Warrior Xâ„¢
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Posts posted by Warrior Xâ„¢
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Is it me or did that Nam radio suddenly turn nasty
great stuff!
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BN880Are you guys playin on a local net or the internet
Zeus addon, check my signature for the ip if you want it. Also click the wee little picky in my sigy that says Zeus. Check ya later Â
On topic again:
Wow nice mission, real good fun Bn880 Â
*X hides in the shadows again where there are no moderators watching*
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Your hired for the job SIM!
Don't be shy people i still would like one more guy for the NVA/VC to use as target practice. Enlist in the army now people and come beta test.
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No Sooper Graphics Dooper Card That roXXorz pictures here.
Just your plain simple pc machinery in-game screens from me Â
NAM is tha bomb! Â
#edit
eheh addons used:
-Seb NamPack 2;
-A Shau Valley island.
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Vietnam grunts wanted for beta testing of campaign missions!!!
Yes i am in serious need of beta testers for my Vietnam campaign missions. I need people who are willing and have the time to spend testing them. These people also need to give good feedback, so that i can change things if needed and make these missions into perfection as much as i can. The testers i have at the moment are not enough. I need more!
Requirements:
1 ) Have a email account that can hold at least 3mb per mail;
2 ) Download all the addons needed for the campaign listed in the first post in this thread;
3 ) Report your volunteer work here or give me a private message;
4 ) Wait for the first mission(s) to drop in your mail account.
p.s. This is serious folks! I need testers!
<span style='color:green'>Now get your green kit and join the special forces in Vietnam NOW!</span>
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HOOOOLLYYYYY PEEEEEEP!!!
Damn!!! Those units look tha bomb!
Best units i have ever seen!
GIMMMEEEEH!
Verry good job guys, very good job indeed! Keep up the great work!
p.s. I am shitting in my pants if i have to fight these mofo's in the jungle
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....erm...i'm looking at the pic and somehow that VC dude looks to small for his gun...
Am i imagining this or is it true Â
probably wishfull thinking Â
Anyhow i said it before and i will say it again, GREAT PLANT HOLDERS you made there Â
I can already see myself walking right over charlie's back while he's hidden in the grass and waiting to take me out up close.
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There you go! That's more like it! Nice and green.
Now where's the punji trap option and the tripwire stuff Â
Just kidding guys.
Great job on the mobile plant holder.
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Updates are:
Me very busy pulling night shifts for work (new job).
Had no time this week to work on the campaign.
Update on campaign  :
Currently i am looking back at the missions made so far and correcting stuff i feel are still not to my satisfaction. Also some missions have gone into beta testing. Further more i am basically setting out the outlines towards the ending of the campaign. This means me daydreaming the entire time about how to end it and how many missions further down the road the ending will be.
So there you go. Those are the updates on the campaign. Sorry no pics in this post as there are no new missions yet made. And if i post pics of old missions i would spoil the fun when it comes out.
  NVA all the way! LMAO
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Mkay as close as i could get it.
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How about some new 'bush' camo for the units. The units have a bit of vegetation on them from the current jungle islands around. I think the recon soldiers from SEB have a little bush on the back, but that wasn't much. I remember seeying footage of NVA and VC soldiers wearing sometimes halve a bush on themselfs just to blend in with the jungle.
Also what i would like to see is the VC soldiers having a option to set up a punji trap. That trap with the sticks in the ground. Some sort of action or weapon to use just like the FDF units can lay down that tripwire. Hey! maybe a tripwire to lol.
my thoughts for now...
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Quote[/b] ]Btw, what kind of shoes is Charlie wearing?sandals (or however you spell them pieces of leather with strings attached)
am i right or.....?
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 Very nice units! Great job guys!
Me want fight NVA! Me want fight alongside NVA! Yeah i know, I wanna be the nightmare your momma warned you about Â
Those NVA look way cooool.
Keep up the good work guys!
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OFP2: Bag 'em and tag 'em.
OFP2: The real war.
OFP2: Welcome to the mental ward.
OFP2: Bye bye social life.
No clue what's on the other pages. Common all these pages, ya gotta be kidding me
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....
ARGH! No! no no no no.... J/K i wanted this thread to just be locked or something Â
Please don't ban me for my editing/scripting failures   Â
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*cough* Me hides in dark corner
the conversation on IRC:
Quote[/b] ]<Killswitch|> AAAAAAH HAAAAH!
<Killswitch|> Now I got ya!
<Killswitch|> hehehe
<Killswitch|> ammotrans.sqs uses a global variable called "drop"
<Warrior_X> eurgh?!
<Killswitch|> this conflicts with the script command "drop"
<Warrior_X> ....X was bad?!
<Killswitch|> Solution: rename that to, say, "ammodrop"
<Killswitch|> What happens is:
<Killswitch|> 1) ammotrans.sqs is run just before the F4E internal magic stuff starts
<Killswitch|> 2) ammotrans defines "drop" to be a variable
<Killswitch|> 3) F4E tries to use the name "drop" as a command -> fails
<Killswitch|> Stupid PEEEP OFP
<Warrior_X> yeah X was bad....
<Killswitch|> Golden rule #1: Never use a variable name that is the same as something OFP uses as a script command
Remember folks: always check and double check everything you do when it comes to scripting. Especially when your a noob like me
THNX KILLSWITCH YOU THA MAN!
Case closed.
Moderators, go ahead lol.
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its the engine exhaust scirpt thats causing the problemYes i noticed that. But what exactly is happening in those scripts? That is what i am after. thnx again.
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Yes thnx, i am using the latest plane from that very site. The problem is not in the adon itself, but in a conflict with some script i am running. The question is: what kind of things are happening in the scripts of the F4E. Meaning what variables etc etc are called once the wee little napalm carying plane hits 100+ on speed. As i think i am using maybe the same name for some script or variable without knowing it in one of my scripts. And they are conflicting. So that's the trouble i am having, and it is not with the addon itself.
So please proceed
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Hello people,
I am in need of some scripting guru help.
I am using this F4E Phantom by footmunch in a mission. But it gives me a error message when the plane hits a speed of 100 or above.
Now i checked that i had the latest version, and i also checked if it is happening when the map is totally empty. And i had the latest one and it didn't happen when the map was totally empty. So i am sure it is some script conflict somewhere. What i would like to know is if someone had the same problem and knows about how to deal with it. Also if anybody knows exactly what happens when the F4E hits 100+ on speed, could you please tell me. All i found out with my little scripting knowledge is that it has to do something with the F4E's smokes script. (That came up when I de-pbo'd the addon.)
Here's a picture of my problem:
Any help is welcome!
p.s. Yes i searched the forum for some topics but i couldn't find anything that had to do with this.
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Latest news from the NAM:
Welcome soldiers, today you take part in Operation Snake Surgeon:
Spread out as the chopper takes off.
The opposing forces in the jungle.
They are dug in and ready for the fight.
Calling in air support as it's getting to hot.
Napalm hits the enemy positions.
These pics are from a mission, however the special forces group was in chopper number 2 and they didn't move much for posing   So the ordinary bunch from chopper 1, 3, 4 (that's right this is a platoon strength assault) had to do the trick  Â
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Just wondering what island that is?sim
That would be Meekong Delta by Para from Hell's Circus. Also in the last two pics i used Namsky by The Unsung Mod and Dxdll by Kegetys to make the Nam experience a bit more like Nam. I strongly suggest using these two things in combination with my campaign when it is finished. They really add to that special feeling. By all means do not use ECP as that ruins some cutscene's. Dunno why btw.
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 patience.... Â
Latest work in progress:
You sure you don't know what this mission is about then?
And don't ask for progress reports! I will post them when i see fit. This campaign takes time. Now, here i go again to the editor Â
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Tomorrow has come, and here are the pics of the latest developements:
Close encounters with enemy forces pic 1.
Close encounters with enemy forces pic 2.
Again, damn it! Move it out of my chopper!
Damn civy's do never follow rules.
Status on campaign developement: mission 16 done. campaign will be about 20-25 missions big.
Smile  , BIIIG SMILE Â
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MKay...
I do get where your coming from burroughs, but if you do not follow rules placebo will have your #$@ Â
Now quickly on to the campaign. I am working hard, mission making is hard, getting every unit to do what you want is hard, to get things working properly in the mission is hard, making cutscenes and intro's is hard! So be patiant as i work on the campaign, as real life outside is hard as well.
Better news:
I have my own connection to the net again, and quess what....i have this connection for the last 20 minutes. Yeah that's right i came here to post that i am back and ready for some action again.
Even better news:
Tomorrow i'll post some screens of the latest work in progress. May i remind you that all pictures in this thread are from actual campaign missions.
Now excuse me if i go to my home ofp server and try to battle some once again
Unsung - updates
in ADDONS & MODS: DISCUSSION
Posted
Me likes Nasty!
Finally someone who dares use this stuff.
Go on, nasty music makes me fight nasty!