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W0lle

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Everything posted by W0lle

  1. Since this is all about ArmA, you should have posted this here
  2. Since this is all about ArmA, you should have posted this here
  3. W0lle

    AA Crashed My OS (Twice)

    At least the 'fanboi' tried to help you, right? Instead offending him you should be grateful. This way you wont make you any friends here, be warned.
  4. W0lle

    vbs

    VBS Discussion Policy
  5. W0lle

    EBUD's SF Reskins

    No freeze upon completion here, it just doesn't ends at all. Also had no briefing because it was saved as "briefing.German.html" and I play with english language. /smartass on Always save one briefing as "briefing.html" /smartass off What I noticed as I checked the mission in the editor is that there are two "END1" triggers. One with a text saying ""Mission completed." and one with "The reaction force has arrived."
  6. W0lle

    EBUD's SF Reskins

    Like I already said in my email earlier: They are very nice and well done mate. After downloading the latest version I got all the units in the Editor too. Still I would like to see an automatic rifleman in the next update (if you don't mind). Also the medic has no medic sign on his backpack and has no medic icon in the grouplist.
  7. W0lle

    M4 vs M16

    M4 = Semi, Burst Firemode M4A1 = Semi, Auto Firemode
  8. W0lle

    securom of my ass ...

    The problem actually is the Process Explorer tool. This has been confirmed by Securom. It's not enough though that you close the Application, since the used .dlls are still in memory. Thus you need to restart your computer, making sure the Sysinternal Tools are not loaded upon Windows startup.
  9. W0lle

    FADE?

    There is no fade in ArmA, since the fade copy protection belongs to Codemasters.
  10. W0lle

    when the 1.6 patch??

    Patch 1.06 will be released at the same date then 1.05 was: When it's done.
  11. W0lle

    A Question re 1.05 patch

    Most probably 1.04, v1.0 was only distributed in Europe.
  12. W0lle

    A Question re 1.05 patch

    Most probably 1.04, v1.0 was only distributed in Europe.
  13. I wouldn't go so far and say every report set to feedback really means ignoring the ID. I would use it also to put a report on hold because something needs to be discussed or feedback with the reporter is required. No need to explode Balschoiw, most probably a misunderstanding. I'm sure as soon as raedor or boecko shows up they can explain you better then I could.
  14. I wouldn't be that sure, as my time is limited often. You still can do the beta testing part.
  15. W0lle

    securom of my ass ...

    You posted this already in the "AA Crashed My OS (Twice)" thread. Please refrain from posting exactly the same topic in more then one threads.
  16. W0lle

    A Question re 1.05 patch

    The International Patch is the same, the only difference you might encounter is the readme in a foreign language.
  17. W0lle

    A Question re 1.05 patch

    The International Patch is the same, the only difference you might encounter is the readme in a foreign language.
  18. Your expressions are fine, I know what you're trying to achieve. Now check if all are in a trigger or dead ain't a big problem. Maybe difficult to explain since my 1st lang. is not english. Maybe drop me a PM with a download link to your mission and I deal with the 2 issues you brought up.
  19. W0lle

    Irish army

    WL +1 for Flame baiting. Keep it ontopic or the thread will be locked.
  20. Patience with an old man please. I'm pretty busy atm. Had an idea for a solution but that didn't worked. I had a mission not long ago with something similiar, can't recall it though. There a trigger was placed with an unique name and it checked it a named unit is still within this trigger. So the key might be the 'list' or 'thislist' command. Just how to implement it is the question. As soon as I've got something I surely will let you know.
  21. I actually don't see the need for a script. Name your captives from 'captive1' to 'captive6' and make a trigger as said above for each of them. In this case, if 'captive1' picks up a weapon, captives2 to 6 are still captive - unless one of them also picks up a weapon. Or have I misunderstood something completely now? As for a group leaving the area, this shouldn't be too hard to do. All you need is a trigger and check if the unit is still present in it. But before I post here something that's not true I need to check it on my own first. I get back to you once I found a solution (if not someone is faster then me that is).
  22. W0lle

    LOVE the game.. HATE the grass

    Setterraingrid command controls terrain detail, which controls grass. So mission editor can turn it on/off. I also experienced this bug, I joined a server without grass, then when I played SP the grass was still off. I couldn't turn it back on with the terrain detail setting. Exiting and restarting the game got the grass back though. Indeed that's a way I haven't considered. Thanks for enlighten me Maddmatt
  23. Say your captive is named 'captive1'. Make a trigger, in the condition field type: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">((count (weapons captive1)) > 0) AND ((count (magazines captive1)) > 0) In the OnActivation: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">captive1 setcaptive false
  24. W0lle

    LOVE the game.. HATE the grass

    OK got the mission and try to take a look at it and the result. But AFAIK there's no way the mission designer can turn on/off the grass.
  25. W0lle

    Why are there 2 arma games?

    To answer the OP question. It's easy why you buy the 'less realistic game': Most likely you (and the rest of us) will never see VBS2 on their computers. At least not in the next 3-4 years. There are currently no plans to sell VBS2 to private users. Besides that, if you would see Sahrani in VBS2 you might be disappointed. After all this discussion leads to nothing and should be come to an end, eg. some Mod should turn the key.
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