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zulu1

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Posts posted by zulu1


  1. Somthing I've found hidden in the O.pbo file in res\addons:

    class UAZCheat:UAZ

    {

    scope=1;

    displayName="UAZ (Cheated!wink_o.gif";

    armor=100000;

    };

    class OfficerGCheat:OfficerG

    {

    scope=1;

    displayName="Officer (Cheated!wink_o.gif";

    armor=100000;

    class SoldierGCheat:SoldierGB

    {

    scope=1;

    displayName="Soldier (Cheated!wink_o.gif";

    armor=100000;

    };

    class OfficerECheat:OfficerE

    {

    scope=1;

    displayName="Officer (Cheated!wink_o.gif";

    armor=100000;

    };

    class SoldierESaboteurCheat:SoldierESaboteur

    {

    scope=1;

    displayName="Saboteur (Cheated!wink_o.gif";

    armor=100000;

    };

    class SoldierWSaboteurCheat:SoldierWSaboteurPipe

    {

    scope=1;

    displayName="Saboteur (Cheated!wink_o.gif";

                             armor=100000;

    };

    Something they used for testing???

    I think one of the many editor addons make these units available.


  2. I am posting this after doing an exhausting search of threads and I know this is an older addon, but I'm hoping some one knows of a fix. I find that this helo for the most part will fly past ANY ground units and continue to the next waypoint. Most helo's with FFAR rockets will blow the whole load as soon as they are in range...of course most miss the target xmas_o.gif I've tried every thing I found to change the config.cpp like irlock, irtarget, irscanrange, irscanground, changed min/mid/max on weapons, changed pilot senistivity and precision. Heck I even dumped the cog pilot and gunner and put in standard BIS pilot. Can any one throw me a bone on this?

    TIA!


  3. This seems to be the closest thread. Why is it most all of the Javelin launchers I've seen say that an AI unit can't fire them? The old collection 12 had some Javelin fix that didn't work I guess. With a users firing you need to point it up in the air to avoid hitting the ground. Is this a gravation thing with the ammo?


  4. I know this in an old thread but I've got this question I can't fiqure out. There are doors on the back of these things but you can't enter. Are these supposed to be able to carry troops? I modifed the config to allow troops, but when inside there are no internal textues. Maybe that's my answer... wow_o.gif


  5. Quote[/b] ]There are probably a lot of Somalia-like islands with airports and cities, what's it called?

    Ah...Somalia smile_o.gif

    Quote[/b] ]Now that's what I call resurecting an old thread

    Yeah, I was just currious if anyone ever came up with a fix for it. wink_o.gif


  6. I have a couple of missions that use this pack and I have a problem using them. It's Talibanus Terminus.CATIntro and Quest for Osama.catintro. I get a message that numerous tailban units are missing and I get dumped out to the main menu. I've tried both versions of this pack and same thing happens. I've looked at the conifg and noticed the "config units" line only has {}, so I filled in all units made a new pbo and still get the same message and dump to main menu. I have all the other addons listed installed...anybody got an idea of whats wrong?  banghead.gif


  7. Quote[/b] ]I have come up with an effective (IMO) solution to the old problem of not being able to use both optics of the G36, Im gona use the idea used in AceCube's Mini-14; I will have different optics for each firing mode. In single, which will most likely be used when youre shooting targets from a distance, there will be the 3.5x scope. For full auto when youre up close and personal you'll have the Reflex

    I'm not sure how he accomplished the sighting on his mini-14, just surprised no one else has done it. I really like how you can zoom in when you need to.


  8. I just keep wondering why there are so many addons released that have basic errors. Such as too many mags, wrong weapon or mags in the soldier loadout lines, bad *.paa's for pics in editor. Also using the same name for pbo's already used by others.   huh.gif

    It was quite a while before I learned how pbo's worked and got the utilities to unpack and repack them. Since then I can't say how many addons I've fixed or improved. I just recently took all of the Neoko2000 snipers and bundled them so they would all be available to use from one pbo.

    I guess I'm just bugged that some things are so obvious and easy to fix.


  9. sorry to drag up old post, but dload link does not work. Are there any working ones left? confused_o.gif

    sorry to drag up old post, but dload link does not work. Are there any working ones left? confused_o.gif

    link

    The same problems are still in this file, the missing Laurie.p3d sight for the basic M4, no mags for berettas, bad pics in editor for weapon and mags. All the same still a great M4, with some edits to the config.cpp somethings can be fixed. It would be cool if someone did a complete rework on this and release it.

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