-
Content Count
74 -
Joined
-
Last visited
-
Medals
Everything posted by Walker001
-
ConfigExplorer 2.00 beta (release)
Walker001 replied to HeliJunkie's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Very usefull. Thanx! -
Realistic target board (script)
Walker001 replied to Walker001's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great find. This is exactly what we need. I now tested the script with this object in vanilla A2 and it seems like it works without any heavy modifications. Thanx. -
Realistic target board (script)
Walker001 replied to Walker001's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi again. I made a small preview of what you can expect of my upcomming script. Hope you like it :). pCuKq-JVwq4 P.S. The strange scoring at the end of the video is due to a small bug. Each target was looking for hits in a to big radious and ended up also recoginzing hits from the neighbour board. This problem has already been fixed, so you can ignore it. -
Realistic target board (script)
Walker001 replied to Walker001's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The targets are like any other object and can be plased wherever you want in the mission editor. At release there will be a small example mission with a rifle range with targets at different ranges. The ability to move targets ingame is not part of this script, but maybe some day sombody creates such a mission, using this script, where that is possible :). -
Realistic target board (script)
Walker001 replied to Walker001's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The script requires OA because of the sign model it is using. In order to make it work in vanilla A2 i see at the moment two possible solutions. One is to find an alternative A2 sign to replace the OA sign used. The other one is to create an addon version of this where the sign model is included. The first release will be OA only. -
Nice! Now we only need the Jurmo boats, and we can conquer the archipelago. Excelent work!
-
Easiest way is propobly by setting up a loop in an external scriptfile 'hunt.sqf' in your mission folder, like this: hunt.sqf _hunter = _this select 0; _target = _this select 1; while {(alive _target) and (alive _hunter)} do { _hunter move getpos _target; sleep 10; }; Execute the script for example from the init line of the hunter like following: [HUNTERNAME, TARGETNAME] execVM "hunt.sqf" This script will let the hunter move towards the targets position. The move call is updated every 10s. The script will exit if either hunter or target is dead. Good luck with your mission.
-
Sounds interesting... but download link is currently not working...
-
Well done!
-
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Walker001 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, i'm sorry i didn't know that you where forced to move? I am very sad to hear this. The fact that you had to move it becouse of traffic reasons is however for me hard to believable. The mod wasn't hosted there. Only the documentation. It is not that people were downloading gigs of pbos from there. Even if the site propably was visited frequently, I cannot believe that this text and a couple of images would load the BIS wiki so much that ACE2 docs would have to be moved. Why wouldn't BIS support the greatest ArmA 2 mod made by the community on their own community site? :confused: Thanx Sickboy, I wouln't have found it without you. The main issue i think with dev-heaven is, due to the software you are using, the UI is not very userfriendly. There are a lot of links (like add, edit etc) which are of no importance for the regular user who is only interested in reading the content. It would also be good to have a site map or content menu so that the reader would easily find and access the information he is looking for. However. I hope BIS changes their mind in with the BIKI issue. This is an amazing mod and I appriciate the time and love you spent into making it. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Walker001 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Why did you decide to use dev-heaven.net instead of i BIS community wiki for documentation of ACE 2. No offence but on dev-heaven it is vary hard to find any information you are looking for. The feature list on the wiki site was excellent, but now it is just horroble to read. I also did not find any release notes or change logs. What is new? Its propably there somewhere, but i dont find anything on dev-heaven :( -
This is great! This was propably my favorite DM for ArmA. I know it will get alot of playing hours by us.
-
Vodka and firearms... Can it get any better than this? Will try it out tonight on UNA server.
-
ppEffects viewer
Walker001 replied to Przemek_kondor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cool. Tnx for the update, much appricated. -
ppEffects viewer
Walker001 replied to Przemek_kondor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cool! Was waiting for something like this. You should make a "copy to clipboard" button, that would copy the whole effect code what you later could past into a script. It would make it much easier faster to use effect once you've found it. Great job anyway! -
I must say that this is one of the best made islands so far for ArmA. It is very well made with alot of attention to detail, and it has many interesting locations for possible scenarios. The fact that you made a winter version of this island opens even more possibilities for scenario and map makers. Very well done!
-
$7.50? Its not worth it... Get a pizza instead and you will get much more value for the money.
-
Wohhoo! I've been waiting for this a long time. Great pictures!
-
Nice, looks great! I need to try this when i have the time!
-
Hey, have you heard the latest new from the OFP2 (OFP: DR i know) community? Check this out: http://www.ofp2.info/ Sorry if the news is already old. :)
-
Yes sound quality is definitly much higher. It was in the beginning hard to recognize some teamates voice due to the superior voicequality. Latency is much better and there is not as much overlapping conversations anymore. Privite and group messaging is also greatly improoved, and works now with tabs similar to other instant messeging programs. You can even send of line messages to your buddies what they will see next time they join the TS server. It is also possible to upload files within TS to different channels what people can then download. So it is much easier to send and share files. Whispering functionality is now also improved; To create a whisper list you can just drag and drop players or channnels or both into the list, and then assign it a key settings. The lists do not have to be updated anymore if a player changes his name. Only things what annoys me a bit is the new sounds. The default sound packs are not really good and some sounds are really annoying, (like the"Buddy left the channel and dissapears"- sound). To our luck it is possible to turn of each sound and customize the sounds. I miss the standard "Member joined" sound, but im sure there will be some soundmods out soon enough.
- 24 replies
-
- team speak
- teamspeak
-
(and 1 more)
Tagged with:
-
We installed TS3 server for our clan today and after only 15 mins of testing and exploring the new features we decided to not go back to TS2.
- 24 replies
-
- team speak
- teamspeak
-
(and 1 more)
Tagged with:
-
Wow. Looks really great and the pictures looks truely like some Finnish forest. Would be cool if you'd made some rocky forest areas aswell. I think, forcing snow into parts of the island would destroy some of the realistic landscape, which would be ashame. Instead maybe we can hope for a winter version later after release :) Great job! Cant wait to see more. :bounce3:
-
SecOps adds unwanted diary record in briefing
Walker001 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am using the SOM for adding artillary support to my mission. Everything works great but the module seems to automatically add a diary record to the briefing with information about the SecOp manger. I dont want to have that in my mission, so does anybody know how to remove this? I searched the forums with no luck.... Tnx -
The patch works great for me. It looks like i got some performance boost and can now play the game with normal/high with 20-25 fps. (before i had 15-20 on these settings). They also fixed more things than there is about in the change log, like for example the smokegrenades is now smoking again! Great patch once again! Now only the linux server is needed!