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Winchester Delta_1

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Everything posted by Winchester Delta_1

  1. Yeah there are a lot of things that out there that is highly interesting... Thats why i am trying to make this mission. Most of the time i just cut and past commands and script snippets in. And some times i need help with these kind of stuff and i ask it on the forums. And most of the time when people explain me these simple things like you i will be happy for another month trying out all the possibility's. These forums are a great help. Especially for a noob mission maker like me. PS i executed that script from the init line. Does that mean it will work fully on a dedicated server also? Or do i need to do more?
  2. Thanks for the link for that artillery mission template : http://www.ofpec.com/forum/index.php?topic=33437.15 I had a great deal of fun with it in coop. But this time i wanted to make a PvP mission with it and encountered a problem. It worked almost perfectly for me. But I have one little problem with it that i can't fix. I only want to have 1 or 2 defined units to be able to call in artillery from the Russian side. I have been searching all around the forums for this but could not find it. Is there a possibility that you already know the answer. I am not really good at scripting.. So if it is possible can you give me a code to put in the trigger from that example mission on the OFPEC topic. This is the only code in the trigger and it works fine with that. But i am creating a player VS player so i want only one side or one defined unit to be able to call in artillery: hint "Left click on map to set target coordinates"; onMapSingleClick """target"" setMarkerPos _pos; [sch_arty, _pos, [""IMMEDIATE"", ""SMOKE"", 0.5, 15]] call BIS_ARTY_F_ExecuteTemplateMission; onMapSingleClick """";"; Maybe its possible to create a action on any player i want to call in for Arty? Maybe its also handy information when i tell i use Norrins revive script with it. Should it work when i die or respawn? EDIT: the code from the template is included in the radio trigger. Maybe its possible to create a action on any player i want to call in for Arty? EDIT2: I used the 1 setRadioMsg "Alpha Radio" in manny different way's by putting them into the init line of the units. But it didn't help. Also when i use 1 setRadioMsg "NULL" the radio trigger will disappears from all units. Not only for the units i put it in. Also when i sue TFA1 setRadioMsg "Alpha Radio" it doesn't work. What am i doing wrong.?
  3. Thanks bartkusa.. You helped me alot. It works like a charm.
  4. Hey guy's, Right now i'm editing a CTF map, and there is a little thing i want to accomplish but i really don't know how. THe mission i am making is a long distance CTF. And offcourse when you lose the flag half way it's gonna be dam hard to find him. So i need a script or somehow that puts a marker on the flag evry 5 minutes. So conditions are: Flag marker updated evry 5 min on flag position and it doesn't matter if the unit has the flag or doesn't have the flag on both sides and MP and JIP compatible... Can that be done??? Appreciate you'r help allready... (P.S. i'm a total noob in this, so if you you need me to send the mission to you i will be glad to do that.)
  5. Winchester Delta_1

    Tracking flag in CTF?

    Hey guy's sorry i ddin't react on this post.. I gave up on this after i wasted 30 hours on this. But now i see you guy's gave me the answer. Thank you guy's and sorry for not responding to my own post.
  6. Awesome.. that was a really quick answer. I put this code: if ((side player) == WEST) then { 1 setRadioMsg "NULL"; }; in a trigger and activated it by OPFOR and put the trigger on switch with that code in the on activation and it works. I should put it in the Radio trigger itself i think. Or maybe there is a way to execute this in the init file. But now atleast my russian spetznas are the only one to be able to fire smoke. Now i can go to sleep finally :) Thanks for your help PS: Is there a way to execute this for a single unit? Do i have to change the if ((side player) == WEST) then to if ((unit TFB1) == WEST) then ?
  7. Winchester Delta_1

    ArmA 2's Artillery Module

    Thanks for the link for that artillery mission template : http://www.ofpec.com/forum/index.php?topic=33437.15 It worked almost perfectly for me. But I have one little problem with it that i can't fix. I only want to have 1 or 2 defined units to be able to call in artillery from the Russian side. I have been searching all around the forums for this but could not find it. Is there a possibility that you already know the answer. I am not really good at scripting.. So if it is possible can you give me a code to put in the trigger from that example mission on the OFPEC topic. This is the only code in the trigger and it works fine with that. But i am creating a player VS player so i want only one side or one defined unit to be able to call in artillery: hint "Left click on map to set target coordinates"; onMapSingleClick """target"" setMarkerPos _pos; [sch_arty, _pos, [""IMMEDIATE"", ""SMOKE"", 0.5, 15]] call BIS_ARTY_F_ExecuteTemplateMission; onMapSingleClick """";"; EDIT: the code from the template is included in the radio trigger. Maybe its possible to create a action on any player i want to call in for Arty? Maybe its also handy information when i tell i use Norrins revive script with it. Should it work when i die or respawn? EDIT2: I used the 1 setRadioMsg "Alpha Radio" in manny different way's by putting them into the init line of the units. But it didn't help. Also when i use 1 setRadioMsg "NULL" the radio trigger will disappears from all units. Not only for the units i put it in. Also when i sue TFA1 setRadioMsg "Alpha Radio" it doesn't work. What am i doing wrong.?
  8. Winchester Delta_1

    Analogue Throttle

    For me my throttle on my X52 pro works with both choppers and airplanes. But like people said allready.. only below 50% it has no effect. Also i tought ARMA 2 was compatible with 2 joysticks ingame... SO i try my thrustmaster steering wheel for driving and x52 pro for flying. Driving go's fine... But the steering wheel somehow overrides my joystick controls... When i try to fly a plane with both joysticks it keeps pointing his nose in the air.
  9. is there a way how i can set the ingress direction of the aircraft. Cause i have a target in between 2 mountain's but when i put the x marker there it keeps comming from the side instead of inbetween the mountains. Can somebody show how you can implement that in the script.
  10. Winchester Delta_1

    Airstrikes, a ghetto solution

    Can you please make a template mission of this script with the bombs and cruisemissiles if it's not to much work atleast. And can you tell me how to start the airstrike when my "officer1"is killed so you won't be able to call it from radio it just executes when that officer1 is eliminated. Allready thanks for you'r great work.
  11. Oww okay thanks.... I also allready fixed my mission. I had to delete the AI group i was part of. I seperated from them and gave them new waypoints... Must have been gone wrong there. Thanks for the qiuck reply
  12. I have the same man. I have been looking for a fix for this error for 2 day's now and i can't find annything. My mission works perfectly with evrybody on a private host. But once uploaded to the dedicated server it comes with the above error: <MISSION NAME> CONTAINS BAD LINK TO A STATIC OBJECT. oPEN IT IN THE EDITOR AND SAVE IT AGAIN. I'm also as desperate as the guy above.. i have been working for day's on this mission and now it can't start. P.S. The first test of the mission i made worked. but after soem changes and saving to Multiplayer it came up with that error. I also have some similar thing to the intropicture.paa file i have there. In some missions it works on dedicated and in others it can't find the file. And it's exectly the same code. the whole description.ext is the same. Please help us
  13. Winchester Delta_1

    Animations

    Hey guy's i'm trying to get these animations working but they don't do annything. IN Arma 1 i could get them to work but now it doesn't even do annything. I tried to put them in triggers, waypoint activation even in the unit init line. Tried playmove and switchmove. All with no result. I'm trieng to get them to execute pushups with this string i got from the animation viewer: AmovPercMstpSnonWnonDnon_exercisePushup If somebody can get it to work can you send me you'r mission. Would be verry helpfull
  14. Winchester Delta_1

    Tracking flag in CTF?

    Hmm don't know how to implement thos things... Have been trying for a week now
  15. Winchester Delta_1

    Tracking flag in CTF?

    Somebody knows what i mean?? I'm not English you know.. so if you want me to say it differently so you understand just ask.. Thanks
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