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Everything posted by W0lle
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A question, if already asked and answered I'm sorry: Ebud will you fix the bridges not alligned to ground I mentioned some time before? We played a bunch of mission on Tonal recently but these "ramps" after each bridge sucks a little bit Also: can you bring the DShK MGs on low tripod back as they was included in original Tonal? These on high tripods are good, but to have both versions would be outstanding. Thanks again for all the work you've spent (and still spending) in this project. I'm having lots of fun with it, no doubt of that.
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It's all about browsing the config file and then copy&paste the stuff you need. All you need to browse is the CfgWeapons section. There you find all used Weapons and their magazines classnames. I don't have that mod, but depending on how many weapons it contains it's just a little bit of work
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It's all about browsing the config file and then copy&paste the stuff you need. All you need to browse is the CfgWeapons section. There you find all used Weapons and their magazines classnames. I don't have that mod, but depending on how many weapons it contains it's just a little bit of work
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Correction on this: Your're right on the ammo thing, but if he's looking for a weapon and the magazine classnames (which I believe he does) then in your example the classname for the weapon is "vim24" and the classname for the magazine is "vim24m": <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">magazines[] = {vim24m};
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Correction on this: Your're right on the ammo thing, but if he's looking for a weapon and the magazine classnames (which I believe he does) then in your example the classname for the weapon is "vim24" and the classname for the magazine is "vim24m": <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">magazines[] = {vim24m};
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To me he/she just looks like a marshmellow
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That won't be possible, he's so special uber-secret if the "Stabshauptmann" posts his Truppenausweis here he must kill us all @Univeral: ROFLMFAO at "Deutsches Bundeswehr". The fact you can't even spell the german army correctly shows us all once and for all you're just a 11yo kid. Go an play somewhere else n00b.
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First all the RHS stuff, then the Tonal upgrade and now this... This definitely keeps me busy until I finally can get ArmA in my hands Many thanks to everyone involved into this.
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Mission Editor GUI customisation
W0lle replied to BlackKnight777's topic in ADDONS & MODS: DISCUSSION
I think this is what you're looking for: http://ofp.gamepark.cz/index.php?showthis=8292 -
What exactly is your problem? I think I clearly said that it's nothing critical, it was Ebud who asked me to post pics of it. Otherwise I wouldn't But to answer your question: I spotted them the first second as I was driving from the bridge to the west. Of course you don't find such "issues" when flying around
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You have to post pics where that is as I have never seen that before. What terrain detail are you running? Ok here you go, location is Vanimo. Lower part of the city. Terraindetail is set to Normal. No change when set to low. The first I often ask myself too in the "other" forum
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What are you talking about, as said before I downloaded my copy from gotf.net and the rar archive contains all the files you mentioned above, otherwise it would be pretty difficult to try the new Tonal without the BAS_O.pbo and config No, the troops not just look great, they are kick-a$$. What an improvement compared to the original troops. @Kegel: Check if you have the latest facestex2.pbo in your addon/mod folder. If not you can get it here: ftp://www.ofpr.info/ofpd/unofaddons2/facestex2_9june2006.rar
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@colossus: I downloaded from gotf.net and had no problems with the archive. @Kroky: Yes it overwrites the old Tonal if you copy the addons into your addonfolder. Using a modfolder like contained in the archive won't overwrite it though you then might have 2 Tonals in your list of Islands. While quickly moving around on Tonal I found a few houses floating a little bit over the ground and one bridge is a bit below the ground. But no serious bugs found yet. Overall I must say, it's far better then I expected. Great job!
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Cool, downloading now... only a few mins left @Ebud and everyone involved into this
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Excellent news Ebud, just in time for our weekend lan (hopefully) Can't wait for it.
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Just stumbled accross this. Very nice and detailed explanation. Was looking for that quite a while. Many thanks for the work you put into this
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Sort of... It's been really a while since I served in the Army but I am sure that german officers have other things in mind at 3:55am then posting in a OFP forum I would give one of my old scratchy OFP CDs to see the IP he's using
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As olemissrebel said, using the search usually is a big help (in any forum): Step 1: http://www.flashpoint1985.com/cgi-bin....ODE=00; Step 2: At 'Search Keywords' type in: JAM Magazines In the forums list mark the -ADDONS & MODS Complete forum Search in... : Topics & Posts Search From: This year Step 3: Click on Search! You get a lot of results, but on page 4 you might find a topic called JAM3 Now you all have to find is a mirror hosting the addon
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While taking a look at the Hind config, i found a tiny error: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class RHS_Mi24D_IRQ: RHS_Mi24D { displayName = "Mi-24D IRAQ"; ... hiddenSelections[]={"n1","n2","gearlight","enginelight","fire","fireB","missilelight",n3","n4"}; There's a missing " in front of n3. Not sure if this has a negative effect to the following Eventhandlers but thought I report it.
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Was away for quiete a while and instead of posting this in every topic: What an amazing flood of excellent RHS stuff, that's like xmas in october Thanks to everyone involved for all the hard work needed to provide us with such quality. Now is there a chance we see the T-62s too? And will there be updated versions of the GRU Spetsnaz and SOBR. That make two of us then, hope you get well soon
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You probably run OFP in the same resolution then your desktop. Setting the resolution and/or refresh rate lower (or higher) should solve this problem.
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Wow a really totally unexpected release. Thanks to the whole Operation Frenchpoint team for their hard work the past years. Just in time for our every-weekend-ofp-lan Can't wait to download that stuff and edit some missions with them. Edit: tried to download from ofpc.de and get this error: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">550: Failed to change directory
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Best thing is you take a config file from an existing addon and see how the weapons are added there. Little hint: In the config check for the lines weapons[]={ and magazines[]={ Can't help you with the camo faces since I never used the facestex (yet).
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I can only repeat it, these units are kicka$$ no doubt. Really can't wait to get my hands on them The list of changes is impressive. Are the areas in the desert fixed where water appears depending on time of day? This and the many objects in the cities are the only things I really dislike on Tonal. Great work ebud.
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Thanks for digging out a 3 year old threat. How about searching on ofp.info for it. You would then get results like this: http://ofp.gamepark.cz/index.php?showthis=8859