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Walker001

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Everything posted by Walker001

  1. Great find. This is exactly what we need. I now tested the script with this object in vanilla A2 and it seems like it works without any heavy modifications. Thanx.
  2. Hi again. I made a small preview of what you can expect of my upcomming script. Hope you like it :). pCuKq-JVwq4 P.S. The strange scoring at the end of the video is due to a small bug. Each target was looking for hits in a to big radious and ended up also recoginzing hits from the neighbour board. This problem has already been fixed, so you can ignore it.
  3. The targets are like any other object and can be plased wherever you want in the mission editor. At release there will be a small example mission with a rifle range with targets at different ranges. The ability to move targets ingame is not part of this script, but maybe some day sombody creates such a mission, using this script, where that is possible :).
  4. The script requires OA because of the sign model it is using. In order to make it work in vanilla A2 i see at the moment two possible solutions. One is to find an alternative A2 sign to replace the OA sign used. The other one is to create an addon version of this where the sign model is included. The first release will be OA only.
  5. Nice! Now we only need the Jurmo boats, and we can conquer the archipelago. Excelent work!
  6. Walker001

    Hunt script?

    Easiest way is propobly by setting up a loop in an external scriptfile 'hunt.sqf' in your mission folder, like this: hunt.sqf _hunter = _this select 0; _target = _this select 1; while {(alive _target) and (alive _hunter)} do { _hunter move getpos _target; sleep 10; }; Execute the script for example from the init line of the hunter like following: [HUNTERNAME, TARGETNAME] execVM "hunt.sqf" This script will let the hunter move towards the targets position. The move call is updated every 10s. The script will exit if either hunter or target is dead. Good luck with your mission.
  7. Walker001

    Spritz Island rev. 0.3.0

    Sounds interesting... but download link is currently not working...
  8. Walker001

    DM Real Tournament 2

    Well done!
  9. Oh, i'm sorry i didn't know that you where forced to move? I am very sad to hear this. The fact that you had to move it becouse of traffic reasons is however for me hard to believable. The mod wasn't hosted there. Only the documentation. It is not that people were downloading gigs of pbos from there. Even if the site propably was visited frequently, I cannot believe that this text and a couple of images would load the BIS wiki so much that ACE2 docs would have to be moved. Why wouldn't BIS support the greatest ArmA 2 mod made by the community on their own community site? :confused: Thanx Sickboy, I wouln't have found it without you. The main issue i think with dev-heaven is, due to the software you are using, the UI is not very userfriendly. There are a lot of links (like add, edit etc) which are of no importance for the regular user who is only interested in reading the content. It would also be good to have a site map or content menu so that the reader would easily find and access the information he is looking for. However. I hope BIS changes their mind in with the BIKI issue. This is an amazing mod and I appriciate the time and love you spent into making it.
  10. Why did you decide to use dev-heaven.net instead of i BIS community wiki for documentation of ACE 2. No offence but on dev-heaven it is vary hard to find any information you are looking for. The feature list on the wiki site was excellent, but now it is just horroble to read. I also did not find any release notes or change logs. What is new? Its propably there somewhere, but i dont find anything on dev-heaven :(
  11. Walker001

    CLY PVP missions (beta)

    This is great! This was propably my favorite DM for ArmA. I know it will get alot of playing hours by us.
  12. Walker001

    CLY PVP missions (beta)

    Vodka and firearms... Can it get any better than this? Will try it out tonight on UNA server.
  13. Walker001

    ppEffects viewer

    Cool. Tnx for the update, much appricated.
  14. Walker001

    ppEffects viewer

    Cool! Was waiting for something like this. You should make a "copy to clipboard" button, that would copy the whole effect code what you later could past into a script. It would make it much easier faster to use effect once you've found it. Great job anyway!
  15. Walker001

    Thirsk Island

    I must say that this is one of the best made islands so far for ArmA. It is very well made with alot of attention to detail, and it has many interesting locations for possible scenarios. The fact that you made a winter version of this island opens even more possibilities for scenario and map makers. Very well done!
  16. Walker001

    OFP:DR $7.50 US on Steam

    $7.50? Its not worth it... Get a pizza instead and you will get much more value for the money.
  17. Walker001

    Thirsk Island

    Wohhoo! I've been waiting for this a long time. Great pictures!
  18. Walker001

    CLY PVP missions (beta)

    Nice, looks great! I need to try this when i have the time!
  19. Walker001

    Dragon Rising has been released

    Hey, have you heard the latest new from the OFP2 (OFP: DR i know) community? Check this out: http://www.ofp2.info/ Sorry if the news is already old. :)
  20. Walker001

    Team Speak 3 Released

    Yes sound quality is definitly much higher. It was in the beginning hard to recognize some teamates voice due to the superior voicequality. Latency is much better and there is not as much overlapping conversations anymore. Privite and group messaging is also greatly improoved, and works now with tabs similar to other instant messeging programs. You can even send of line messages to your buddies what they will see next time they join the TS server. It is also possible to upload files within TS to different channels what people can then download. So it is much easier to send and share files. Whispering functionality is now also improved; To create a whisper list you can just drag and drop players or channnels or both into the list, and then assign it a key settings. The lists do not have to be updated anymore if a player changes his name. Only things what annoys me a bit is the new sounds. The default sound packs are not really good and some sounds are really annoying, (like the"Buddy left the channel and dissapears"- sound). To our luck it is possible to turn of each sound and customize the sounds. I miss the standard "Member joined" sound, but im sure there will be some soundmods out soon enough.
  21. Walker001

    Team Speak 3 Released

    We installed TS3 server for our clan today and after only 15 mins of testing and exploring the new features we decided to not go back to TS2.
  22. Walker001

    Thirsk Island

    Wow. Looks really great and the pictures looks truely like some Finnish forest. Would be cool if you'd made some rocky forest areas aswell. I think, forcing snow into parts of the island would destroy some of the realistic landscape, which would be ashame. Instead maybe we can hope for a winter version later after release :) Great job! Cant wait to see more. :bounce3:
  23. I am using the SOM for adding artillary support to my mission. Everything works great but the module seems to automatically add a diary record to the briefing with information about the SecOp manger. I dont want to have that in my mission, so does anybody know how to remove this? I searched the forums with no luck.... Tnx
  24. Walker001

    New patch 1.04

    The patch works great for me. It looks like i got some performance boost and can now play the game with normal/high with 20-25 fps. (before i had 15-20 on these settings). They also fixed more things than there is about in the change log, like for example the smokegrenades is now smoking again! Great patch once again! Now only the linux server is needed!
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