-
Content Count
2025 -
Joined
-
Last visited
-
Medals
Posts posted by zulu1
-
-
Here is a sample of some missions that I have.
Popular coops from early 2000's including Volcano mission.
C&H mbf
CTI & CRCTI
http://www.mediafire.com/file/t9pw9f7qw36826z/MPMissions.zip
Here are some CTF missions:
http://www.mediafire.com/file/0knve9rf47m10m7/CTF_MPMissions.rar
Like Roadki11 mentioned I have many of the old League missions also.
CCL
ECL
LCL
TNT
- 1
-
Assign player numbers in the init.sqs or unit names in editor. (P1, P2, P3...etc)
Then P3 addaction XXX in your trigger or where ever.
If no one slots in P3 then addaction won't work.
You could put addaction in a trigger that fires once so who ever triggers it will have the action added.
Or if you want the leader to get the action, assign a group name (ID) and use:
Leader group alpha addaction xxx...
-
I have a large collection of OFP missions (maps) but many of them use OFP addons which will not work with arma. You're looking at massive editing which may not be worth the effort. I could put together some non-addon classic missions, but I think you'd be better off just making new missions using Arma3.
-
If the heli uses standard flares and not something custom these are the class names:
Weapon: FlareLauncher
Magazine: FlareLauncherMag
Ammo: FlareLauncherAmmo
By putting the line below in the heli initialization field it should add more flares:
this addmagazine "FlareLauncherMag"
-
Hi Guys,
Been a long time since we were all together. Zwobot has also been lurking around here from time to time.
Still play OFP with a small group of regulars. I was playing Arma2 off and on, but something happened with my Steam installation. I had a mix of retail and DLC and somehow serial numbers got scrambled and nothing works, need a complete reinstall I guess.
I also have Arma3 but I don't play it much. Control setup is a real headache.
-
By default in MP the VD is set to 800-900. If you want to override this it must be done in the mission editor folder.
In the init.sqs file add a line:
setViewDistance 1200 ~(1500, 2000 or what ever you like)~.
There are also View Distance negotiation scripts that benchmark all clients and sets VD for lowest machine.
Also there is a script scheme you attach to an object that allows players to set custom VDs for each player.
- 1
-
Nice work keno, only one problem.
Your drop down selections don't work, it says cells are protected.
- 1
-
There are some 3d crater model replacements around like used in ECP.
Here is one : http://www.mediafire.com/file/dqs5mqi01u5maz2/3D_Craters.rar
You must patch files in the DTA folder. (Make backups of original files first)
Looks ok on flat level ground, but not on hillsides, mountains or uneven terrain.
- 3
-
You can do it with one trigger really
make one trigger ("side"; present, 0 second each) :
Condition: this
Activation: {_x setskill 1} foreach thislist;
but if the other works for you no worries
-
Flashpoint status quo
Mission 38 of CWC campaign?
-
12 hours ago, luger191a said:I look for an addon ; Newire
and training mission for the following addons:
Dragunov
Tigre
leclerq tank
hecate
FRF2
thank you
Here you go.
http://www.mediafire.com/file/1fad1opgjjpxx67/Newire.zip
Just use the rw.pbo file
There are no training missions using those addons.
Give me an idea of what you're looking for and I can maybe throw something together for you..
-
getposASL is a scripting command in 1.99 and is not recognized in 1.96.
From what I recall kenoxite made a 1.96 patch. You'll need to get that or run what you have with 1.99
Sorry, only two choices.
-
Did you happen to read anything in this thread or look at the tags?
These are dynamic coop missions made with TacRod's CCE script package. They range from vanillia OFP to CoC arty and WW4Mod. Links are above.
-
STGN,
Thanks but, could you upload to another host without all of the the spam and phishing schemes.
-
Brackets {} and Parenthesis "" are the same thing.
- 1
-
To create the list you must use this in a trigger that encompasses the units that you want this to work on.
Activation: the side you want effect on (east, west, res) or anybody and "Present".
Put the line of code in the triggers "On Activation" field and it will work.
Setskill and AllowFleeing can be anything between 0 and 1 (.1, .25, .5, .75 etc.)
To randomize setskill you can also try this:
{_x setSkill (0.4+random 0.4)} forEach thislist;
It will randomly add .4 to the .4 skill setting.
- 1
-
Here is a link with many cti addons and missions:
http://www.ctitc.com/downloads/
Doolittle's page is still working"
http://home.earthlink.net/~dbircsak/
You can also look at these:
http://ofp.gamepark.cz/index.php?showthis=9178
- 1
-
Here you go:
https://www.mediafire.com/?7abv9b3hrkq0487
If you're missing the dta files you might need to whole addon pack too.
-
I look for the addon
ecl_document
for tne mission " chemical warfare "
thanks
Here you go:
-
Well sleep is not an OFP command (only came in with Arma 2 + UP)
You can introduce delays/pauses if you insert:
~10 (10 sec delay)
between lines in your script.
-
Skiptime maybe the whole problem, but aside from that these are the obvious answers which it sounds like you're using some.
1. The most simplest thing is place AI groups at different distances from the target.
2. Or in the waypoint window set the speed to limited or fast for some groups.
3. Use the Timeout Boxes in the waypoint screen to create a delay.
4. You can also use triggers syncronized to waypoints. (Use F5 key and drag a line from a trigger to a waypoint.)
5. You can put conditional statements in a waypoint and when condition is true the waypoint is active.
Also different options in the CombatMode box in the waypoint window will produce different AI behaviour as well as the waypoint type.
Hold, Sentry or Guard waypoints will cause AI to hold at waypoint until enemy is detected.
When enemy is detected AI will move a given distance and attack, when enemy is dead AI will return to waypoint.
CombatMode Open Fire, Engage At Will AI will hunt down enemy as soon as spotted.
A Guard waypoint with Open Fire, Engage at will create the most challenging AI.
-
Finally after many years we have a wh40k package release.
Thanks
Spad
LadieFromHell
WW2Weasel
Macsar
Kayvaan
Prof. T
Sanctuary
and all others who contributed
- 2
-
I need Sample MLOD models released by BIS
Well, I found this. I think I had something more somewhere.
- 1
-
Thats sam is with OFrP
Does OFrP work ok alone?
You may not have all of the latest addons.
Check here
Zeus
in USER MISSIONS
Posted
Try the link in the first post.
Playing as Zeus you basicly build a mission for other players in real time. Its a take off of AMRA2 MCC Sandbox and Zeus