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Everything posted by zulu1
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Well, I found this. I think I had something more somewhere. https://www.mediafire.com/?r348cwvvy1pvoo7
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Does OFrP work ok alone? You may not have all of the latest addons. Check here
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I don't think that is due to conflicting addons. It is more of a hardware/driver issue
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Adding a BAF backpack to an ammo crate ...
zulu1 replied to ZeeSquared's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
See here -
I guess I got it from the original post back in 2006.
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I haven't played with this but if you look at the misson demo there is probably a trigger named "Target" that supplies info to the variable "_Target" Anything with "_" is a variable that needs to be fed info from select 0, 1, 2, 3 etc. You do this by running a script like this: [this] exec "laser.sqs"; ....send this (being unit executing the script) to select 0 [aaa, bbb, ccc] etc. {this is called an array} The use of a trigger to supply info will send an array of all units within the trigger zone to "_list=_target select 0" {which you see at the start of the script}
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Here you go: https://www.mediafire.com/?0tx1cqo1yn7x71v You might also look at this one too. http://www.mediafire.com/download/79t6gu2c2u5kjuk/post-16-30994-artytutorials.zip
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The wounds are probably based on a model from ww3. You may need to also replace the BIS model with the ww3 model. With some model replacements I've been doing i replaced the unit models and the wound textures
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Maybe this? http://hexedit.com/
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It's been that way for 10 years now. Everyone thinks Dynamic Range is better anyway.
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It's not a 100% of the latest but you can start here: ftp://www.ofpr.info/ofpd/_hosted/mapfact/rhs FTP Software is required to access the files. Or here: http://ofp.gamepark.cz/index.php?showthis=10481 Again not 100% latest. Many bug patches were released to correct issues. I can provide these on request.
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Based on what I see you either don't have the addon installed correctly or it is not loading at startup. One outside chance is your version has changed substantially since the mission was made. edit: I just confirmed the later. You need to use "Cold-War-Rearmed2-British-Armed-Forces-Expansion-v110.rar" or an earlier version. "Cold-War-Rearmed2-British-Armed-Forces-Expansion-version-110116.zip" seems to be configured differently than past versions.
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Take a look here: http://www.ofpec.com/editors-depot/index.php?action=search
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Well it looks like bielow released it and a few others. See this post Of course links are dead. If you're still in contact with him maybe you can find it. I'm still searching my files, but nothing so far.
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In a way I seem to recall it too. It looks like Berlin 1945 made it, I'll go through my collection and see what I can find.
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@D@nte It took a little time to track down the picture, but the news post for that is only demo videos....not any released addon. @Blacksidras I've found a few files for you.: ftp://www.ofpr.info/ofpd/_hosted/mapfact/addontestcenter/Jack_256_3.ace ftp://www.ofpr.info/ofpd/_hosted/mapfact/addons/mapfact/Jack_256_3.rar ftp://www.ofpr.info/ofpd/_hosted/mapfact/addons/mapfact/Download/Jack_256_3.rar ftp://www.ofpr.info/ofpd/_hosted/mapfact/addons/mixed/Download/Jack_256_Texturpack.rar Here are both the US and German Packs http://www.mediafire.com/download/e9ry44v264y7ip5/USpack1.zip http://www.mediafire.com/download/tohfgaaok917u47/Gepack1.zip cheers
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Sometimes DirextX gets stuck. This has helped me a few times. Go to the START button and in the run box type: dxdiag This will run the DirectX diagnostic tool. It may fix things.
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Using SLX GL3 and Wounds addons with Mod/Addon units.
zulu1 replied to Agalloch's topic in ADDONS & MODS: DISCUSSION
About the only example I can think of is ww4 extended and the answer is no. You need to use a few versions back that was made for 1.96. -
Using SLX GL3 and Wounds addons with Mod/Addon units.
zulu1 replied to Agalloch's topic in ADDONS & MODS: DISCUSSION
Take a look at the example misssion inculded in the zip pack. the mission init.sqs file has a bunch of entries. You should incorporate this into your mission, could make life easier. Ok wounds have a similar readme file and this is what it has to say: -
It sounds like you might be trying to unpbo original CWC missions. These also have been rapified, fortunetly Mikeros Elitness has an unrap feature you must first use on the mission before depbo. In case I'm off base with my assumption here are some links to old PBO tools. http://ofp.gamepark.cz/utilities/pbo_decryptor13.zip http://ofp.gamepark.cz/utilities/pbo_decryptor15.zip http://ofp.gamepark.cz/utilities/PBOTool101a.zip http://ofp.gamepark.cz/utilities/PBOtools.zip ftp://www.ofpr.info/ofpd/utils/PboX_v1.0.rar ftp://www.ofpr.info/ofpd/utils/WinPboPack.rar ftp://www.ofpr.info/ofpd/utils/pbotool_tc5_plugin.zip <<Plugin for Total Commander
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Using SLX GL3 and Wounds addons with Mod/Addon units.
zulu1 replied to Agalloch's topic in ADDONS & MODS: DISCUSSION
Solus included a readme in the pbo file that explains pretty well how to use the script -
Here is the addon and scripts https://www.mediafire.com/?rdws76iy70y1ids
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Here you go: http://www.mediafire.com/download/c7bxvul72tc7gkb/ofp_elite_sound_pack_1_._0.rar http://www.mediafire.com/download/pudki5pd2ydlllt/ofp_elite_soundpack_-_steyr_-_g36a.rar http://www.mediafire.com/download/99xq597nqh2gvbi/ofp_elite_soundpack_-_music.rar
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You're missing a bracket... init="this addEventHandler [""fired""], and maybe comma should be semicolon? this doesn't look right either: ];"; Perhaps this is correct? init="this addEventHandler [""fired""]"; {apc1 removeAllEventHandlers ""fired""; [] spawn { sleep 3; task2a = player_a createSimpleTask [""Destroy the APC""]; task2b = player_b createSimpleTask [""Destroy the APC""]; task2c = player_c createSimpleTask [""Destroy the APC""]; task2d = player_d createSimpleTask [""Destroy the APC""]; task2e = player_e createSimpleTask [""Destroy the APC""]; task2f = player_f createSimpleTask [""Destroy the APC""]; {_x setSimpleTaskDestination (getPos apc1)} forEach [task2a, task2b, task2c, task2d, task2e, task2f]; player groupChat ""Are they heading for the airbase?""; taskHint [""Destroy the APC"", [1, 1, 1, 1], ""taskNew""]; } }
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That is only a weapon addon, it contains no units. You can use it in the editor and incorporate it into a mission. First place a unit of your choice on the map in the editor. Then in the initalization field paste this code: removeallweapons this; this addmagazine UKF_L96A1Mag; this addmagazine UKF_L96A1Mag; this addmagazine UKF_L96A1Mag; this addmagazine UKF_L96A1Mag; this addweapon UKF_L96A1; That will give you the basic L96A1 with four magazines. The classnames for all variants are: UKF_L96A1 UKF_L96A1Black UKF_L96A1Desert UKF_L96A1Camo UKF_L96A1DesertCamo You can use these with the addweapon command. This addon also uses JAM, so you may get an error without it although it should still work.