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Warrior Xâ„¢

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Everything posted by Warrior Xâ„¢

  1. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Second row of pics following up: Moving up! Keep your head low and your ass moving, and you'll be alright! LOCK AND LOAD!!!! Arty pounding on the enemy, squad is getting dropped on the LZ! We all go down together! Extraction Huey coming in and attracting enemy fire. Arty going out, flattening enemy fire on horizon! Today was a bad day to fight. 6, 7 and 8 got shot to pieces by enemy small arms fire and a possible hidden mg! We need to didi the f&@k outha there! Huey is on the deck but we still receiving enemy fire! Crawl! Don't run! CRAWL to the choppeeeer!!! The Unsung MOD: Don't just experience Vietnam, live it!
  2. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    We know we know... posting picture's getting old but hell ya'll just have to wait untill we get this thing finished. In the meantime... here'some friendly pictures of what it's like out there in the jungles of south east asia ;) Note:These pictures were taken during operations into enemy territory. daytime and night time ops included. pigs, best offence and defence in my opinion. Ain't a walking tall machine gun man here. If you do that you will be a lying down and shot up heap of machine gun man! Watching towards a perfect ambush spot for Charlie...a V shaped valley floor...dare i move on... There's something spooky about this place. You can almost feel the eyes watching your every move. Good thing we got some illumination rounds going off over head, or we would see sh## out there! Night time is friggin' Charlie time! The Unsung MOD: Don't just experience Vietnam, live it!
  3. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Yup VC blends in nicely among them. ;)
  4. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    hmm let me count... 1..2...3..4...5...6.. yes 6 posts up is your answer to that question. Or to make it easier, one page back on bottum post :)
  5. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Meh... seems i'm about the only one looking at this thread from the mod. I figured someone else would have answered you by now MATCHY. Everyone is lazy just like me, only they are experts and i am a fng at it lol Anyways, Only updates are that we are still fixing some stuff. Also we are having some trouble with our forums which makes communications a bit annoying between mod makers. But we ain't dead, ain't gonna be any time soon, we still working on the mod. Just can't be long now...just can't be. Maybe one of the other lazy bums of the mod can give a clearer answer on how long it's gonna take :p This bum is going to open a beer now :D
  6. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    For the first release there will be several missions. Some larger then others. As we are low on members and many have RL stuff we have been concentrating mainly on getting everything running ok and get the bugs out. So missions will flow out after the release. Once we got stuff made we wil release it right after. We aim to have releases following up failry quickly after the initial first release, a steady flow of new stuff so to speak. May that be addons or missions or whatever. Yeah the vid is laggy here and there due to fraps with which it has been recorded. But the mod itself is playable. No lag for me. Plenty of good firefights and action to be had without your own reaction time being close to zero due to lag. Nope you get a fair chance of dropping charlie on his nose before he drops you ;) We have different PC machine specs within the mod so we can test performance of the mod with different specs. We aim to it so that the guy with the lowest specs can play it comfortably and enjoy the scenery and firefights. If he can, then the guy with the top notch specs PC will play it no worries.
  7. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    The Unsung MOD declassified another video with some footage from The Lowlands area that will be in the upcoming release! <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=oUBVSGEBjzU&hl=nl_NL&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=oUBVSGEBjzU&hl=nl_NL&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Source: OFPNAM.com
  8. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Nope sorry.
  9. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Yeah, we are hectically working to get our stuff out the door. Always something that we find and have to look at again after having looked at it a gazillion times. But we are moving ahead and a release is really close. Don't ask how close, we just dunno. When it's there, you will notice :D US Army, USMC, US SF, US LRRP, VC, NVA, Shitload of guns, Civ's, Bird's (huey's, cobra's, eggs/loaches), planes, tanks, trucks, statis guns, objects, buildings, Lowlands island (known from our ArmA 1 release) and i believe that's it in a nutshell. So yes, vietnam era tanks like the m-48 we got. Originally the plan was to have just vc/nva/sf and an island, but hell we just kept going and soon we had lot's more. So we had to stop it a bit and finish up what we had going. So now we finishing up what we had going so we can release it :p
  10. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    We have the Fal (L1A1) and have the Hueys (diff versions) already. Next suggestion? :o
  11. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    The Unsung MOD released yet another video with some footage of patrols and combat in the Lowlands area that will be in the upcoming release! <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=pXjYuQj_YaA&hl=nl_NL&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=pXjYuQj_YaA&hl=nl_NL&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Source: www.ofpnam.com (home of The Unsung MOD)
  12. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Oh lord! The amount of work for that one! hahaha Naw sorry m8. I'd love to dig it back up again after so many years but it would simply be a hell job to port it. Would be awesome to see what it would look like in ArmA II instead of OFP that's for sure. Just afraid i couldn't keep my hands of it again and would just keep optimizing it with current stuff and possibilities. Another year of editing just like it took me to make it in the first place lol. Nice to see people still remember that campaign :o Most likely we will have a new campaign in the future releases of Unsung. (Khe Sanh or some other) Not for the first release as that's to much work for it. As we are still bug tracking/fixing and optimising. But can't promise anything though. So many mission idea's etc ;) So what you will see in first release will be a few new missions along with some ported ones from ArmA 1. After that we will have a good base from where we can expand with new content etc for the public to get killed in. :D Remember... stop, drop and roll....errr no scratch that one.... Always keep your head down...yeah that's the one :rolleyes:
  13. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Some more recent WIP pics. Showing you how spooky the jungle looks: Cheers, The Unsung MOD (Don't just experience Vietnam, LIVE IT!) .
  14. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Two more WIP pics for you to enjoy ;) Cheers, The Unsung Mod
  15. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Some WIP stuff we thought you people would like to look at while we busy. Experience 'Nam like never before! Cheers, The Unsung Mod
  16. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Well we have no scripts to place them yet. We have tried it once to have VC/NVA units carry them as sort of a weapon so that players could manually place them just like satchels. But we decided to eventually not do that as it gave a few problems. The current traps are placed through the editor, so manually by mission makers/editor fiddlers. So i quess once you know the trap object names you could basically call them through a own made script and have them be placed at random. But again, you would most likely have a difficult time spotting them on the ground. I seen it myself. Placed tripwires, couldn't spot them at all as they were just bellow the undergrowth leaves. Only way i noticed them was when the trap got sprung and you hear that deadly "click..BOOM"..dead. ;)
  17. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Being a mission maker for the mod and having placed a hell of a loooota traps for people to step on/into over the past years, i can say this wouldn't be a bad idea. Except, there is one problem there. With the current vegetation we have, the jungle undergrowth is so thick that manual placement is very nescessary. If we do not do it like that players would not be able to spot the traps at all almost. Although realistic to hardly be able to see tripwires, it would seriously have an impact on play itself. I can see the comments already "I can't see sh#t! I can't spot these traps at all, they invisible" etc etc Just a small show of how traps can look that are manually placed by me and what happens when you step in one. Tripwire grenade trap placement somewhere in the jungle: Tripwire grenade trap placement somewhere next to a rice paddy wall: Example of what walking carelessly around the jungle can do to you...and you step on a man sized punji trap (warning! might have a "oh damn that had to hurt" effect hahaha): The guys within the Unsung hate my tricky trap placements so much. That for when we playtest missions...guess who they send on point hahaha And to be honest, i can't figure out many of the times where the hell the traps are untill i actually see them myself or...yeah actually walk into them myself. Every piece of jungle looks like...well the next piece of jungle two blocks over or the last 5 kliks you just humped out there for example hahaha And here's just two random pics from humpin' along somewhere out there. Destination and location unknown. Out there in the jungle i guess... All the stuff seen in above pics is still WIP and getting tested and perfected with every day. As can bee seen from even last two pics, random placement without knowing where the traps are placed can be very difficult in game play eventually because no way to spot them untill it's to late. Quote from Platoon: Your gonna love the 'Nam! For *peep*-ing ever!
  18. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Continuing pics.... Current status is that we are bug fixing, expanding, beta testing, optimising at full steam again. Hopefully we will have something for you all to play with soon. Cheers, The Unsung MOD
  19. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Heads up! The Unsung MOD's WIP report We figure people might want to know what's going on. Well The Unsung is still out there. Lot's of RL stuff of our teams members got in the way of progress. But! Here's some latest screens of WIP just so you know we are moving forward again! More pics continued in next post...quickly read on!
  20. Warrior Xâ„¢

    Snakes and Adders

    You are welcome. But you are the dude with the magic hands ;) Nice snakes m8!
  21. Warrior Xâ„¢

    Snakes and Adders

    Ow nice, you released them. Good to see the community excited about these little slithering buggers ;) Yeah you n00bs, now ya gotta watch your step as well. Don't just run around like a headles chickens no more or you will end up as a chicken dinner for a snake
  22. Warrior Xâ„¢

    Shaaark!

    LMFAO! :232: Nice one CSJ!
  23. Warrior Xâ„¢

    The Unsung MOD (Vietnam War)

    Hi, Progress is slow, but we are stil moving ahead. :) Small team with lot's of RL stuff to do. peep happens. If we could just get some more new recruits it would help a lot. So anybody who would like to help out on some stuff (no beta testers) reply in this thread: Unsung Mod Recruitment thread You will need to register on the site to actually be able to read that thread and post there. But if you are willing to help you will need to register anyways ;) Cheers, :)
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