Dahlgren
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Posts posted by Dahlgren
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On 12/17/2021 at 1:12 AM, Ztrack said:Hey! Great tool, we love it for spinning up extra training servers for our group.
Question. How do i setup multiple users/passwords? Lets say i want to setup user 'Admin' and "Admin2', how can i set up this array? I've tried ['admin','admin2'] and such, no luck
auth: // If both username and password is set, HTTP Basic Auth will be used. You may use an array to specify more than one user.
{
username: 'admin', // Username for HTTP Basic Auth
password: 'adminpass1', // Password for HTTP Basic Auth
},I think this would work,
auth: [ { username: "user1", password: "password1" }, { username: "user2", password: "password2" } ]
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Remove P\ from your prefix
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Last update to the GitHub repository was made in March so I'm gonna say yes?
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The emftopng binary can be found via http://killzonekid.com/arma-scripting-tutorials-how-to-export-topography/
Or link to the Google Drive folder directly, https://drive.google.com/folderview?id=0B29LgF9v_YpQd1pjcjRsbXhTRHc&usp=sharing
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Assigning the arma server to a specific IP on a server with multiple interfaces can be done using -ip=123.123.123.123, https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Server_Options
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On 10/22/2020 at 4:24 PM, djp4nd4 said:Hi, in the config.js, i must indicate server folder, but I have three folders with three different server.
How I can manage multiple servers?The web admin allows managing multiple servers with only one server folder
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You have installed a newer incompatible version of webpack.
You can check this with npm ls webpack which should say webpack@1.15.0 as of this post date.
The application requires the versions as specified in the package.json file which are to be installed with npm install.
Restore the correct package.json by redownloading the file and do npm install again.
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On 2/17/2020 at 10:37 PM, HairyBrenndog said:Ive only ever used tadst. This web access is gold!
Just a quick question. Does the server.cfg file automatically load upon server start or do i need to type something in the web access server page? Im looking at enabling Upnp where id normally set it in tadst. I can enable in the cfg file but just checking if i gotta put a parameter in the web access to load up the cfg file or is that a given and is it still the server.cfg file located....
Im new to this!
The manager generates a server.cfg based on options selected in the UI such as title etc. There's a box to input additional settings which are not configurable in the UI. Those will be appended to the server.cfg file. The generated server.cfg is automatically added as argument to the server.
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13 hours ago, nillie said:@Dahlgren
It seems like the FFP: JSRS Sounds mod breaks the Rk 95 TP rifle in the FFP mod. More testing is required, but for me atleast loading the JSRS sounds mod removes the magazine from the weapon. No compatible magazines can be loaded in the arsenal.
This is fixed when i remove the FFP : JSRS Sounds mod. Just FYI here. Maybe someone else can confirm. Not sure how to highlight the author.
Greets.
FFP team made a breaking change in how Rk rifles were defined. It's been resolved now.
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I've updated my compat mods to the new config format
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2 hours ago, Dedmen said:You can probably also just use inheritance if you want to copy stuff like author?
Should be possible yes. You can even avoid the JSRS_Soundmod_Configuration dependency by declaring some default Arma 3 cfgPatches like a3_data_f or a3_sounds_f as addonRootClass for it.
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2 hours ago, R0adki11 said:I wasn't aware there was an JSRS Compat mod for Unsung?
https://steamcommunity.com/sharedfiles/filedetails/?id=1817844401
33 minutes ago, LordJarhead said:Yeah, about that. You might run into a lot of these issues with saved missions once the mod updates. Because of having one config file, all the others will vanish, obviously. So as their class names. For example: JSRS_Soundmod_Cfg_Air_Vehicles, JSRS_Soundmod_Cfg_Environment, JSRS_Soundmod_Cfg_Movement, JSRS_Soundmod_Cfg_Soniccracks and JSRS_Soundmod_Cfg_Weapons and a more will all be packed to one JSRS_Souncmod_Configuration.
So, missions saved with the current JSRS verion might cause an dependency in your mission file from one of these CFG files. And these wont exist after the update.... so, you see where we are going? 😛 I can make a Dependency Fix Mod after the update for this case maybe!class CfgPatches { class JSRS_Soundmod_Configuration { requiredVersion = 1.60; requiredAddons[] = {}; units[] = {}; weapons[] = {}; }; class JSRS_Soundmod_Cfg_Weapons { // Use meta information from specified addon. Used to avoid repeated declarations. addonRootClass = "JSRS_Soundmod_Configuration"; requiredVersion = 1.60; requiredAddons[] = {"JSRS_Soundmod_Configuration"}; // Probably not needed :P units[] = {}; weapons[] = {}; }; };
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3 hours ago, LordJarhead said:15 voices max. at once, one soundset is one voice. A soundshader is a soundfile (or more) for example shot_close_1.wss. A weapon in JSRS currently uses up to 4 sets/voices per shot. MX_Shot, Tails, Shake, Shells. After tweak it would only use 2 because I can easily pack MX_Shot, Shake and Shells into one Set instead of three and would only have MX_Shot and Tails. It would increase the performance slightly and would be a perfect solution for a final version of the vanilla ArmA content.
Fantastic, really looking forward to this change! Making a mental note to update my JSRS compat stuff for SFP and Unsung once this is released.
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Apparently BattlEye did whitelist this extension sometime between Spring and now
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Enables Rich Presence in Discord, https://discordapp.com/rich-presence
Supports BattlEye
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1326839989
No reported issues since March so I should probably make a more public release of it
Shows current mission, world and elapsed time
Current Supported Worlds:- Abramia (IceBreakr)
- Altis (Arma 3)
- Beketov
- Chernarus (Arma 2)
- Desert Island (CWA)
- Dingor (IceBreakr)
- Everon (CWA)
- Esseker
- Intro (Arma 1)
- Isla Duala (IceBreakr)
- Kolgujev (CWA)
- Lingor (IceBreakr)
- Lythium
- Malden (Arma 3)
- Malden (CWA)
- Panthera (IceBreakr)
- Sahrani (Arma 1)
- Rosö (SFP)
- Southeast Angola 1974 (IceBreakr)
- Stratis (Arma 3)
- Sturkö (SFP)
- Takistan (Arma 2)
- Tanoa (Arma 3)
- Thirsk
- Thirsk Winter
- Utes (Arma 2)
- Wamako (SFP)
- Vidda
- Winthera (IceBreakr)
- VR (Virtual Arsenal / Virtual Garage)
Additional worlds will be added as requested- 2
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Should be fixed with the recent update (18th of August)
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On 05/12/2017 at 2:02 PM, tRiKy_ch said:hi,
very good tool!
how could i look for mods on a different folder?
Currently only mods in the game folder is supported, support for other/more folders might be added later on
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A new update has been pushed to Steam Workshop, 0.1.8
- Fixed lod error on military sign and view geometry on a few houses.
- Transparency issue on Mob Storage and Brick Building.
- Interior on factory not showing
- Animation fixed on "house2" and "house4"
https://steamcommunity.com/sharedfiles/filedetails/?id=901757999
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A new update has been pushed to Steam Workshop
- Fixed floating store in south part.
- Corrected height on school.
- New sign when you enter Sturkö from the mainland.
https://steamcommunity.com/sharedfiles/filedetails/?id=914229902
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See this thread
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There's a forum dedicated to the dev branch with a changelog thread
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2 minutes ago, ramius86 said:
Yes, port 3000, I've only definied windows as os type and server location, nothing else changedWhat is the host field defined as in the config? It's better to leave it as '0.0.0.0' or null otherwise it will limit which network interfaces that are allowed to access the web admin
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You do not need to run any extra web servers if you don't want to, the application has an internal web server.
What does your config.js look like, is the port defined as 3000 there as well?
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Could you send your config.js and the contents of your C:\Server\Arma3 to me as a PM instead perhaps?
Arma Server Web Admin
in ARMA 3 - COMMUNITY MADE UTILITIES
Posted
Mod folders must have a valid "addons" folder or they won't show up. Same as required by game to load the PBOs. 3CB Factions works fine on our servers. Make sure your download and folder is correct.