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xcha0s

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Everything posted by xcha0s

  1. xcha0s

    Warfare Cooperative (WACO) v1.1.1

    2 Doomguy You dont understand me. I wished to ask why you use very old version of Warfare for your mod? Matt disable trucks in 113. Last version 114 have many optimization and features. You like these trucks? On my server i have same mods as on your. Can you tell me please you load slx_gl3.pbo before ECS or after? And what version of Extended_Eventhandlers you have on server?
  2. xcha0s

    Compact Fix Pack for ArmA v1.14C

    Great mods! Thanks! zGuba can you fix compatibility of ZGB_VNV.pbo with SPON Rangefinder? http://www.flashpoint1985.com/cgi-bin....53;st=0 Shole put some fixes on their S_NVG here: http://www.ofpec.com/forum/index.php?topic=31384.0 And it works great, but your ZGB_VNV.pbo dont work Or i miss something?
  3. xcha0s

    Warfare Cooperative (WACO) v1.1.1

    Stucked with Trucks. Again. Here some screenshots: http://img66.imageshack.us/my.php?image=arma2008102103211567bo1.jpg http://img296.imageshack.us/my.php?image=arma2008102103180200nt9.jpg This stuck game with about 3-11 fps Here is from arma.rpt: Error in expression <ing >= 1) then {Exit}; _nearVehicles = nearestObjects [_building,["LandVehicle"> Error position: <nearestObjects [_building,["LandVehicle"> Error 0 elements provided, 3 expected Tsis is a great modification at all. But why you enable this stupid trucks? For what? I dont understand
  4. xcha0s

    Possible solution to stalled supply trucks

    Why you guys need this trucks? For what??? This is WARfare. Not a TRUCKfare. I angry bacause too many game session stucked with this trucks. Last screenshots in WACO topic.
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