Winters
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Everything posted by Winters
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Scripted. Only weak things like boxes, chairs, glass etc. (not even doors) are destroyable. Anyway, I finished it. Pretty fun, worth buying. ... *checks watch* around 36 hours after the steam unlock? Â Â OMG someone needs a girlfriend.......quick
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Well, it was one of the funniest parts of the entire trilogy. OK back to the topic now
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If i was a P3 pilot and i saw an SU-27 coming towards me i would be like "Oh Shit" and fly my ass on out of there as well. This reminds me of Indiana Jones movie where he comes across a bad guy twirling some swords like crazy and he takes out his revolver and shoots the guy. You just don't bring a knife to a gunfight.
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Well, it took me 2 hours to download the game and after a couple of initial problems with my firewall that i worked out it runs like a finely tuned automobile. I didnt play it much last night because it was late when i finally sorted it out but from what i did see it was very impressive indeed. I am going to thoroughly enjoy playing this game, EULA be damned. Cheaters are just bad gamers anyway otherwise they wouldnt need a cheat.
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Well i started the download, 114 minutes total and now im at 45 minutes left, i guess it's time to make some dinner.
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meh, AK - M4, you still die anyway
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Especialy on your GirlFriend *BOOOOIIIIINNNNNGGGGGG
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Once we get I44 phase 1 finished you wont need any other WW2 game to include an editor
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Oh Damn, i can't wait to get home tonight so i can download it
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Not many of these WW2 Vets left anymore
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If your not using cfgidentities i believe the face and glasses are done at random. But as far as wearing sunglasses at night maybe the soldier was trying to keep track of visions in his mind  OK bad joke but i couldnt help quoting the song Â
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Someone is also petitioning for 007 Nightfire, I love all things Bond but that game was an utter crap fest.
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I voted from work already, when i get home tonight i think i will cast a vote from "Summers"
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Downloaded stuff for: OFP - duh  Half Life - Can't wait until HL2 Games i created stuff for: OFP - again duh Starfleet Command II
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Vote casted  EDIT: 129 voters so far, keep it up people
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Is there anyway to make your squad rearm?
Winters posted a topic in OFP : MISSION EDITING & SCRIPTING
Hello, I want to make my squad i am leading re-arm. Is there a way to make them re-arm without going through all the radio commands? I would like to make it work like this "All, re-arm at (X)" with X being the ammo crate. Instead of telling each soldier to go to the ammo crate and get a mag individually. This is a real pain in the buttocks when you got Gooks shooting at you. Thanks for the help -
Questions on unified zombie mod
Winters replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
Thanks, i will try it. -
Questions on unified zombie mod
Winters replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
I got your update and now in my campaign i have noticed the zombies have all stopped moving, they just stand around now. I havent changed a thing to any of the missions. -
They were scary to me, but i know how you feel. You never get to fully enjoy the missions you make yourself since you know where everything is.
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the 4400 was a very good show, much better than that propaganda crap about fighting terror cells at home.
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i didnt make it but i am making a campaign that will scare the *EXPLETIVE DELETED* out of you
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I can see it whenever i visit Nogojev other than that, no such luck.
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Questions on unified zombie mod
Winters replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
And i already printed that entire topic as wel;, it was actually working and when i copied the "fake" east guys into a new mission they ended up in the water instead of a safe place. Oh well, it's always something simple and you spend an entire day banging your head on your desk screaming "Why won't you work, damn you" I will be sure to grab this latest update as soon as i get home tonight. Just one thing, if you kill a zombie by removing its head how do you kill a headless zombie? j/k -
Questions on unified zombie mod
Winters replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
I have a quick question for ya, it may have already been answered and i do apologize if thats the case. I am using the "set your own variables" method and i understand it all good enough. What i wanted to ask was where do the humans go to get resurrected after they have been attacked? i have a game logic that has them always resurrect and i have a game logic set for 10 seconds as the wait time for them to resurrect but what happens is they die and then get deleted, do i need to setup a respawn marker for them? plz splain to me??? -
Hey all, Okie heres the deal. I have this police siren that plays on a loop, i have added actions to the player in an effort to allow him to turn the siren on/off. In my description.ext i added a sound named "off" thats attached to the added action for turning the siren off (although there is no actual sound called off) when i try to turn the siren off nothing happens. I did this in an old mission with a CD Player and it worked fine but, the music that played from the CD player was not on a loop. Any ideas? Thanks