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Everything posted by Yano
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WIP: Stuff you are working on 2!
Yano replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Abs, Fail Cakes: excellent works -
updated pls: South African Project Hoefyster - Patria AMV with DENEL modular combat turret http://www.denellandsystems.co.za/products_mcv_full_description.html
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M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
Yano replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Realy beautiful. I assume that the commander has no remote system to control machinegun. So may i ask if a commander can control M2 only when is turned out of turret? -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Yano replied to Placebo's topic in ARMA 2 & OA - GENERAL
OT65A Otter [CSLA mod] -
WIP: Stuff you are working on 2!
Yano replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
OT62D TOPAS 2 -
Submarine!!!
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i found guidelines in picture (marked in blue), it seems every line has a letter (green), A,S,I,U,T,E and XXI number still missing..
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BI Developer's Blog: An interesting new entry
Yano replied to Undeceived's topic in ARMA 2 & OA - GENERAL
according to heli pilot's name maybe another clue: Jara Cimrman (Zimmermann) is czech fictional comic character. -
BI Developer's Blog: An interesting new entry
Yano replied to Undeceived's topic in ARMA 2 & OA - GENERAL
I got it, its photoshoped, so i used some filter, level adjustment and the hidden text will appear in the right glass. Riddle is solved. Mystery is revealed. look closer sorry for joke, I had to do. :) -
WIP: Stuff you are working on 2!
Yano replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Max, that looks awesome, model, textures just everything. except those jagged edges in viewport ;) same problem for me.. -
MBG_Buildings_3 - European Theatre
Yano replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Helo, nice to see someone who is working on enviroment structures. :) I suppose you are using seemless CO/NOHQ textures (to obtain high textel and save textures count and size) and MC/DT textures for dirt/micro detail to break seemless texture. I venture to advise. Houses looks too boxy for me, try to chamfer sharp corners of buildings, so that will have worn look and no so ordinary. Get inspirations from real life.. Im looking forward to any progress -
The Armed Forces of the Slovak Republic
Yano replied to pauliesss's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice to see some stuff with slovak flag :) I will keep eye on this thread.. -
WIP: Stuff you are working on 2!
Yano replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice model and textures, only one thing what looks weird is front part. That front cover panel looks too narrow to me.VBL front blueprint -
Project Reality - WIP Discussion
Yano replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice, im looking forward to the gameplay. -
WIP: Stuff you are working on 2!
Yano replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice, if you want to work on slovak regular woodland/desert uniform, these references could be useful:http://www.militaryphotos.net/forums/showthread.php?60082-Slovak-troops/page13 http://img34.imageshack.us/img34/950/000616248obr1.jpg http://forum.valka.cz/viewtopic.php/t/88188/start/0 -
Not sure if i inderstood correctly, but you can solve the problem when you add to View Cargo LOD part of exterior model (?) - not whole exterior, only polygons visible from outside cargo positions. It increases polycount of Cargo view LOD, but i think its better solution as have 2 different models..
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CSLA Studio - work in progress thread
Yano replied to MAA's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
To avoid misunderstanding there are two development versions of T-72M2: On picture above is turret with two 20mm cannons. That is first development version - T-72M2E. Second stage of T-72M2 (Moderna) has one 30 mm cannon 2A42 on right side of turret. Source(CZ): http://forum.valka.cz/viewtopic.php/title/SVK-T-72M2-Moderna/p/216917#216917 -
3Dsmax ArmA2 modding toolset
Yano replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Hi, i've found little bug. If you choose Custom size in Texture node and set up some value then raises Maxscript exception Window: "--Argument count error size_w.changed wanted 0, got 1". And some suggestions: its possible to make a preview of animations with values defined in model.cfg directly in 3DSMax viewport? Just for checking if they was adjusted correctly..somewhat like animation preview in Buldozer. And little one, can you set Tag name optionally by creating Project Folder? -
WIP: Stuff you are working on 2!
Yano replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thanks for positive comments Feel free to post critics also for my model. @caprera: The wheel has 20 segments, it is standard for now, it will look more rounded with normal map baked from high poly model of wheel. :) -
WIP: Stuff you are working on 2!
Yano replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, i started work on a addon for CSLA mod, its OT65A Otter scout car. Some parts need to recude amount of polys, but exterior model is nearly done. :) -
3Dsmax ArmA2 modding toolset
Yano replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Hi SA, same problem as post before with 3DsMax 9 and material DirectX Shader. Error by loading SuperShader.FX file, in the SuperShader.fx Parameters rollout is note "No valid technqiues found". thanx -
Thanx for fast reply. Problem solved partially. I did like you wrote, list of LODs is correct now. But there is a problem with import in Maya 2008 (Import settings by your "How to"): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// Error: line 0: OBJ file line %d: index out of range for face creation. // // Error: Error reading file. // and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Wrong geometric vertex index 243021 in OBJ file line 13518 Any clue?
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Hello, can anybody help me? Im trying to export BIS MLOD "Soldier.p3d" via NamedSelections2Obj.exe utility with no success. P3d file is loaded in utility correctly (or not? see pic, LODs numers are changed; Fire, Geo, Hitpoints etc. LODs are missing). when i choose one from the LODs, export calls "LOD offset error"
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Helloo. This vehicle, which you posted, seems like little mix of ASLAV and USMCs LAV25. Basically its the same vehicle, but there are some changes. For example LAV25 has different size and patern of tyres, different headlights and camo. And ASLAV has propeller guard, shorter exhaust, different mine thrower, stowage baskets and aerials beside turret, and mounted MG MAG 58 7.62mm instead of M240.
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1. Function Break in UV editor doesnt work. Ive tried keyboard Pause/Break, button Break in editor also Break in menu and object in viewport doesnt break... 2. I cant create smooth object if is very small like head of a pin (flattened half sphere) (see normals)