Winters
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Everything posted by Winters
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OMG, does this mean i have to stop making my Jane Blonde mission now. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Oh well, ya snooze ya lose
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"ALL REARM AT BUILDING 6 O'CLOCK" how about a radio command that makes your squad fully re-arm at an ammo crate instead of getting one mag at a time (very time consuming as no 2 soldiers will get a mag from the crate at the same time) and how about a way to place units inside a buildings set positions right from the start of the game without having to place him outside and place a waypoint over the building or using setpos to set his height inside the building? that would save me a lot of money on aspirin.
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Question about buildings and positions inside
Winters replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
Bullz, that works when you place the unit outside the building and then have him move to the position in the building by placing a waypoint over the building and then selecting the appropriate position. I am trying to have him start at the position and not move to it. Thanks -
Question about buildings and positions inside
Winters replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
accck, okie i think i figured a fix to the blocking. i will have to put the guy that needs to go to the highest postion run in immediatley and then i will prolly just have a 5 sec. delay for each subsequent man entering the building. Maybe this would be something for BIS to add in OFP2, the ability to place a man inside a building at one of its positions without using setpos or triggers. Thanks again -
Question about buildings and positions inside
Winters replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
Setpos will be extremley tedious to do when you have 29 guys you want to place in a building. hmmmm, i guess i can just space them out on the ground better and delay them going in the building so they dont get in each others way. Is it not possible to camcreate a unit at the desired position inside the building? -
Question about buildings and positions inside
Winters replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
Hi Gameer, I really need for them to start at the postion in the building and not move to it. When you send in 29 guys to a building with 29 positions they keep getting in each others way. -
Anything from Alvin Lee & Ten Years After
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I am not sure why it does that but if you have version 1.91 this will work no problem i am using it in a mission that uses all BAS units for the west: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_obj = _this select 0 ? not local Server : exit _pos = getPos _obj _dir = getDir _obj ;_type = "UAZ" _type = typeOf _obj #clear _t = 0 #alive ~3 ? not alive _obj : _delay = 60; goto "notalive" ? fuel _obj == 1 : goto "clear" ? count crew _obj != 0 : goto "clear" ? _t == 0 : _t = _time + 60 ? _t > _time : goto "alive" "_obj removeMagazine _x" forEach magazines _obj _obj setFuel 0 _obj setDamage 1 _delay = 10 #notalive ~_delay deleteVehicle _obj ~1 _obj = _type createVehicle _pos _obj setDir _dir goto "clear" <span id='postcolor'> Just give the script a name like vrs.sqs make a game logic and call it "server" and in the init field of any unit you want to use the script put: [this] exec "vrs.sqs" and your set, hope this helps Â
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ April 22 2003,08:10)</td></tr><tr><td id="QUOTE">On the rocks.<span id='postcolor'> you got some blood on that uniform soldier
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How about some lego vehicles for those dooooods
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In Formation Speed200 and they are still on.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BergHoff @ April 19 2003,02:47)</td></tr><tr><td id="QUOTE"> Who Voted BIS sucks?! (wonder why I made that option?) I think it was placebo itself!!!!! <span id='postcolor'> No, it was Tom Clancy
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BergHoff @ April 19 2003,02:47)</td></tr><tr><td id="QUOTE"> Who Voted BIS sucks?! (wonder why I made that option?) I think it was placebo itself!!!!! <span id='postcolor'> No, it was Tom Clancy
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Its the add-on/mod/mission makers that have kept this game so popular for this length of time, many games are extremely popular when released but without the proper tools for the fans to use shortly fade away as gamers move on to the next big thing. It is great to see BIS taking such an interest in the communities tireless efforts to keep this great game alive. I welcome any effort that brings the community together like this and like the idea of a standardization. I like to make missions for everyone to enjoy and i know i am missing out on a lot of good addons by some lesser known makers as i am unsure of how many people may actually have and or want to use them.
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Its the add-on/mod/mission makers that have kept this game so popular for this length of time, many games are extremely popular when released but without the proper tools for the fans to use shortly fade away as gamers move on to the next big thing. It is great to see BIS taking such an interest in the communities tireless efforts to keep this great game alive. I welcome any effort that brings the community together like this and like the idea of a standardization. I like to make missions for everyone to enjoy and i know i am missing out on a lot of good addons by some lesser known makers as i am unsure of how many people may actually have and or want to use them.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sanctuary @ April 19 2003,16:23)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Lets face it the single player side of OFP isnt going to be what keeps people coming back to it.<span id='postcolor'> I disagree I play only single player to OFP since near a year , my multiplayer games were just a week , i didnt enjoyed it as coop (my favorite gametype ) were mostly played in clan private server games (passworded, but i understand why). And i dont want to enter in a clan, so single player all the way Single player is really addictive in OFP , even after completing the campaign and single missions , the editor is so much good and intersting that everytime i want to play , i create quickly a new mission in some time , save it and play it The AI is very good so my experiences are never the same and always interesting. OFP single player as nothing to do with other FPS single player . In OFP you play and replay it<span id='postcolor'> Im with you Sanctuary When making SP missions i am free to dive deeply into a storyline that you would be unable to do in MP because you are unable to save your progress.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sanctuary @ April 19 2003,16:23)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Lets face it the single player side of OFP isnt going to be what keeps people coming back to it.<span id='postcolor'> I disagree I play only single player to OFP since near a year , my multiplayer games were just a week , i didnt enjoyed it as coop (my favorite gametype ) were mostly played in clan private server games (passworded, but i understand why). And i dont want to enter in a clan, so single player all the way Single player is really addictive in OFP , even after completing the campaign and single missions , the editor is so much good and intersting that everytime i want to play , i create quickly a new mission in some time , save it and play it The AI is very good so my experiences are never the same and always interesting. OFP single player as nothing to do with other FPS single player . In OFP you play and replay it<span id='postcolor'> Im with you Sanctuary When making SP missions i am free to dive deeply into a storyline that you would be unable to do in MP because you are unable to save your progress.
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We are actively recruiting Texturists, Modelers, Island Creators and Russian Voice Actors!!!!
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I like to use a medic, it makes for a refreshing change of pace and presents its own unique challenge.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Balschoiw @ April 18 2003,11:45)</td></tr><tr><td id="QUOTE">Maybe an interesting read for people who intend to have children someday. Kids and guns<span id='postcolor'> My kid has no desire to pick up a gun, real or toy. Some of these "so-called" christian societies are a bunch of mularkey anyway. Teach you OWN kids, don't let society or so-called "watchdogs" do it for you.
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Its up to Parents to teach their own kids not the media not the schools not the government and not a bunch of guys on a forum, whether to fear and respect guns or whether to avoid them altogether. Too many times when i kid gets shot the parents rush to place the blame everywhere else than where it truly belongs, on them.
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we will be sure after e3
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we will be sure after e3
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Hello all, anyway to make a guy respawn inside a helo? thanks for the help
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thnx i will try it out.