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Winters

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Everything posted by Winters

  1. Here is a site with some maps, i hear the guy is a real good map maker and he also has some nam maps that are not on the site that if you ask nicely he will send it to ya. Â http://groups.yahoo.com/group/winters/
  2. "I See" Shouted the Blind Man as he picked up his hammer and saw. Thanks i am gonna try it out now.
  3. Thanks bn880, Only one thing, you kinda lost me on your last remark. How do i "Do not forget to initialize bridgeDestroyed to false first."?
  4. Ok perhaps you guys need more info. The bridge in Nogova has an ID. i would like to set a trigger that checks for this ID and ends the mission once the ID is gone. This is the same as a trigger set to "WEST" "NOT PRESENT" except since the Bridge is fixed on the map it does not have a side it only has an ID# and i need to know how to make the mission end once that part of the bridge had been destroyed. with all these people looking over this thread SOMEONE has to know how to do this. please, please, please, please help me
  5. well you got one step more than i did when i started out and now i am i am making some pretty powerful stuff.
  6. the best cutscenes are done via scripting. are you familiar with html or OFP scripting? a good place to start is at http://www.ofpeditingcenter.com/ they have many excellent tutorials that will get you started and some very powerful scripts you can use once you get the hang of it.
  7. try this ammocrate script. you can modify it for whatever weapons you want to use. ;AmmoCrate.sqs v 2.0 ;By Backoff & DeaDMeaT Productions ;Add weapon to an ammo crate ;Exemple: type this line in the init field of an ammo crate ;[this, "LIGHT", "WEST"] exec "ammocrate.sqs" ;[objectname, load type, side] exec "ammocrate.sqs" ;load type: ;---------- ;"LIGHT": basic weapons ;"MEDIUM": weapons ;"HARD": rocket & grenade launcher ;"Explosive": hand grenade, mine, etc... ;"Equipment": night vision google, binocular, etc... ;side: ;----- ;"WEST": add ammo/weapon for west side ;"EAST": add ammo/weapon for east side ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ _crate = _this select 0 _type = _this select 1 _side = _this select 2 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ clearmagazinecargo _crate clearweaponcargo _crate ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ?(_type == "Equipment"): goto "Equipment" ?(_type == "Explosive"): goto "Explosive" goto format ["%1%2", _type, _side] Goto "End" ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #LightWEST _crate AddWeaponCargo ["M16", 20] _crate AddWeaponCargo ["HK", 20] _crate AddWeaponCargo ["M21", 20] _crate AddMagazineCargo ["M16", 200] _crate AddMagazineCargo ["HK", 200] _crate AddMagazineCargo ["M21", 200] _crate AddMagazineCargo ["SmokeShell", 200] Goto "End" ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #LightEAST _crate AddWeaponCargo ["AK74", 20] _crate AddWeaponCargo ["SVDDragunov", 20] _crate AddWeaponCargo ["Bizon", 20] _crate AddMagazineCargo ["AK74", 200] _crate AddMagazineCargo ["SVDDragunov", 200] _crate AddMagazineCargo ["BizonMag", 200] _crate AddMagazineCargo ["SmokeShell", 200] Goto "End" ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #MediumWEST _crate AddWeaponCargo ["M4", 20] _crate AddWeaponCargo ["M60", 20] _crate AddWeaponCargo ["Steyr", 20] _crate AddMagazineCargo ["M4", 200] _crate AddMagazineCargo ["M60", 200] _crate AddMagazineCargo ["SteyrMag", 200] Goto "End" ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #MediumEAST _crate AddWeaponCargo ["AK47", 20] _crate AddWeaponCargo ["PK", 20] _crate AddWeaponCargo ["G36a", 20] _crate AddMagazineCargo ["AK47", 200] _crate AddMagazineCargo ["PK", 200] _crate AddMagazineCargo ["G36aMag", 200] Goto "End" ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #HardWEST _crate AddWeaponCargo ["LAWLauncher", 20] _crate AddWeaponCargo ["M16GrenadeLauncher", 20] _crate AddWeaponCargo ["MM1",20] _crate AddMagazineCargo ["M16", 200] _crate AddMagazineCargo ["LAWLauncher", 200] _crate AddMagazineCargo ["GrenadeLauncher", 200] _crate AddMagazineCargo ["MM1Magazine",200] Goto "End" ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #HardEAST _crate AddWeaponCargo ["RPGLauncher", 20] _crate AddWeaponCargo ["AK74GrenadeLauncher", 20] _crate AddWeaponCargo ["6G30", 20] _crate AddMagazineCargo ["AK74", 200] _crate AddMagazineCargo ["RPGLauncher", 200] _crate AddMagazineCargo ["6G30Magazine", 200] _crate AddMagazineCargo ["GrenadeLauncher", 200] Goto "End" ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #Explosive _crate AddMagazineCargo ["HandGrenade", 200] _crate AddMagazineCargo ["Mine", 200] _crate AddMagazineCargo ["Timebomb", 200] _crate AddMagazineCargo ["Pipebomb", 200] Goto "end" ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #Equipment _crate AddWeaponCargo ["NVgoggles", 200] _crate AddWeaponCargo ["Binocular", 200] _crate AddWeaponCargo ["Flare", 200] Goto "end" ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #end Exit ;
  8. They should just add all of the objects that are in the game in the next patch. It would not have to be Gunslingers addon they can just say "we decided to allow access to all game objects in the mission editor" and thats it Gunslingers would have nothing to do with it and no say in the matter either since this game and all the objects in it belong to BIS and Codemasters, the makers of the game.
  9. Winters

    Nam pack addon

    Ooh Great, now i have to stop working on my Vietnow Campaign and change all the units. Thanks Guys. LOL J/K great job guys!!!
  10. i need to know how to mak an AI controlled helo filled with AI troops to parachute into an LZ? i have only been able to get the helo to hover at the LZ and no-one jumps out. please help.
  11. Thanks, i was using the correct command but was using the wrong names. I appreciate all your help everything works quite well now.
  12. thanks for the info. only prob is when i have the ai jump out one at a time the helo seems to be to low to the ground and they all die when they hit ground. any suggestions? i am making mission on malden map with the LZ near La trinite
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