageddon feeling from clear skies! Great! -
has it anything to do with difficulty settings? I can pilot the Harrier very well, start and Land without problems, even hovering (VTOL) i can use.
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Cant wait, this is the FFUR /MCM for arma in my Eyes. You guys included SLX in this? Sorry if this was asked... Thread is 77 pages long.
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No this is no critique - addon is EXCELLENT. but me and a clanmate setup small missions to test addons on-line and well, we often fly flight sims like Il2 or Lockon so we knew about the "Drag nose down" but THE TAIL WHEEL WONT LIFT! IT JUST STAYS ON GROUND!
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I fail to take off. please help me xD
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Sounds familiar? Check this out guys, this is what you hear when you fight in Armoured East vehicles...
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maybe this was already asked,but that picture in the loading screen looks REALLY like a screenshot of the Game World in Conflict.
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Otokar Cobra 4x4 Light Armored Vehicle Series v1.0
pssh replied to Gökhan - OFP TURKISH UNION's topic in ADDONS & MODS: COMPLETE
Cök güzel! Now ARMA is Out but i still do play OFP editor (yeah, ArmA wont work on my Computer ) but i love resistent vehicles! siz niye Tank yapmiyorsunuz? -
Universal! it does cost nothing! you just get -40% experience,what makes the game harder ( without that penalty you must make 2 great battles to level up ) if you want,give me your login and your account :P
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Thunderbird where are you From and do you play Navyfield?... saw someone with the same Name there
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hey guys you sure know the CoC UA,some of the best addons,laser designating targets is just fun,but its gets boring on the single mission after a while,so i wanted to ask, HOW can i Set up a functioning indirect artillery fire option? I placed the obelisk, I placed myself as forward observer, I placed a group of Guns, but im just a noob at Editing so i need your help...
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yarr interwebs