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Warrior Xâ„¢

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Posts posted by Warrior Xâ„¢


  1. My my, these flew nice CSJ :)

    Had some good fun with them. What surprised me, and this is lack of skills on my part, i could land every one of them :p

    Couldn't find nothing wrong with them except some cosmetic stuff.

    Here's two screens and an explenation of it:

    arma22010012512140937.th.jpg

    On the P-38 the model sections don't overlap completely, creating a narrow opening to the outisde.

    arma22010012512104652.th.jpg

    On the 109 G model there are 2 things i think... Thinking because i believe it's a texture problem. In the pic i made you see 3 red circles. The upper two are the ones i believe are texture errors. The lowest and larger one is another gap in the model. These errors are on both sides of the G model. On the E model the top 2 problems are not present. The bottum 'gap' problem is there.

    That's it. They look and fly very nice! Very nice job m8 :bounce3:


  2. Warrior X I do place a waypoint and it does not fly at normal speed at all it flys really slowly???

    So what's the speed you are getting when riding along as gunner in the back with the AI as pilot's?

    I am getting a 189 flying speed. Actual maximum flying speed of this Huey in RL was approx 125-135 mph (200-217km/h) depending on the model itself and loadout.


  3. Thanks Old Bear!

    Both for the mirror link and the author profile update.

    Ow and i believe when i gave you the update info for the profile i showed you all kinds of links outside of armedassault.info. Sorry for that one. My bad. I was reading on 3 forums at the same time and kinda *peeped* up i think :p

    Not my strongest weekend mentally it seems. Got a red flag in this thread as well in one of my posts lol :rolleyes: Oh well. Check posts, double check and then triple check. ehm check!


  4. mainunsungbanner60perce.jpg

    We decided to release some beta units we still had for ArmA 1, so you can have a bit of fun with them untill The Unsung releases for ArmA 2. The units have some bugs and are not binarized and bisigned. So basically you can play around with them in the editor or in self made missions.

    http://img.photobucket.com/albums/v431/colkim/hueys.jpg

    Some of the problems are:

    Infantry:

    - No healing capabilities for medics.

    - Unit icons not correct.

    Marines:

    - Textures turning black (VC like) in shade.

    - When killed, textures change into infantry ones.

    We will not be fixing the above problems. Also we will not be releasing anything else anymore for ArmA 1. The included files wil not be bisigned or binarized. Work on ArmA 1 has completely been halted. Work on ArmA 2 is in the works. Readme on how to install and a Single Player demo mission are included in the download.

    Needed files: UNS_R1Alpha (click) and all updates so far.

    DOWNLOAD LOCATIONS:

    From Armaholic.com (click here).

    From ArmedAssault.info

    From temporary hosting location untill mirrors are set up (click here).

    Thanks for the mirrors! :thumb:

    Source: www.ofpnam.com


  5. Hey Zulu1,

    Well as you just said we sometimes still play Unsung on Hawkins' Jungle Fever server.

    But as most of the guys playing there are guys from Unsung itself we hardly game, because we are modding most of the times instead ;)

    I have seen a couple of servers running Unsung a while back, but have no clue anymore what the names are and wether they run it all the time or it is a addons temp setup for that server. I do believe they were both 1.14 ArmA patch and 1.16 ArmA patch servers.

    I'd say just open up the MP part of ArmA and pretty much look through the list :p

    I think we are going to play on the Hawkins' server this afternoon, but i believe we are actually going to play OFP Jungle Fever (What's that...ofp???? Yes we still play that to :D ) instead of ArmA Unsung.

    When we play we play mostly on friday's and post it in Hawknam forums. So occasionaly just check there if we play.

    Cheers,

    Xâ„¢


  6. mainunsungbanner60perce.jpg

    The Unsung Mod releases a traps addon for ArmA I.

    The traps addon has the following traps in it:

    - M49 Flaretrip (tripwire with flare effect);

    - Short/Long grenade tripwire;

    - Short/Long grenade in can tripwire;

    - Small foot sized punji trap;

    - Man sized punji trap.

    Two video's showing the traps can be watched here:

    Further more The Unsung Mod releases a missions pack that has been reworked to have the traps in them instead of the old "can" type mines etc. In this reworked pack there are 10 SP missions and 14 MP missions.

    Download the Traps file here:

    click this for temporary download link

    click for Armaholic.com link

    Download the reworked missions file here:

    click this for temporary download link

    click for Armaholic.com link

    Required addons:

    UNS R1 Alpha release for ArmA I.

    Thanks again for the mirror links!


  7. Awesome! This looked good. Liked the anims of the gun hatches and sails etc. The battle was very nice as well. Nice models! Now if you can make it that the ships have different damage levels and for instance that it would be possible to walk around on deck and shoot at eachother with rifles etc. Then this would rock! Imagine actually entering another ship (with some sort of grabbing hook anim maybe or just float alongside)and going aboard that one to fight man to man! :eek::yay:

    I will definitely play this when it comes out! If not just to float around with my ship and go arrrrr all day while getting drunk on rum :drinking: :292:


  8. mainunsungbanner60perce.jpg

    The Unsung Mod has some more updates for ArmA I.

    The updates are for the following files:

    - uns_buildings.pbo

    - uns_village.pbo

    - uns_sky.pbo

    - uns_lowlands.pbo

    Instructions:

    Remove the old files from your UNS R1Alpha install and put the new files in.

    DOWNLOAD LINKS:

    From Armaholic.com.

    From ArmedAssault.info

    Thanks for the download mirrors!

    Required addons: UNS R1Alpha

    Source: www.ofpnam.com


  9. What happens if you execute the bat?

    Put the mapdisk.bat in startmenu\autostart.

    As stated in my first post:

    My mapdisk.bat file looks like this:

    subst p: "C:\Users\Warrior XT\Documents\ArmAWork\"

    I tried manually starting the drive with the bat file but that did nothing.

    I do see for a second a black screen coming by as if the P drive is getting activated/created, but no P drive anywhere.

    And i can't even find a autostart folder anywhere on my PC. Found a couple of startmenu folders, but no autostart. And i doubt that will work anyways as if the manual execution of the bat fiole does nothing then automatic execution on startup most likely will not either.


  10. Hello,

    As the title of the topic states, on my system the Tools drive (P:\) is not being created. I have installed and reinstalled a lot through the days. Rebooted etc but no luck. All the tools get installed properly it seems. Even when it says it's installing the P drive, i get no errors. Yet when i look in my sytem there is no virtual P drive anywhere, even after reboots. And also Buldozer in O2 does not work and gives the error "Extrernal viewer: Unable to create viewer". Now before you moan, i did use search option on these forums and OFPEC. Found some close matches but no answer to my problem. Also looked at some install vid's on OFPEC by Gnat to make sure i did the install correctly, that didn't help either. Tried to look up the P drive from the command line, no luck. Tried to start the P drive through the mapdisk file, no luck.

    For the full picture here's some additional information.

    My system specs:

    Windows Vista, service pack 1

    Intel Core 2 Quad Q6600 @ 2.4Ghz

    RAM 3 GB

    32 bit OS

    NVIDIA GeForce 8600GS

    I am running ArmA II on international version 1.04.59026

    My O2 settings look as followed:

    click here for picture

    My ArmAWork directory looks like this:

    click here for picture

    My mapdisk.bat file looks like this:

    subst p: "C:\Users\Warrior XT\Documents\ArmAWork\"

    I tried manually starting the drive with the bat file but that did nothing.

    Any help on trying to fix this so i actually get a P drive created and can finally start using O2 again is much appreciated. If you need any additional information just ask. For the note i tried the install of the tools for ArmA I as well previously and there the P drive was also not created. I deleted the tools (uninstalled etc) then installed the tools for ArmA II. Your help is much appreciated. Thanks in advance!


  11. why those weapons are worse than in Arma 1 release ?

    models of AK and M16 are wrong

    in Arma1 release AK was better

    now M16 looks like 1985 version, not 1965, wrong

    i hope YAC will keep eye on weapons as he keep eye on units

    AK has wrong furniture

    M16 is A2 made, not M16 neither A1

    Hi Vilas,

    Yes we are aware of the textures and the problems with sights etc.

    These are still WIP pics, so not the final product. Indeed M16 is wrong etc.

    They are being overhauled as we speak. Plenty of people that strive for authenticity within the team. Thanks for the headsup on the models ;)

    p.s. Don't worry about that ace stuff :p

    Hey Warrior X any chance of a Arma 2 conversion of that beautiful UH-1 you recently posted? Mighty handy for infil of those not so sanctioned missions.

    Yes also this is in the works. The UH-1 will be ported over. No 'Nam without the Huey now is there. :)


  12. Some WIP shots of some of the weapons The Unsung MOD are working on for ArmA II. The pics show:

    - CT56 with bajonet attached.

    - EX41 aka China Lake Pump-Action Grenade Launcher.

    - M45 Submachine Gun.

    - M16-M203 Grenade Launcher with 30 rnd mag.

    1254934627284ft0unsct56.th.jpgunsex41th.jpg

    1254934702284ft13731uns.th.jpg1254935357284ft13731uns.th.jpg

    We are also still looking for new members people!

    Look at the following link to find out more about job's available: Apply for a Unsung jobby job in the jungles of South-East Asia!

    :D


  13. Just a couple quik one's. As in the last one, are u able to make the folidge thick and dense so you get the clostrophobic feeling, asspects of the first mod reminded me of my fav nam game 'vietcong' :). Also is it possible to make punji traps in arma2 and other vietcong boobytraps?

    Regards Jeza

    Hey Jeza,

    About the foliage. Should be able to get the foliage as thick, dense and claustrofobic as we had in ArmA 1. OFP was thick, ArmA beat that. And now we will try to bring the same foliage from ArmA 1 into ArmA 2.

    About the traps. Yes it is possible to some extent. Meaning, for the punji's for example you cannot make a punji pit as it is impossible to dig a hole in ArmA 2, like it was in ArmA 1 and OFP. But look at this vid from us that was shot in ArmA 1:

    All the traps have entered another overhaul session and will probably look a bit different, some already do like the effects on the flare trip, and act different in final versions for ArmA 2. ;)

    Hope that answers your questions. :)


  14. Are you planning only authentic "islands" based on Nam maps?

    Currently yes. But we have done imaginary islands for Armed Assault and OFP as well, so some of our island makers will probably feel creative enough at one point or another to make an imaginary map again :p

    Well i'm very pleased :) Warrior X made the best campaign for OFP IMO which was Last months in Vietnam

    awww shoot :blush: Thanks for the kind words!


  15. mainunsungbanner60perce.jpg

    Our work for Armed Assault 2 has begun for some time now.

    This thread will be used to keep you updated on the latest news around the mod for Armed Assault 2.

    Learn who is The Unsung MOD:



    Website (click)

    Forum (click)

    Biki page (click)

    -----------------------------------------------------------------------------------------------------------------------------

    Recruitment section:

    Moving over stuff from Armed Assault 1 to 2 is time consuming. Learning new stuff for it even more.

    WE WANT YOU!!!

    The Unsung Mod is on a wide scale recruitment offensive for Armed Assault II. We have a lot of work to be done and that's why we need YOUR help!

    We need help in all fields of expertise:

    - Configgers

    - Moddelers

    - Scripters

    - Sound editors

    - Island builders

    Do you have allready some knowledge in any of the above fields and are interested in the Vietnam war like we are and feel you could be of help? Do reply on our forums over at OFPNAM.com (click here). Please do not post for recruitment jobs in this thread!

    NOT NEEDED PEOPLE CURRENTLY:

    - Mission makers

    - Voice actors

    - Beta testers

    -----------------------------------------------------------------------------------------------------------------------------

    Current project:

    The hill fights of Khe Sanh.

    Prior to the main battle for the Khe Sanh combat base (KSCB) in 1968, there were a series of battles taking place in 1967 in the hills surrounding the KSCB. These hill fights in 1967 is the scene that we are currently modding.

    Some info on Khe Sanh and the hill fights can be read on this: wiki page (click this)

    Stay tuned for the latest news in this thread and thank you for your support! :)

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