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Warrior Xâ„¢

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Posts posted by Warrior Xâ„¢


  1. nice screens, i think drow the old unsung leader will be indeed be pleased with what you have achieved  smile_o.gif

    Yeah let´s hope so. We tried to stay at the same path the first Unsung team was on as much as possible. Hope we do them justice with our current work.  smile_o.gif

    In other news:

    We got for you two more screens to gaze upon.

    Again the weaponry is still Vila´s. All rest is Unsung´s stuff.

    Picture 1, high grass.

    Picture 2, closeups.

    Right, common people focus here and not on pics tounge2.gif

    The Unsung MOD has a recruitment going on currently.

    Although all other fields of expertise are pretty much covered, we lack manpower in the Animators squad. We have lots of projects to do, but have shortadge on staff in that field.

    wewantyouanimatorunsungtb7.jpg

    Do you feel like you got the right stuff to make it in the jungle´s of South-East Asia as a Animator, then contact us on this (click here) forum thread. Present us a piece of your work. You must be skilled already as we do not have the time to teach people!

    Cheers,

    Warrior X {The Unsung}


  2. looks awesome fellas, love the folliage.

    WarriorX sent ya a PM mate

    pm received and replied to m8  wink_o.gif

    Can we play on the right side(vietnamese)This time?

    As MehMan said, you could play on the VC/NVA side in our OFP mod already in some missions. And we will most certainly be making missions for these sides in our ArmA mod. No worries smile_o.gif


  3. mainunsungbannersize512xg0.jpg

    <span style='font-size:9pt;line-height:100%'>The Unsung Vietnam War MOD is alive and kicking!</span>

    Yes people The Unsung Vietnam war MOD is back! We have just released two screenshots of our current ArmA work through the OFPNAM website.

    A public release is in the near future but a release date has yet to be determined. Rest assured that our first release is not far off!

    The Unsung Vietnam war MOD has from our group's Operation Flashpoint days, always strived to build a MOD based on realism during the Vietnam War. It is our mission to recreate the battlefield in order to simulate the experience of being in an actual southeast asian jungle.

    Here we show you two of our recently released pictures courtesy of ofpnam.com.

    284_1213140742_Unsung.jpg

    284_1213140776_UNSUNG.jpg

    Note: Pictures are un-edited and actual in game shots.

    The above pics are the first two of more pics to follow about our WIP.

    <span style='font-size:9pt;line-height:100%'>Wanna know who The Unsung is?</span>

    What you say? Never heard of The Unsung mod? Wanna know more about us?

    We have our own BIKI page with lotsa info on us: click here!

    Also we have our own website: click here!

    <span style='font-size:10pt;line-height:100%'><span style='color:red'>Stay tuned for any news about the MOD's first release in ArmA that will be posted in this thread!</span></span>

    Be sure to also visit ofpnam8833.jpg for the latest news about the Vietnam war in OFP or ArmA.


  4. Heya bigstone,

    surprise surprise. i'm stalking ya  tounge2.gif

    j/k nah see my reply about an island as above in the ofpnam forums i gave ya. Also ya might wanna cut down on double posts/threads  wink_o.gif I'm figuring it was a error ya had. Just keep it cool, moderators here don't like to much of that stuff.  biggrin_o.gif


  5. Yeah that's the problem indeed. The unit that does the anim tends to get up as soon as he detects the enemy. I once used a small looping script to counter that. Here's an exanmple:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    #loop

    unit switchmove "CombatToCrouch"

    ~300

    Goto "loop"

    First i used the combattoweapon anim as i described in my previous post, then after that i used the above. This example waits 5 minutes (300 seconds) then forces the unit back in anim. But you will have to adjust to own needs. Also you might wanna use a check for when that perticular unit get's killed. Otherwise it will look strange when the unit that's dead get's forced to do a anim. The body of the dead unit will then do some spasm movements every time the script loops if there is no check wink_o.gif


  6. http://ofp.gamepark.cz/index.php?showthis=6780

    does anyone know who to ask for permission?

    Well since the addon is made by the WWIIEC team as shown in that link i would say contact them. On the very page of where that addon is available is also a small banner (scroll down) on the left that says WWIIEC. My guess would be that if you press your left mouse button on that small banner that then a website will appear of the WWIIEC team (at least their forums will as they building a new site it seems). Well and hey presto hassle someone that is of the WWIIEC team and ask if they can help out on to point out the quilty one who made that perticular addon wink_o.gif  

    Other way is to read a readme if one is included and maybe that will tell you who exactly made it.

    Your choice really...  smile_o.gif


  7. Yeah I forgot about the Crtl/Space feature.  Just figured it out  whistle.gif

    biggrin_o.gif  sh!t can happen.

    Oh and if your shoelaces on your units combat boots get untied, press alt+backspace. But make sure you are in prone position or you will end up on your back.... your not buying this one are ya....  tounge2.gif ...to soon for april fools jokes huh. Well make it a X-mas present then rofl.gif


  8. Below example should get the unit on his knee with the gun at the ready.

    What to do:

    - Give the soldier a name.

    - In the initialisation field of the unit write down:

    this setUnitPos "up"; this setBehaviour "combat"

    - Place a trigger activated by anybody over the unit.

    - In the triggers on activation field put down this:

    unit switchmove "CombatToWeapon"

    <span style='color:red'>Note: the word unit in above line must be replaced by the name you have given to that 1 unit you placed.</span>

    p.s. You could use the COMREF for all the animations m8.

    Get it from OFPINFO or OFPEC. You need the downloadable comref not the online one. The downloadable one has the animations list.


  9. mad_o.gif  I feel miserable lol

    I gotta point it out, sorry Hawkins biggrin_o.gif  hehe: click me

    On the other note, Hawkins' missions exceed mine i think.  wink_o.gif

    I seen plenty of his missions through the years and i can say that they are always highly atmospheric and have a clear storyline to them. And are never dull to play! Always exciting and interesting. He's got many alternative to the usual norm mission idea's. Worth a try.


  10. site was down for some time. Plus the site has been moved to a new addy.

    See here: HawkNam site (click me)

    Further more best contact Hawkins himself through a pm on these forums if you wanna know what's going on. You can also find his BIS Jungle Fever thread (Jungle Fever is the mini MP Vietnam Mod of Hawkins for which HawkNam is the home site) over here: Click me

    A alternative option is to hop on over at OFPNam website and see if you can spot any news for the downtime there. Also Hawkins is again available at the forums there as well. Plus some people there will most likely know what's going on if you ask.

    Thar yee go. Answer provided i think this thread can be closed now. smile_o.gif

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