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Yellonet

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About Yellonet

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  1. Yellonet

    question about the Dragunov optics

    Well, you know, bullets go up then they go down. They don't just go straight out of the barrel and start dropping.
  2. Yellonet

    Bring back driving and cursor as in OFP

    I'm all for new solutions, but maybe you could still have the old solution (non centered mouse steering) as an option?
  3. Yellonet

    An Odd mix of Realism and Arcade…

    That, unfortunately, sums it up pretty well
  4. Yellonet

    Choosing Coalitions

    Good Idea. That would be a nice feature, intead of having fixed friends and foes.
  5. Yellonet

    Armed Assault is -AMAZING-

    We all understand that Arma is a real.. game, and the weight and manueverability of a MG are not taken into acount, i have seen a trailer where someones tracers are hitting with sniper acuracy and the MG doesnt move one inch, in full auto, crouch unsuported position.. if belt fed MG's were that efective everyone would carry one in RL instead of lightweight assault rifles. Try to kneel with a M240, look thru its sights and put 50 rounds on a high (flying) target . Well, the are very effective. In their role as a tool for suppressing and engaging enemies at medium to long ranges. A MG is very accurate when used with a bi-pod. And if you're decently skilled you can shoot it accurately in standing and kneeling position too. But as a MG is heavier and more cumbersome than an assault rifle it's obviously not preferred in most situations. But making it less accurate just because weight isn't modeled is just wrong. Two wrongs doesn't make a right.
  6. Yellonet

    Armed Assault is -AMAZING-

    Why don´t you get prone and come in again ? We are no idiots and we are NOT searching for bugs just to make our life a better one. If you feel fine with Arma as it is, good for you. Most reviewers speak a different tongue. You do understand that real machineguns are quite accurate don't you? Single targets can be engaged at 500 m and area targets at greater ranges.
  7. Yellonet

    Some info about the harrier

    RockofSL wrote... "And the Flight model and handling sucks." You forgot "just like in OFP"
  8. Yellonet

    505's ArmA Special Edition - What ya want?

    1. A Plastic covered map of the island(s) that can be folded, and of decent scale. Plastic covered so that you can draw (and erase) notes and directions on the map 2. A USB "compass" that shows how you are oriented in the game. 3. A small survival kit
  9. Yellonet

    Civilian Men/Women

    What?! No women and children... then how will I create horrible mass executions of civilians?
  10. Yellonet

    Anit tank weapons

    Totally agree. There should be some stamina system instead where if you have much and heavy equipment you will tire faster and recoup slower.
  11. Yellonet

    Anit tank weapons

    There are different AT weapons in the game, or at least there was in OFP, one reloadable and one that is not reloadable (unfortunately somehow they'd been switched) There should be a disposable (1 shot only) AT launcher that a regular soldier can choose to carry. And there should be a Grenade Rifle that is reloadable with different types of ammunition, AT, HE, smoke and so on. The Soldier carrying it could have maybe two rounds and a regular soldier could act as loader carrying more ammo with him. Realistic and it would work well in the game. Anyway, disposable AT weapons are not meant to take out MBT's, modern MBT's have good protection against these weapons even though they can penetrate 400-500mm of armor, they're mostly used against lightly armored vehicles like APC's and the like. Only way of taking out a MBT would be shooting down at the top or possibly from the rear. I really hope ArmA use the dreadful hitpoint system that OFP used
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