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zulu1

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Posts posted by zulu1


  1. Hosting a multiplayer games is a bit different than running a server. In host mode there isn't a lobby per'se, but you should see all the islands on the MP screen. If you got this then just choose an island and a mission. I don't think you'll have any luck with direct play.


  2. In addition to what my friend zwobot pointed out...  Missing or mis placed "{" or "};" is the biggest problem with OFP/ARMA files.

    The way you see it displayed looks odd, but each entry is actually a line begining with { and ending with };

     

    class MissionDefault
    {lives=-1; lost=; end1=; end2=; end3=; end4=; end5=; end6=;};

     

    My guess is in the section below:

     

     

    Quote

    class Campaign
    {
        name="Operation Fikoj";
        firstBattle=Part1;
         };  (<<<add)
        class Part1
        { 
            name="Start"
            cutscene=;

            firstmission=01mission;
            lost=;
            end1=;
            end2=; 
            end3=; 
            end4=; 
            end5=; 
            end6=;

          };  (<<<add)

            class 01Mission: MissionDefault

           
            {
                end1=02Mission;
                end2=; 
                end3=; 
                end4=; 
                end5=; 
                end6=; 
                lost=; 
                template=NightRecon.Intro;
            };
            class 02Mission: MissionDefault
            {
                end1=03Mission;
                end2=; 
                end3=; 
                end4=; 
                end5=; 
                end6=; 
                lost=; 
                template=RussianTruckSimulator1985.Intro;
            };

     


  3. The CTI names are based on who built the script packages.

    MFCTI- Mike Melvin

    CRCTI - Clean Rock

    ...etc.

     

    crcti1.0_@bis_res-z_para" game means its based on Clean Rocks CTI1.0 and uses additional addon pack @bis_res-z_para.

     

    Crime City I'm sure is around. Try the DT server, or Nooby (Noob1) likes to play it on his server which is up and down.

     

    btw...I don't think HAMACHI is around any more.


  4. Hi,

     

    Good to see someone is still playing around with this. It sounds like what you want to do is beyond basic triggers and waypoints. When you get into more complex scenarios all units, vehicles and objects should be named. You need to use some scripting with conditional variables I'm thinking. Have you looked at scripting on the BIS Wiki? There is good information there.

    If you're getting nowhere with it maybe you can send me your mission and maybe I can do something with it. You'll need to spell out precisely what you want it to do.

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