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Everything posted by Wilco
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Ensk island works after you adjust the "Requireversions" on some of the island object's pbo's.
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I know about your variants, etc, I'm an active duty Marine that works on the engines of these birds. This is our CH-53E. http://img137.imageshack.us/img137/5262/081225m1876j006.jpg Sponsons are much smaller, you have a reserve tank on each sponson, and you're fuselage isn't as fat/rounded in the back as your model. Example of the reserve tanks on the side of the sponsons http://www.blueaero.com/Portals/1/CH-53_Super_Stallion%5B1%5D.jpg Edit: Found some shots of a model to give you the idea between the differences. http://i53.photobucket.com/albums/g65/ted-taylor/academy-ch-53e-2-1.jpg http://i53.photobucket.com/albums/g65/ted-taylor/academy-ch-53e-3.jpg http://i53.photobucket.com/albums/g65/ted-taylor/academy-ch-53e.jpg http://i53.photobucket.com/albums/g65/ted-taylor/academy-ch-53e-4.jpg http://i53.photobucket.com/albums/g65/ted-taylor/academy-ch-53e-5.jpg I'd love to get some texture shots for you but photography is extremely prohibited on the flightline.
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Wilco replied to Placebo's topic in ARMA 2 & OA - GENERAL
Just messing around with some possible conversions over from ArmA. Edit: Some more random shots. -
Do you plan on making an actual CH-53E or what?
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Figured I'd go ahead and put my .2 cents in. Nice MH-53, looks damn good. CH-53E doesn't have the large sponsons like the MH-53, and it has one IR camera on the left if you're aft looking forward and the refueling rod on the right. MH-53E = Navy CH-53E = Marine Corps Edit: Go ahead and decrease the angle of the exhaust on the #1 and #3 engines too, they aren't quite that bent. If you need any more help let me know, I work around these birds Mon-Fri.
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Download: http://rapidshare.de/files/19631481/Wilco_MultiCam.zip.html ftp://ftp.freenet.de/pub....Cam.zip - Thanks ofp.4players.de! http://yucatacounty.com/JW/Wilco_MultiCam.zip - Thanks ERT! A note: Â Textures from DLEM's ACU units have been retextured, I did no new texture mapping so blurred or lined seams in the textures, that was how it was mapped to begin with.
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I never have and probably never will see a Marine Corps' Huey this color. I think the times of custom painted helicopters is over.
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Well said man, heh. Â We are all in it for the same fight, no matter what the branch may be. Now...if we can only get a CH-53E...
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I work around the Marine Corps UH-1N on a daily basis, and I for one cannot imagine them being able to fit 15 guys in that helicopter. This thing is gorgeous, and I hope you allow me to make some changes to this excellent model's textures wld427. Another fine release from the RACS Team.
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173rd Airborne Brigade ACU Units
Wilco replied to Binkowski's topic in ARMA - ADDONS & MODS: COMPLETE
The Army has brought back the M14 in EBR style, might want to think about added that to your DMR guys in the next release perhaps. -
It's cool, we'll take pink, pink is the new death. Semper Gumby, Always Flexible. Nice job TRACY, using HIFIFX and their dot crosshair against light colors gets crazy sometimes.
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The Unsung Vietnam war MOD
Wilco replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Didn't think this mod would have lasted this long, good to see this bad boy still rocking. I don't think me and Drow really thought it would kick off so well, heh. -
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Ah crap, looks like I might have uploaded the original screenshot. Edit - Weird, they're just below 100kb on my hard drive, but when I upload them they read above 100kb.
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Little better. http://aycu37.webshots.com/image/43036/2005762596803044742_rs.jpg
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Edit. No idea why I get horrible Anti-Aliasing when in 1280x1024, is it due to my Nvidia Panel being on AA?
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You can mount MOLLE pouches at an angle?
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If Goeth took sounds from the royalty-free sound libraries, including: Then how is it his own work? These sound packs are available to anyone who has an internet connection and a credit card, and he is going to put a copyright on that because he used it in the FDF soundpack? I guess I'm going to court, along with thousands of other people for using the same texture in a royalty-free, purchasable texture library because Valve used it in their game. If it's his own, created work, then sure, I see the valid argument, but they're from a commercial sound database, then it's like throwing pebbles at plexiglass.
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The Holidays are right around the corner, but don't forget those who can't be home during this time...
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Have you thought about integrating the TAG Spartan? http://www.usmc.mil/marinel....002.jpg http://aycu23.webshots.com/image/35502/2002120703705883058_rs.jpg http://img141.imageshack.us/img141/102/spartan2pn8.jpg
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Man, that looks a hell of a lot better from when I first had it.
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Most people don't notice the ending of the radio commands in Operation Flashpoint, but for some of us we might like something a little more modern. Â This file replaces the old *squeelch* at the end of every radio command with a new more modern one as heard in Armed Assault. Â Most of the people here know what I'm talking about, but for some, here is a sample. http://media.putfile.com/RadioSample Now the install is a little old school because I couldn't figure out what the hell I was doing with the llaumax install. I've included the neccesary files to get this job done, but only use MakePBO because StuffPBO will NOT work! File: http://rapidshare.de/files/27968504/RadioReplacement.zip.html If someone out there can implement this into a llaumax type installer, I will love you forever. Alright, maybe not, but I will thank you.
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Oh my god these addons are unplayable!!! I can't believe they would do such a thing like that!!! Come on man, don't be a smartass.